本文整理汇总了Java中processing.opengl.PGL.bindTexture方法的典型用法代码示例。如果您正苦于以下问题:Java PGL.bindTexture方法的具体用法?Java PGL.bindTexture怎么用?Java PGL.bindTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类processing.opengl.PGL
的用法示例。
在下文中一共展示了PGL.bindTexture方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: changeTextureFormat
import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureFormat(PGraphicsOpenGL pg, int internal_format, int format, int type, int filter, int wrap){
Texture tex = pg.getTexture();
if(!tex.available()){
System.out.println("ERROR DwGLTextureUtils.changeTextureFormat: PGraphicsOpenGL texture not available.");
return;
}
PGL pgl = pg.beginPGL();
pgl.bindTexture (tex.glTarget, tex.glName);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, filter); // GL_NEAREST, GL_LINEAR
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, filter);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
pgl.texImage2D (tex.glTarget, 0, internal_format, tex.glWidth, tex.glHeight, 0, format, type, null);
pgl.bindTexture (tex.glTarget, 0);
pg.endPGL();
pg.beginDraw();
pg.clear();
pg.endDraw();
}
示例2: changeTextureWrap
import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureWrap(PGraphicsOpenGL pg, int wrap){
Texture tex = pg.getTexture();
if(!tex.available()){
System.out.println("ERROR DwGLTextureUtils.changeTextureWrap: PGraphicsOpenGL texture not available.");
return;
}
PGL pgl = pg.beginPGL();
pgl.bindTexture (tex.glTarget, tex.glName);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
pgl.bindTexture (tex.glTarget, 0);
pg.endPGL();
}
示例3: changeTextureFilter
import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureFilter(PGraphicsOpenGL pg, int min_filter, int mag_filter){
Texture tex = pg.getTexture();
if(!tex.available()){
System.out.println("ERROR DwGLTextureUtils.changeTextureFilter: PGraphicsOpenGL texture not available.");
return;
}
PGL pgl = pg.beginPGL();
pgl.bindTexture (tex.glTarget, tex.glName);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, min_filter);
pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, mag_filter);
pgl.bindTexture (tex.glTarget, 0);
pg.endPGL();
}
示例4: changeTextureParam
import processing.opengl.PGL; //导入方法依赖的package包/类
/**
* When chaning multiple parameters, its better to use this source-code directly.
*
* @param pg
* @param pname
* @param param
*/
static public void changeTextureParam(PGraphicsOpenGL pg, int pname, int param){
Texture tex = pg.getTexture();
if(!tex.available()){
System.out.println("ERROR DwGLTextureUtils.changeTextureParam: PGraphicsOpenGL texture not available.");
return;
}
PGL pgl = pg.beginPGL();
pgl.bindTexture (tex.glTarget, tex.glName);
pgl.texParameteri(tex.glTarget, pname, param);
pgl.bindTexture (tex.glTarget, 0);
pg.endPGL();
}
示例5: generateMipMaps
import processing.opengl.PGL; //导入方法依赖的package包/类
static public void generateMipMaps(PGraphicsOpenGL pg){
Texture tex = pg.getTexture();
if(!tex.available()){
System.out.println("ERROR DwGLTextureUtils.generateMipMaps: PGraphicsOpenGL texture not available.");
return;
}
PGL pgl = pg.beginPGL();
pgl.bindTexture (tex.glTarget, tex.glName);
pgl.texParameteri (tex.glTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
// pgl.texParameteri (tex.glTarget, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
pgl.generateMipmap(tex.glTarget);
pgl.bindTexture (tex.glTarget, 0);
pg.endPGL();
}