本文整理汇总了Java中sun.java2d.pipe.hw.AccelSurface.getContext方法的典型用法代码示例。如果您正苦于以下问题:Java AccelSurface.getContext方法的具体用法?Java AccelSurface.getContext怎么用?Java AccelSurface.getContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sun.java2d.pipe.hw.AccelSurface
的用法示例。
在下文中一共展示了AccelSurface.getContext方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: validateContext
import sun.java2d.pipe.hw.AccelSurface; //导入方法依赖的package包/类
/**
* Fetches the BufferedContextContext associated with the dst. surface
* and validates the context using the given parameters. Most rendering
* operations will call this method first in order to set the necessary
* state before issuing rendering commands.
*
* Note: must be called while the RenderQueue lock is held.
*
* It's assumed that the type of surfaces has been checked by the Renderer
*
* @throws InvalidPipeException if either src or dest surface is not valid
* or lost
* @see RenderQueue#lock
* @see RenderQueue#unlock
*/
public static void validateContext(AccelSurface srcData,
AccelSurface dstData,
Region clip, Composite comp,
AffineTransform xform,
Paint paint, SunGraphics2D sg2d,
int flags)
{
// assert rq.lock.isHeldByCurrentThread();
BufferedContext d3dc = dstData.getContext();
d3dc.validate(srcData, dstData,
clip, comp, xform, paint, sg2d, flags);
}
示例2: validateContext
import sun.java2d.pipe.hw.AccelSurface; //导入方法依赖的package包/类
/**
* Fetches the BufferedContextContext associated with the dst. surface
* and validates the context using the given parameters. Most rendering
* operations will call this method first in order to set the necessary
* state before issuing rendering commands.
*
* Note: must be called while the RenderQueue lock is held.
*
* It's assumed that the type of surfaces has been checked by the Renderer
*
* @throws InvalidPipeException if either src or dest surface is not valid
* or lost
* @see RenderQueue#lock
* @see RenderQueue#unlock
*/
public static void validateContext(AccelSurface srcData,
AccelSurface dstData,
Region clip, Composite comp,
AffineTransform xform,
Paint paint, SunGraphics2D sg2d,
int flags)
{
// assert rq.lock.isHeldByCurrentThread();
BufferedContext context = dstData.getContext();
context.validate(srcData, dstData,
clip, comp, xform, paint, sg2d, flags);
}
示例3: validateContext
import sun.java2d.pipe.hw.AccelSurface; //导入方法依赖的package包/类
/**
* Fetches the BufferedContextContext associated with the dst. surface
* and validates the context using the given parameters. Most rendering
* operations will call this method first in order to set the necessary
* state before issuing rendering commands.
*
* Note: must be called while the RenderQueue lock is held.
*
* @throws InvalidPipeException if either src or dest surface is not valid
* or lost
* @see RenderQueue#lock
* @see RenderQueue#unlock
*/
public static void validateContext(AccelSurface srcData,
AccelSurface dstData,
Region clip, Composite comp,
AffineTransform xform,
Paint paint, SunGraphics2D sg2d,
int flags)
{
// assert rq.lock.isHeldByCurrentThread();
BufferedContext d3dc = dstData.getContext();
d3dc.validate(srcData, dstData,
clip, comp, xform, paint, sg2d, flags);
}