本文整理汇总了Java中sun.java2d.opengl.WGLGraphicsConfig.getDefaultPixFmt方法的典型用法代码示例。如果您正苦于以下问题:Java WGLGraphicsConfig.getDefaultPixFmt方法的具体用法?Java WGLGraphicsConfig.getDefaultPixFmt怎么用?Java WGLGraphicsConfig.getDefaultPixFmt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sun.java2d.opengl.WGLGraphicsConfig
的用法示例。
在下文中一共展示了WGLGraphicsConfig.getDefaultPixFmt方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDefaultConfiguration
import sun.java2d.opengl.WGLGraphicsConfig; //导入方法依赖的package包/类
/**
* Returns the default graphics configuration
* associated with this graphics device.
*/
public GraphicsConfiguration getDefaultConfiguration() {
if (defaultConfig == null) {
// first try to create a WGLGraphicsConfig if OGL is enabled
// REMIND: the WGL code does not yet work properly in multimon
// situations, so we will fallback on GDI if we are not on the
// default device...
if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) {
int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen);
defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID);
if (WindowsFlags.isOGLVerbose()) {
if (defaultConfig != null) {
System.out.print("OpenGL pipeline enabled");
} else {
System.out.print("Could not enable OpenGL pipeline");
}
System.out.println(" for default config on screen " +
screen);
}
}
// Fix for 4669614. Most apps are not concerned with PixelFormats,
// yet we ALWAYS used them for determining ColorModels and such.
// By passing in 0 as the PixelFormatID here, we signal that
// PixelFormats should not be used, thus avoid loading the opengl
// library. Apps concerned with PixelFormats can still use
// GraphicsConfiguration.getConfigurations().
// Note that calling native pixel format functions tends to cause
// problems between those functions (which are OpenGL-related)
// and our use of DirectX. For example, some Matrox boards will
// crash or hang calling these functions when any app is running
// in DirectX fullscreen mode. So avoiding these calls unless
// absolutely necessary is preferable.
if (defaultConfig == null) {
defaultConfig = Win32GraphicsConfig.getConfig(this, 0);
}
}
return defaultConfig;
}