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PHP GetBuildingTime函数代码示例

本文整理汇总了PHP中GetBuildingTime函数的典型用法代码示例。如果您正苦于以下问题:PHP GetBuildingTime函数的具体用法?PHP GetBuildingTime怎么用?PHP GetBuildingTime使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetBuildingTime函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: HandleElementBuildingQueue

/**
 * This file is part of XNova:Legacies
 *
 * @license http://www.gnu.org/licenses/gpl-3.0.txt
 * @see http://www.xnova-ng.org/
 *
 * Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *                                --> NOTICE <--
 *  This file is part of the core development branch, changing its contents will
 * make you unable to use the automatic updates manager. Please refer to the
 * documentation for further information about customizing XNova.
 *
 */
function HandleElementBuildingQueue($currentUser, &$currentPlanet, $productionTime)
{
    global $resource;
    // Pendant qu'on y est, si on verifiait ce qui se passe dans la queue de construction du chantier ?
    if ($currentPlanet['b_hangar_id']) {
        $buildArray = array();
        $currentPlanet['b_hangar'] += $productionTime;
        $buildQueue = explode(';', $currentPlanet['b_hangar_id']);
        $currentPlanet['b_hangar_id'] = '';
        foreach ($buildQueue as $element) {
            if (empty($element) || !($element = explode(',', $element)) || count($element) != 2) {
                continue;
            }
            list($item, $count) = $element;
            $buildTime = GetBuildingTime($currentUser, $currentPlanet, $item);
            if ($currentPlanet['b_hangar'] >= $buildTime && $count > 0) {
                $currentPlanet['b_hangar'] -= $buildTime * $count;
                $buildArray[$element] += $count;
                $currentPlanet[$resource[$element]] += $count;
                $currentPlanet['b_hangar_id'] .= "{$element},{$Count};";
            }
        }
    } else {
        $buildArray = array();
        $currentPlanet['b_hangar'] = 0;
    }
    return $buildArray;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:56,代码来源:HandleElementBuildingQueue.php

示例2: ElementBuildListBox

function ElementBuildListBox($CurrentUser, $CurrentPlanet)
{
    global $lang, $pricelist;
    // Array del b_hangar_id
    $ElementQueue = explode(';', $CurrentPlanet['b_hangar_id']);
    $NbrePerType = "";
    $NamePerType = "";
    $TimePerType = "";
    foreach ($ElementQueue as $ElementLine => $Element) {
        if ($Element != '') {
            $Element = explode(',', $Element);
            $ElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element[0]);
            $QueueTime += $ElementTime * $Element[1];
            $TimePerType .= "" . $ElementTime . ",";
            $NamePerType .= "'" . html_entity_decode($lang['tech'][$Element[0]]) . "',";
            $NbrePerType .= "" . $Element[1] . ",";
        }
    }
    $parse = $lang;
    $parse['a'] = $NbrePerType;
    $parse['b'] = $NamePerType;
    $parse['c'] = $TimePerType;
    $parse['b_hangar_id_plus'] = $CurrentPlanet['b_hangar'];
    $parse['pretty_time_b_hangar'] = pretty_time($QueueTime - $CurrentPlanet['b_hangar']);
    $text .= parsetemplate(gettemplate('buildings_script'), $parse);
    return $text;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:27,代码来源:ElementBuildListBox.php

示例3: ElementBuildListQueue

function ElementBuildListQueue($CurrentUser, $CurrentPlanet)
{
    global $lang, $pricelist;
    $b_building_id = explode(';', $CurrentPlanet['b_building_queue']);
    $a = $b = $c = "";
    foreach ($b_hangar_id as $n => $array) {
        if ($array != '') {
            $array = explode(',', $array);
            // calculamos el tiempo
            $time = GetBuildingTime($user, $CurrentPlanet, $array[0]);
            $totaltime += $time * $array[1];
            $c .= "{$time},";
            $b .= "'{$lang['tech'][$array[0]]}',";
            $a .= "{$array[1]},";
        }
    }
    $parse = $lang;
    $parse['a'] = $a;
    $parse['b'] = $b;
    $parse['c'] = $c;
    $parse['b_hangar_id_plus'] = $CurrentPlanet['b_hangar'];
    $parse['pretty_time_b_hangar'] = pretty_time($totaltime - $CurrentPlanet['b_hangar']);
    $text .= parsetemplate(gettemplate('buildings_script'), $parse);
    return $text;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:25,代码来源:ElementBuildListQueue.php

示例4: HandleElementBuildingQueue

/**
 * Check the hangar queue.
 *
 * @global array $resource @see vars.php
 * @param array $currentUser Similar as $user
 * @param array $currentPlanet Similar as $planetrow
 * @param int $productionTime Pass time beetween now and the last update
 * @return array Contain the builded element.
 */
function HandleElementBuildingQueue($currentUser, &$currentPlanet, $productionTime)
{
    global $resource;
    $buildArray = array();
    if ($currentPlanet['b_hangar_id'] !== 0) {
        $currentPlanet['b_hangar'] += $productionTime;
        $buildQueue = explode(';', $currentPlanet['b_hangar_id']);
        $currentPlanet['b_hangar_id'] = '';
        foreach ($buildQueue as $element) {
            if (empty($element) || !($element = explode(',', $element)) || count($element) != 2) {
                continue;
            }
            list($item, $count) = $element;
            $buildTime = GetBuildingTime($currentUser, $currentPlanet, $item);
            if ($currentPlanet['b_hangar'] >= $buildTime && $count > 0) {
                $buildedElements = floor($currentPlanet['b_hangar'] / $buildTime);
                $buildedElements = $buildedElements > $count ? $count : $buildedElements;
                if ($buildedElements < $count) {
                    $currentPlanet['b_hangar_id'] .= "{$item}," . ($count - $buildedElements) . ";";
                }
                $currentPlanet['b_hangar'] -= $buildTime * $buildedElements;
                $buildArray[$item] += $buildedElements;
                $currentPlanet[$resource[$item]] += $buildedElements;
            } else {
                $currentPlanet['b_hangar_id'] .= "{$item},{$count};";
            }
        }
    } else {
        $currentPlanet['b_hangar'] = 0;
    }
    return $buildArray;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:41,代码来源:HandleElementBuildingQueue.php

示例5: eco_bld_handle_que

/**
 * eco_bld_handle_que.php
 * Handles building in hangar
 *
 * @oldname HandleElementBuildingQueue.php
 * @package economic
 * @version 2
 *
 * Revision History
 * ================
 *    2 - copyright (c) 2010 by Gorlum for http://supernova.ws
 *      [!] Full rewrite
 *      [%] Fixed stupid bug that allows to build several fast-build
 *          units utilizing build-time of slow-build units upper in que
 *      [~] Some optimizations and speedups
 *      [~] Complies with PCG1
 *
 *    1 - copyright 2008 By Chlorel for XNova
 */
function eco_bld_handle_que($user, &$planet, $production_time)
{
    global $sn_data;
    $quest_rewards = array();
    if ($planet['b_hangar_id'] != 0) {
        $hangar_time = $planet['b_hangar'] + $production_time;
        $que = explode(';', $planet['b_hangar_id']);
        $quest_list = qst_get_quests($user['id']);
        $quest_triggers = qst_active_triggers($quest_list);
        $built = array();
        $new_hangar = '';
        $skip_rest = false;
        foreach ($que as $que_string) {
            if ($que_string) {
                $que_data = explode(',', $que_string);
                $unit_id = $que_data[0];
                $count = $que_data[1];
                $build_time = GetBuildingTime($user, $planet, $unit_id);
                if (!$skip_rest) {
                    $unit_db_name = $sn_data[$unit_id]['name'];
                    $planet_unit = $planet[$unit_db_name];
                    while ($hangar_time >= $build_time && $count > 0) {
                        $hangar_time -= $build_time;
                        $count--;
                        $built[$unit_id]++;
                        $planet_unit++;
                    }
                    $planet[$unit_db_name] = $planet_unit;
                    // TODO: Check mutiply condition quests
                    $quest_trigger_list = array_keys($quest_triggers, $unit_id);
                    foreach ($quest_trigger_list as $quest_id) {
                        if ($quest_list[$quest_id]['quest_unit_amount'] <= $planet[$unit_db_name] && $quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE) {
                            $quest_rewards[$quest_id] = $quest_list[$quest_id]['quest_rewards'];
                            $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE;
                        }
                    }
                    if ($count) {
                        $skip_rest = true;
                    }
                }
                if ($count > 0) {
                    $new_hangar .= "{$unit_id},{$count};";
                }
            }
        }
        if (!$new_hangar) {
            $hangar_time = 0;
        }
        $planet['b_hangar'] = $hangar_time;
        $planet['b_hangar_id'] = $new_hangar;
    } else {
        $built = '';
        $planet['b_hangar'] = 0;
    }
    return array('built' => $built, 'rewards' => $quest_rewards);
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:75,代码来源:eco_bld_handle_que.php

示例6: HandleElementBuildingQueue

function HandleElementBuildingQueue($CurrentUser, &$CurrentPlanet, $ProductionTime)
{
    global $resource;
    if ($CurrentPlanet['b_hangar_id'] != 0) {
        $Builded = array();
        $BuildArray = array();
        $CurrentPlanet['b_hangar'] += $ProductionTime;
        //$CurrentPlanet['b_hangar_id']=substr($CurrentPlanet['b_hangar_id'], 0, -1);
        $BuildQueue = explode(';', $CurrentPlanet['b_hangar_id']);
        foreach ($BuildQueue as $Node => $Array) {
            if ($Array != '') {
                $Item = explode(',', $Array);
                $AcumTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Item[0]);
                $BuildArray[$Node] = array($Item[0], $Item[1], $AcumTime);
            }
        }
        $CurrentPlanet['b_hangar_id'] = '';
        $UnFinished = false;
        foreach ($BuildArray as $Node => $Item) {
            $Element = $Item[0];
            $Count = $Item[1];
            $BuildTime = $Item[2];
            $Builded[$Element] = 0;
            if (!$UnFinished and $BuildTime > 0) {
                $AllTime = $BuildTime * $Count;
                if ($CurrentPlanet['b_hangar'] >= $BuildTime) {
                    $Done = min($Count, floor($CurrentPlanet['b_hangar'] / $BuildTime));
                    if ($Count > $Done) {
                        $CurrentPlanet['b_hangar'] -= $BuildTime * $Done;
                        $UnFinished = true;
                        $Count -= $Done;
                    } else {
                        $CurrentPlanet['b_hangar'] -= $AllTime;
                        $Count = 0;
                    }
                    $Builded[$Element] += $Done;
                    $CurrentPlanet[$resource[$Element]] += $Done;
                } else {
                    $UnFinished = true;
                }
            } elseif (!$UnFinished) {
                $Builded[$Element] += $Count;
                $CurrentPlanet[$resource[$Element]] += $Count;
                $Count = 0;
            }
            if ($Count != 0) {
                $CurrentPlanet['b_hangar_id'] .= $Element . "," . $Count . ";";
            }
        }
    } else {
        $Builded = '';
        $CurrentPlanet['b_hangar'] = 0;
    }
    return $Builded;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:55,代码来源:HandleElementBuildingQueue.php

示例7: HandleElementBuildingQueue

/**
 * HandleElementBuildingQueue.php
 *
 * @version 1
 * @copyright 2008 By Chlorel for XNova
 */
function HandleElementBuildingQueue($CurrentUser, &$CurrentPlanet, $ProductionTime)
{
    global $resource;
    // Pendant qu'on y est, si on verifiait ce qui se passe dans la queue de construction du chantier ?
    if ($CurrentPlanet['b_hangar_id'] != 0) {
        $Builded = array();
        $CurrentPlanet['b_hangar'] += $ProductionTime;
        $BuildQueue = explode(';', $CurrentPlanet['b_hangar_id']);
        foreach ($BuildQueue as $Node => $Array) {
            if ($Array != '') {
                $Item = explode(',', $Array);
                // On stocke sous forme Element, Nombre, Duree de fab
                $BuildArray[$Node] = array($Item[0], $Item[1], GetBuildingTime($CurrentUser, $CurrentPlanet, $Item[0]));
            }
        }
        $CurrentPlanet['b_hangar_id'] = '';
        $UnFinished = false;
        foreach ($BuildArray as $Node => $Item) {
            if (!$UnFinished) {
                $Element = $Item[0];
                $Count = $Item[1];
                $BuildTime = $Item[2];
                while ($CurrentPlanet['b_hangar'] >= $BuildTime && !$UnFinished) {
                    if ($Count > 0) {
                        $CurrentPlanet['b_hangar'] -= $BuildTime;
                        $Builded[$Element]++;
                        $CurrentPlanet[$resource[$Element]]++;
                        $Count--;
                        if ($Count == 0) {
                            break;
                        }
                    } else {
                        $UnFinished = true;
                        break;
                    }
                }
            }
            if ($Count != 0) {
                $CurrentPlanet['b_hangar_id'] .= $Element . "," . $Count . ";";
            }
        }
    } else {
        $Builded = '';
        $CurrentPlanet['b_hangar'] = 0;
    }
    return $Builded;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:53,代码来源:HandleElementBuildingQueue.php

示例8: HandleElementBuildingQueue

function HandleElementBuildingQueue($CurrentUser, &$CurrentPlanet, $ProductionTime)
{
    global $resource;
    if ($CurrentPlanet['b_hangar_id'] != 0) {
        $Builded = array();
        $CurrentPlanet['b_hangar'] += $ProductionTime;
        $BuildQueue = explode(';', $CurrentPlanet['b_hangar_id']);
        foreach ($BuildQueue as $Node => $Array) {
            if ($Array != '') {
                $Item = explode(',', $Array);
                $AcumTime += GetBuildingTime($CurrentUser, $CurrentPlanet, $Item[0]);
                $BuildArray[$Node] = array($Item[0], $Item[1], $AcumTime);
            }
        }
        $CurrentPlanet['b_hangar_id'] = '';
        $UnFinished = false;
        foreach ($BuildArray as $Node => $Item) {
            if (!$UnFinished) {
                $Element = $Item[0];
                $Count = $Item[1];
                $BuildTime = $Item[2];
                while ($CurrentPlanet['b_hangar'] >= $BuildTime && !$UnFinished) {
                    if ($Count > 0) {
                        $CurrentPlanet['b_hangar'] -= $BuildTime;
                        $Builded[$Element]++;
                        $CurrentPlanet[$resource[$Element]]++;
                        $Count--;
                        if ($Count == 0) {
                            break;
                        }
                    } else {
                        $UnFinished = true;
                        break;
                    }
                }
            }
            if ($Count != 0) {
                $CurrentPlanet['b_hangar_id'] .= $Element . "," . $Count . ";";
            }
        }
    } else {
        $Builded = '';
        $CurrentPlanet['b_hangar'] = 0;
    }
    return $Builded;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:46,代码来源:HandleElementBuildingQueue.php

示例9: ElementBuildListQueue

/**
 * ElementBuildListQueue.php
 *
 * @version 1.0
 * @copyright 2008 By Chlorel for XNova
 */
function ElementBuildListQueue($CurrentUser, $CurrentPlanet)
{
    // Jamais appelé pour le moment donc totalement modifiable !
    /*
    alter table `ogame`.`game_planets`
    change `name` `name` varchar (255) NULL COLLATE latin1_general_ci,
    change `b_building_id` `b_building_id` text NULL COLLATE latin1_general_ci,
    change `b_tech_id` `b_tech_id` text NULL COLLATE latin1_general_ci,
    change `b_hangar_id` `b_hangar_id` text NULL COLLATE latin1_general_ci,
    change `image` `image` varchar (32) DEFAULT 'normaltempplanet01' NOT NULL COLLATE latin1_general_ci,
    change `b_building_queue` `b_building_queue` text NULL COLLATE latin1_general_ci,
    change `unbau` `unbau` varchar (100) NULL COLLATE latin1_general_ci;
    */
    global $lang, $pricelist;
    // Array del b_hangar_id
    $b_building_id = explode(';', $CurrentPlanet['b_building_queue']);
    $a = $b = $c = "";
    foreach ($b_hangar_id as $n => $array) {
        if ($array != '') {
            $array = explode(',', $array);
            // calculamos el tiempo
            $time = GetBuildingTime($user, $CurrentPlanet, $array[0]);
            $totaltime += $time * $array[1];
            $c .= "{$time},";
            $Replace = array('&auml;' => 'ae', '&uuml;' => 'ü', '&ouml;' => 'ö');
            $Name = strtr($Replace, $lang['tech'][$array[0]]);
            $b .= "'Test',";
            $a .= "{$array[1]},";
        }
    }
    $parse = $lang;
    $parse['a'] = $a;
    $parse['b'] = $b;
    $parse['c'] = $c;
    $parse['b_hangar_id_plus'] = $CurrentPlanet['b_hangar'];
    $parse['pretty_time_b_hangar'] = pretty_time($totaltime - $CurrentPlanet['b_hangar']);
    // //$CurrentPlanet['last_update']
    $text .= parsetemplate(gettemplate('buildings_script'), $parse);
    #return $text;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:46,代码来源:ElementBuildListQueue.php

示例10: __construct

 public function __construct(&$CurrentPlanet, $CurrentUser)
 {
     global $ProdGrid, $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET, $xgp_root;
     include_once $xgp_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
     include_once $xgp_root . 'includes/functions/GetElementPrice.' . $phpEx;
     include_once $xgp_root . 'includes/functions/CheckPlanetUsedFields.' . $phpEx;
     CheckPlanetUsedFields($CurrentPlanet);
     $parse = $lang;
     $Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44);
     $Allowed['3'] = array(12, 14, 21, 22, 23, 24, 34, 41, 42, 43);
     if (isset($_GET['cmd'])) {
         $bDoItNow = false;
         $TheCommand = $_GET['cmd'];
         $Element = $_GET['building'];
         $ListID = $_GET['listid'];
         if (!in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
             unset($Element);
         }
         if (isset($Element)) {
             if (!strchr($Element, ",") && !strchr($Element, " ") && !strchr($Element, "+") && !strchr($Element, "*") && !strchr($Element, "~") && !strchr($Element, "=") && !strchr($Element, ";") && !strchr($Element, "'") && !strchr($Element, "#") && !strchr($Element, "-") && !strchr($Element, "_") && !strchr($Element, "[") && !strchr($Element, "]") && !strchr($Element, ".") && !strchr($Element, ":")) {
                 if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                     $bDoItNow = true;
                 }
             } else {
                 header("location:game.php?page=buildings");
             }
         } elseif (isset($ListID)) {
             $bDoItNow = true;
         }
         if ($Element == 31 && $CurrentUser["b_tech_planet"] != 0) {
             $bDoItNow = false;
         }
         if (($Element == 21 or $Element == 14 or $Element == 15) && $CurrentPlanet["b_hangar"] != 0) {
             $bDoItNow = false;
         }
         if ($bDoItNow == true) {
             switch ($TheCommand) {
                 case 'cancel':
                     $this->CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                     break;
                 case 'remove':
                     $this->RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                     break;
                 case 'insert':
                     $this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                     break;
                 case 'destroy':
                     $this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                     break;
             }
         }
         if ($_GET['r'] == 'overview') {
             header('location:game.php?page=overview');
         } else {
             header("Location: game.php?page=buildings&mode=buildings");
         }
     }
     SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
     // $Queue = $this->ShowBuildingQueue($CurrentPlanet, $CurrentUser); // OLD CODE
     // START FIX BY JSTAR
     $Sprice = array();
     $Queue = $this->ShowBuildingQueue($CurrentPlanet, $CurrentUser, $Sprice);
     // END FIX BY JSTAR
     $this->BuildingSavePlanetRecord($CurrentPlanet);
     if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
         $CanBuildElement = true;
     } else {
         $CanBuildElement = false;
     }
     $BuildingPage = "";
     $zaehler = 1;
     foreach ($lang['tech'] as $Element => $ElementName) {
         if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
             $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
             if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
                 $RoomIsOk = true;
             } else {
                 $RoomIsOk = false;
             }
             if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                 $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                 $parse = array();
                 $parse = $lang;
                 $parse['dpath'] = $dpath;
                 $parse['i'] = $Element;
                 $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                 $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['bd_lvl'] . " " . $BuildingLevel . ")";
                 $parse['n'] = $ElementName;
                 $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                 /* OLD CODE ---------------------------------------------------- OLD CODE ------------------------------------- //
                 					$ElementBuildTime      	= GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                 					$parse['time']         	= ShowBuildTime($ElementBuildTime);
                 					$parse['price']        	= GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                    OLD CODE ---------------------------------------------------- OLD CODE ------------------------------------- //
                 */
                 // START FIX BY JSTAR
                 $really_lvl = isset($Sprice[$Element]) ? $Sprice[$Element] : $BuildingLevel;
                 $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element, $really_lvl);
                 $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element, true, $really_lvl);
                 $parse['time'] = ShowBuildTime($ElementBuildTime);
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowBuildingsPage.php

示例11: ResearchBuildingPage

function ResearchBuildingPage(&$CurrentPlanet, $CurrentUser, $InResearch, $ThePlanet)
{
    global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
    $NoResearchMessage = "";
    $bContinue = true;
    // Deja est qu'il y a un laboratoire sur la planete ???
    if ($CurrentPlanet[$resource[31]] == 0) {
        message($lang['no_laboratory'], $lang['Research']);
    }
    // Ensuite ... Est ce que la labo est en cours d'upgrade ?
    if (!CheckLabSettingsInQueue($CurrentPlanet)) {
        $NoResearchMessage = $lang['labo_on_update'];
        $bContinue = false;
    }
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        $TheCommand = $_GET['cmd'];
        $Techno = (int) $_GET['tech'];
        if (is_numeric($Techno)) {
            if (in_array($Techno, $reslist['tech'])) {
                // Bon quand on arrive ici ... On sait deja qu'on a une technologie valide
                if (is_array($ThePlanet)) {
                    $WorkingPlanet = $ThePlanet;
                } else {
                    $WorkingPlanet = $CurrentPlanet;
                }
                switch ($TheCommand) {
                    case 'cancel':
                        if ($ThePlanet['b_tech_id'] == $Techno) {
                            $costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
                            $WorkingPlanet['metal'] += $costs['metal'];
                            $WorkingPlanet['crystal'] += $costs['crystal'];
                            $WorkingPlanet['deuterium'] += $costs['deuterium'];
                            $WorkingPlanet['appolonium'] += $costs['appolonium'];
                            if ($WorkingPlanet['id'] == $CurrentPlanet['id']) {
                                $CurrentPlanet['metal'] += $costs['metal'];
                                $CurrentPlanet['crystal'] += $costs['crystal'];
                                $CurrentPlanet['deuterium'] += $costs['deuterium'];
                                $CurrentPlanet['appolonium'] += $costs['appolonium'];
                            }
                            $WorkingPlanet['b_tech_id'] = 0;
                            $WorkingPlanet["b_tech"] = 0;
                            $CurrentUser['b_tech_planet'] = 0;
                            $UpdateData = true;
                            $InResearch = false;
                        }
                        break;
                    case 'search':
                        if (IsTechnologieAccessible($CurrentUser, $WorkingPlanet, $Techno) && IsElementBuyable($CurrentUser, $WorkingPlanet, $Techno)) {
                            $costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
                            $WorkingPlanet['metal'] -= $costs['metal'];
                            $WorkingPlanet['crystal'] -= $costs['crystal'];
                            $WorkingPlanet['deuterium'] -= $costs['deuterium'];
                            $WorkingPlanet['appolonium'] -= $costs['appolonium'];
                            $WorkingPlanet["b_tech_id"] = $Techno;
                            $WorkingPlanet["b_tech"] = time() + GetBuildingTime($CurrentUser, $WorkingPlanet, $Techno);
                            $CurrentUser["b_tech_planet"] = $WorkingPlanet["id"];
                            $UpdateData = true;
                            $InResearch = true;
                        }
                        break;
                }
                if ($UpdateData == true) {
                    $QryUpdatePlanet = "UPDATE {{table}} SET ";
                    $QryUpdatePlanet .= "`b_tech_id` = '" . $WorkingPlanet['b_tech_id'] . "', ";
                    $QryUpdatePlanet .= "`b_tech` = '" . $WorkingPlanet['b_tech'] . "', ";
                    $QryUpdatePlanet .= "`metal` = '" . $WorkingPlanet['metal'] . "', ";
                    $QryUpdatePlanet .= "`crystal` = '" . $WorkingPlanet['crystal'] . "', ";
                    $QryUpdatePlanet .= "`deuterium` = '" . $WorkingPlanet['deuterium'] . "', ";
                    $QryUpdatePlanet .= "`appolonium` = '" . $WorkingPlanet['appolonium'] . "' ";
                    $QryUpdatePlanet .= "WHERE ";
                    $QryUpdatePlanet .= "`id` = '" . $WorkingPlanet['id'] . "';";
                    doquery($QryUpdatePlanet, 'planets');
                    $QryUpdateUser = "UPDATE {{table}} SET ";
                    $QryUpdateUser .= "`b_tech_planet` = '" . $CurrentUser['b_tech_planet'] . "' ";
                    $QryUpdateUser .= "WHERE ";
                    $QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
                    doquery($QryUpdateUser, 'users');
                }
                if (is_array($ThePlanet)) {
                    $ThePlanet = $WorkingPlanet;
                } else {
                    $CurrentPlanet = $WorkingPlanet;
                    if ($TheCommand == 'search') {
                        $ThePlanet = $CurrentPlanet;
                    }
                }
            }
        } else {
            $bContinue = false;
        }
    }
    $TechRowTPL = gettemplate('buildings_research_row');
    $TechScrTPL = gettemplate('buildings_research_script');
    foreach ($lang['tech'] as $Tech => $TechName) {
        if ($Tech > 105 && $Tech <= 199) {
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
                $RowParse = $lang;
                $RowParse['dpath'] = $dpath;
                $RowParse['tech_id'] = $Tech;
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:ResearchBuildingPage.php

示例12: BatimentBuildingPage

/**
 * BatimentBuildingPage.php
 *
 * @version 1.1
 * @copyright 2008 by Chlorel for XNova
 */
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
    CheckPlanetUsedFields($CurrentPlanet);
    // Tables des batiments possibles par type de planete
    $Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44);
    $Allowed['3'] = array(12, 14, 15, 21, 34, 41, 42, 43);
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        // On passe une commande
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                        $bDoItNow = true;
                    } else {
                        $bThisIsCheated = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            switch ($TheCommand) {
                case 'cancel':
                    // Interrompre le premier batiment de la queue
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    // Supprimer un element de la queue (mais pas le premier)
                    // $RemID -> element de la liste a supprimer
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    // Insere un element dans la queue
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    break;
                case 'destroy':
                    // Detruit un batiment deja construit sur la planete !
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
            // switch
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    // On enregistre ce que l'on a modifi&eacute; dans planet !
    BuildingSavePlanetRecord($CurrentPlanet);
    // On enregistre ce que l'on a eventuellement modifi&eacute; dans users
    BuildingSaveUserRecord($CurrentUser);
    if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_builds_row');
    $BuildingPage = "";
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                $parse = array();
                $parse['dpath'] = $dpath;
                $parse['i'] = $Element;
                $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
                $parse['n'] = $ElementName;
                $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                $parse['time'] = ShowBuildTime($ElementBuildTime);
                $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['click'] = '';
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:BatimentBuildingPage.php

示例13: ShowResearchPage

 public function ShowResearchPage(&$CurrentPlanet, $CurrentUser, $InResearch, $ThePlanet)
 {
     global $lang, $resource, $reslist, $phpEx, $dpath, $db, $displays, $_GET;
     include_once $svn_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
     include_once $svn_root . 'includes/functions/GetElementPrice.' . $phpEx;
     $displays->assignContent("buildings/buildings_research");
     $NoResearchMessage = "";
     $bContinue = true;
     if ($CurrentPlanet[$resource[31]] == 0) {
         $displays->message($lang['bd_lab_required'], '', '', true);
     }
     if (!$this->CheckLabSettingsInQueue($CurrentPlanet)) {
         $displays->assign('noresearch', $lang['bd_building_lab']);
         $bContinue = false;
     }
     if (isset($_GET['cmd']) && $bContinue) {
         $TheCommand = $_GET['cmd'];
         $Techno = intval($_GET['tech']);
         if (isset($Techno)) {
             if (!strstr($Techno, ",") && !strchr($Techno, " ") && !strchr($Techno, "+") && !strchr($Techno, "*") && !strchr($Techno, "~") && !strchr($Techno, "=") && !strchr($Techno, ";") && !strchr($Techno, "'") && !strchr($Techno, "#") && !strchr($Techno, "-") && !strchr($Techno, "_") && !strchr($Techno, "[") && !strchr($Techno, "]") && !strchr($Techno, ".") && !strchr($Techno, ":")) {
                 if (in_array($Techno, $reslist['tech'])) {
                     if (is_array($ThePlanet)) {
                         $WorkingPlanet = $ThePlanet;
                     } else {
                         $WorkingPlanet = $CurrentPlanet;
                     }
                     switch ($TheCommand) {
                         case 'cancel':
                             if ($ThePlanet['b_tech_id'] == $Techno) {
                                 $costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
                                 $WorkingPlanet['metal'] += $costs['metal'];
                                 $WorkingPlanet['crystal'] += $costs['crystal'];
                                 $WorkingPlanet['deuterium'] += $costs['deuterium'];
                                 $WorkingPlanet['b_tech_id'] = 0;
                                 $WorkingPlanet["b_tech"] = 0;
                                 $CurrentUser['b_tech_planet'] = 0;
                                 $UpdateData = true;
                                 $InResearch = false;
                             }
                             break;
                         case 'search':
                             if (IsTechnologieAccessible($CurrentUser, $WorkingPlanet, $Techno) && IsElementBuyable($CurrentUser, $WorkingPlanet, $Techno)) {
                                 $costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
                                 $WorkingPlanet['metal'] -= $costs['metal'];
                                 $WorkingPlanet['crystal'] -= $costs['crystal'];
                                 $WorkingPlanet['deuterium'] -= $costs['deuterium'];
                                 $WorkingPlanet["b_tech_id"] = $Techno;
                                 $WorkingPlanet["b_tech"] = time() + GetBuildingTime($CurrentUser, $WorkingPlanet, $Techno);
                                 $CurrentUser["b_tech_planet"] = $WorkingPlanet["id"];
                                 $UpdateData = true;
                                 $InResearch = true;
                             }
                             break;
                     }
                     if ($UpdateData == true) {
                         $QryUpdatePlanet = "UPDATE {{table}} SET ";
                         $QryUpdatePlanet .= "`b_tech_id` = '" . $WorkingPlanet['b_tech_id'] . "', ";
                         $QryUpdatePlanet .= "`b_tech` = '" . $WorkingPlanet['b_tech'] . "', ";
                         $QryUpdatePlanet .= "`metal` = '" . $WorkingPlanet['metal'] . "', ";
                         $QryUpdatePlanet .= "`crystal` = '" . $WorkingPlanet['crystal'] . "', ";
                         $QryUpdatePlanet .= "`deuterium` = '" . $WorkingPlanet['deuterium'] . "' ";
                         $QryUpdatePlanet .= "WHERE ";
                         $QryUpdatePlanet .= "`id` = '" . $WorkingPlanet['id'] . "';";
                         $db->query($QryUpdatePlanet, 'planets');
                         $QryUpdateUser = "UPDATE {{table}} SET ";
                         $QryUpdateUser .= "`b_tech_planet` = '" . $CurrentUser['b_tech_planet'] . "' ";
                         $QryUpdateUser .= "WHERE ";
                         $QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
                         $db->query($QryUpdateUser, 'users');
                     }
                     $CurrentPlanet = $WorkingPlanet;
                     if (is_array($ThePlanet)) {
                         $ThePlanet = $WorkingPlanet;
                     } else {
                         $CurrentPlanet = $WorkingPlanet;
                         if ($TheCommand == 'search') {
                             $ThePlanet = $CurrentPlanet;
                         }
                     }
                 }
             } else {
                 die(header("location:game.php?page=buildings&mode=research"));
             }
         } else {
             $bContinue = false;
         }
     }
     $siguiente = 1;
     foreach ($reslist['tech'] as $Tech) {
         if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
             $displays->newblock("research");
             $RowParse['tech_id'] = $Tech;
             $building_level = $CurrentUser[$resource[$Tech]];
             if ($Tech == 106) {
                 $RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
                 $RowParse['tech_level'] .= $CurrentUser['rpg_espion'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_espion'] * 5 . $lang['bd_spy'] . "</font></strong>";
             } elseif ($Tech == 108) {
                 $RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
                 $RowParse['tech_level'] .= $CurrentUser['rpg_commandant'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_commandant'] * 3 . $lang['bd_commander'] . "</font></strong>";
             } else {
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowResearchPage.php

示例14: AddBuildingToQueue

 protected function AddBuildingToQueue(&$CurrentPlanet, $CurrentUser, $Element, $AddMode = true)
 {
     global $resource;
     $CurrentQueue = $CurrentPlanet['b_building_id'];
     $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
     if ($CurrentQueue != 0) {
         $QueueArray = explode(";", $CurrentQueue);
         $ActualCount = count($QueueArray);
     } else {
         $QueueArray = "";
         $ActualCount = 0;
     }
     if ($AddMode == true) {
         $BuildMode = 'build';
     } else {
         $BuildMode = 'destroy';
     }
     if ($ActualCount < MAX_BUILDING_QUEUE_SIZE) {
         $QueueID = $ActualCount + 1;
     } else {
         $QueueID = false;
     }
     if ($QueueID != false) {
         if ($QueueID > 1) {
             $InArray = 0;
             for ($QueueElement = 0; $QueueElement < $ActualCount; $QueueElement++) {
                 $QueueSubArray = explode(",", $QueueArray[$QueueElement]);
                 if ($QueueSubArray[0] == $Element) {
                     $InArray++;
                 }
             }
         } else {
             $InArray = 0;
         }
         if ($InArray != 0) {
             $ActualLevel = $CurrentPlanet[$resource[$Element]];
             if ($AddMode == true) {
                 $BuildLevel = $ActualLevel + 1 + $InArray;
                 $CurrentPlanet[$resource[$Element]] += $InArray;
                 $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                 $CurrentPlanet[$resource[$Element]] -= $InArray;
             } else {
                 $BuildLevel = $ActualLevel - 1 - $InArray;
                 $CurrentPlanet[$resource[$Element]] -= $InArray;
                 $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element) / 2;
                 $CurrentPlanet[$resource[$Element]] += $InArray;
             }
         } else {
             $ActualLevel = $CurrentPlanet[$resource[$Element]];
             if ($AddMode == true) {
                 $BuildLevel = $ActualLevel + 1;
                 $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
             } else {
                 $BuildLevel = $ActualLevel - 1;
                 $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element) / 2;
             }
         }
         if ($QueueID == 1) {
             $BuildEndTime = time() + $BuildTime;
         } else {
             $PrevBuild = explode(",", $QueueArray[$ActualCount - 1]);
             $BuildEndTime = $PrevBuild[3] + $BuildTime;
         }
         $QueueArray[$ActualCount] = $Element . "," . $BuildLevel . "," . $BuildTime . "," . $BuildEndTime . "," . $BuildMode;
         $NewQueue = implode(";", $QueueArray);
         $CurrentPlanet['b_building_id'] = $NewQueue;
     }
 }
开发者ID:Artea,项目名称:xg-bot,代码行数:68,代码来源:class.Bot.php

示例15: DefensesBuildingPage

function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource, $dpath, $_POST;
    if (isset($_POST['fmenge'])) {
        // Wenn man auf "Bauen" klickt
        // Raketen
        $Missiles[502] = $CurrentPlanet[$resource[502]];
        $Missiles[503] = $CurrentPlanet[$resource[503]];
        $SiloSize = $CurrentPlanet[$resource[44]];
        $MaxMissiles = $SiloSize * 10;
        $BuildQueue = $CurrentPlanet['b_hangar_id'];
        $BuildArray = explode(";", $BuildQueue);
        for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
            $ElmentArray = explode(",", $BuildArray[$QElement]);
            if ($ElmentArray[502] != 0) {
                $Missiles[502] += $ElmentArray[502];
            } elseif ($ElmentArray[503] != 0) {
                $Missiles[503] += $ElmentArray[503];
            }
        }
        foreach ($_POST['fmenge'] as $Element => $Count) {
            $Element = intval($Element);
            $Count = intval($Count);
            if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
                $Count = MAX_FLEET_OR_DEFS_PER_ROW;
            }
            if ($Count != 0) {
                //Die Kuppeln können nur einmal gebaut werden.
                $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
                $IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
                $IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
                if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
                    $Count = 1;
                }
                if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
                    $Count = 1;
                }
                //Prüfen, ob man die nötige Technologie für den Bau hat
                if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                    //Festlegen, wieviele Elemente maximal gebaut werden können
                    $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
                    //Prüfen, ob in den Silos noch Platz für Raketen ist
                    if ($Element == 502 || $Element == 503) {
                        $ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
                        $MissilesSpace = $MaxMissiles - $ActuMissiles;
                        if ($Element == 502) {
                            if ($Count > $MissilesSpace) {
                                $Count = $MissilesSpace;
                            }
                        } else {
                            if ($Count > floor($MissilesSpace / 2)) {
                                $Count = floor($MissilesSpace / 2);
                            }
                        }
                        if ($Count > $MaxElements) {
                            $Count = $MaxElements;
                        }
                        $Missiles[$Element] += $Count;
                    } else {
                        // Hat man micht genug Ress, wird die Anzahl der Schiffe entsprechend angepasst
                        if ($Count > $MaxElements) {
                            $Count = $MaxElements;
                        }
                    }
                    $Ressource = GetElementRessources($Element, $Count);
                    $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                    if ($Count >= 1) {
                        $CurrentPlanet['metal'] -= $Ressource['metal'];
                        $CurrentPlanet['crystal'] -= $Ressource['crystal'];
                        $CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
                        $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
                    }
                }
            }
        }
    }
    //Wenn man keine Raumschiffswerft hat
    if ($CurrentPlanet[$resource[21]] == 0) {
        //Kann man acuh nichts bauen^^
        message($lang['need_hangar'], $lang['tech'][21]);
        //Und bekommt ne Fehlermeldung
    }
    // Beginn der eigentlichen Bauseite ( Also das, was der User nachher sieht )
    $TabIndex = 0;
    $PageTable = "";
    foreach ($lang['tech'] as $Element => $ElementName) {
        if ($Element > 400 && $Element <= 599) {
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                // Wenn man bauen kann...
                $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
                $BuildOneElementTimeWithoutTechs = GetBuildingTimeWithoutTechs($CurrentUser, $CurrentPlanet, $Element);
                //ursprüngliche Bauzeit ermitteln
                $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                //benötigte Bauzeit ermitteln
                // aktuell verfügbar
                $baubar = GetMaxConstructibleShips($CurrentPlanet, $Element);
                $ElementCount = $CurrentPlanet[$resource[$Element]];
                $ElementNbre = $ElementCount == 0 ? "({$lang['builtable']}{$baubar})" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . " {$lang['builtable']} {$baubar})";
                $PageTable .= "\n<tr>";
                $PageTable .= "\r\n\t<th class=\"l\" rowspan=\"2\" width=\"120\">\r\n\t\t<a href=\"?action=internalInformations&amp;gid=" . $Element . "\"><img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top alt=" . $Element . ".gif width=120 height=120></a>\r\n\t</th>\r\n    <td class=\"c\">\r\n    \t<table width=\"100%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n    \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td width=\"15\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"21\"></td>\r\n\t\t\t\t\t<td><a href=\"?action=internalInformations&amp;gid=" . $Element . "\">" . $ElementName . "</a> " . $ElementNbre . "</td>\r\n\t\t\t\t\t<td width=\"100\">&nbsp;</td>\r\n    \t\t\t</tr>\r\n    \t\t</tbody>\r\n\t\t</table>\r\n    </td>\r\n</tr>\r\n<tr>\r\n    <td colspan=\"1\">\r\n    \t<table border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n    \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td class=\"rechtsohneborder\" width=\"10\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"100\"></td>\r\n\t\t\t\t\t<td class=\"linksundrechtsohneborder\" width=\"80%\">" . $lang['res']['descriptions'][$Element] . "<br>&nbsp;<br>";
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:DefensesBuildingPage.php


注:本文中的GetBuildingTime函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。