当前位置: 首页>>代码示例>>Java>>正文


Java ProtocolSupportAPI.getConnection方法代码示例

本文整理汇总了Java中protocolsupport.api.ProtocolSupportAPI.getConnection方法的典型用法代码示例。如果您正苦于以下问题:Java ProtocolSupportAPI.getConnection方法的具体用法?Java ProtocolSupportAPI.getConnection怎么用?Java ProtocolSupportAPI.getConnection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在protocolsupport.api.ProtocolSupportAPI的用法示例。


在下文中一共展示了ProtocolSupportAPI.getConnection方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendSimpleTitle

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
/**
 * Sends title, subtitle, and it's params <br>
 * Title and subtitle can't be both null
 * @param player Player to which title is sent
 * @param titleJson title chat json or null
 * @param subtitleJson subtitle chat json or null
 * @param fadeIn ticks to spend fading in
 * @param stay ticks to display
 * @param fadeOut ticks to spend fading out
 */
public static void sendSimpleTitle(Player player, String titleJson, String subtitleJson, int fadeIn, int stay, int fadeOut) {
	Validate.notNull(player, "Player can't be null");
	if ((titleJson == null) && (subtitleJson == null)) {
		throw new IllegalArgumentException("Title and subtitle can't be both null");
	}
	Connection connection = ProtocolSupportAPI.getConnection(player);
	connection.sendPacket(ServerPlatform.get().getPacketFactory().createTitleParamsPacket(fadeIn, stay, fadeOut));
	if (subtitleJson != null) {
		connection.sendPacket(ServerPlatform.get().getPacketFactory().createTitleSubPacket(subtitleJson));
	}
	if (titleJson == null) {
		titleJson = "";
	}
	connection.sendPacket(ServerPlatform.get().getPacketFactory().createTitleMainPacket(titleJson));
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:26,代码来源:TitleAPI.java

示例2: onEntityDamage

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityDamage(EntityDamageEvent event) {
	if (((event.getCause() == DamageCause.FIRE_TICK) || (event.getCause() == DamageCause.FIRE) || (event.getCause() == DamageCause.DROWNING))) {
		for (Player player : ServerPlatform.get().getMiscUtils().getNearbyPlayers(event.getEntity().getLocation(), 48, 128, 48)) {
			if (player != null) {
				Connection connection = ProtocolSupportAPI.getConnection(player);
				if (
					(connection != null) &&
					(connection.getVersion().getProtocolType() == ProtocolType.PC) &&
					connection.getVersion().isBefore(ProtocolVersion.MINECRAFT_1_12)
				) {
					connection.sendPacket(ServerPlatform.get().getPacketFactory().createEntityStatusPacket(event.getEntity(), 2));
				}
			}
		}
	}
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:18,代码来源:FeatureEmulation.java

示例3: onFinishLogin

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onFinishLogin(PlayerLoginFinishEvent event) throws InterruptedException, ExecutionException, InvocationTargetException {
	Connection connection = ProtocolSupportAPI.getConnection(event.getAddress());

	if (event.isLoginDenied() || !Settings.captchaEnabled || Bukkit.getOfflinePlayer(event.getUUID()).hasPlayedBefore()) {
		cleanupConnection(connection);
		return;
	}

	ValidatorInfo validator = (ValidatorInfo) connection.getMetadata(validator_info_key);

	if (validator == null) {
		return;
	}

	byte[] mapdata = MapCaptchaPainter.create(validator.generateCaptcha());

	connection.sendPacket(Packets.createSetSlotPacket(36, new ItemStack(Material.MAP, 1, (short) 1)));
	connection.sendPacket(Packets.createMapDataPacket(1, mapdata));

	connection.sendPacket(Packets.createChatPacket(Settings.captchaStartMessage));

	try {
		if (!validator.waitConfirm(Settings.captchaMaxWait, TimeUnit.SECONDS)) {
			BanDataSource.getInstance().ban(event.getAddress().getAddress());
			event.denyLogin(Settings.captchaFailMessage);
		} else {
			if (validator.isSuccess()) {
				connection.sendPacket(Packets.createChatPacket(Settings.captchaSuccessMessage));
			} else {
				BanDataSource.getInstance().ban(event.getAddress().getAddress());
				event.denyLogin(Settings.captchaFailTryBanMessage.replace("{MAXTRIES}", String.valueOf(Settings.captchaMaxTries)));
			}
		}
		cleanupConnection(connection);
	} catch (AbortedException e) {
	}
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupportAntiBot,代码行数:39,代码来源:CaptchaValidator.java

示例4: onShift

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@EventHandler
public void onShift(PlayerToggleSneakEvent event) {
	Player player = event.getPlayer();
	Connection connection = ProtocolSupportAPI.getConnection(player);
	if (
		player.isInsideVehicle() &&
		(connection != null) &&
		(connection.getVersion().getProtocolType() == ProtocolType.PC) &&
		connection.getVersion().isBeforeOrEq(ProtocolVersion.MINECRAFT_1_5_2)
	) {
		player.leaveVehicle();
	}
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:14,代码来源:FeatureEmulation.java

示例5: onBlockPlace

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event) {
	Connection connection = ProtocolSupportAPI.getConnection(event.getPlayer());
	if (
		(connection != null) &&
		(connection.getVersion().getProtocolType() == ProtocolType.PC) &&
		connection.getVersion().isBefore(ProtocolVersion.MINECRAFT_1_9)
	) {
		Block block = event.getBlock();
		connection.sendPacket(ServerPlatform.get().getPacketFactory().createBlockBreakSoundPacket(new Position(block.getX(), block.getY(), block.getZ()), block.getType()));
	}
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:13,代码来源:FeatureEmulation.java

示例6: PlayerEvent

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@Deprecated
public PlayerEvent(InetSocketAddress address, String username) {
	this(ProtocolSupportAPI.getConnection(address), username);
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupportBungee,代码行数:5,代码来源:PlayerEvent.java

示例7: removeSimpleTitle

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
/**
 * Removes and resets title, subtitle and it's params
 * @param player Player to which reset should be sent
 */
public static void removeSimpleTitle(Player player) {
	Connection connection = ProtocolSupportAPI.getConnection(player);
	connection.sendPacket(ServerPlatform.get().getPacketFactory().createTitleClearPacket());
	connection.sendPacket(ServerPlatform.get().getPacketFactory().createTitleResetPacket());
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:10,代码来源:TitleAPI.java

示例8: PlayerLoginFinishEvent

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@Deprecated
public PlayerLoginFinishEvent(InetSocketAddress address, String username, UUID uuid, boolean onlineMode) {
	this(ProtocolSupportAPI.getConnection(address), username, uuid, onlineMode);
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:5,代码来源:PlayerLoginFinishEvent.java

示例9: PlayerPropertiesResolveEvent

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@Deprecated
public PlayerPropertiesResolveEvent(InetSocketAddress address, String username, Collection<ProfileProperty> properties) {
	this(ProtocolSupportAPI.getConnection(address), username, properties);
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:5,代码来源:PlayerPropertiesResolveEvent.java

示例10: PlayerLoginStartEvent

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@Deprecated
public PlayerLoginStartEvent(InetSocketAddress address, String username, boolean onlinemode, boolean useonlinemodeuuid, String hostname) {
	this(ProtocolSupportAPI.getConnection(address), username, onlinemode, useonlinemodeuuid, hostname);
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:5,代码来源:PlayerLoginStartEvent.java

示例11: ServerPingResponseEvent

import protocolsupport.api.ProtocolSupportAPI; //导入方法依赖的package包/类
@Deprecated
public ServerPingResponseEvent(InetSocketAddress address, ProtocolInfo info, String icon, String motd, int maxPlayers, List<String> players) {
	this(ProtocolSupportAPI.getConnection(address), info, icon, motd, maxPlayers, players);
}
 
开发者ID:ProtocolSupport,项目名称:ProtocolSupport,代码行数:5,代码来源:ServerPingResponseEvent.java


注:本文中的protocolsupport.api.ProtocolSupportAPI.getConnection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。