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Java PGL.bindTexture方法代码示例

本文整理汇总了Java中processing.opengl.PGL.bindTexture方法的典型用法代码示例。如果您正苦于以下问题:Java PGL.bindTexture方法的具体用法?Java PGL.bindTexture怎么用?Java PGL.bindTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在processing.opengl.PGL的用法示例。


在下文中一共展示了PGL.bindTexture方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: changeTextureFormat

import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureFormat(PGraphicsOpenGL pg, int internal_format, int format, int type, int filter, int wrap){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureFormat: PGraphicsOpenGL texture not available.");
    return;
  }
  
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, filter); // GL_NEAREST, GL_LINEAR
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, filter); 
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
  pgl.texImage2D   (tex.glTarget, 0, internal_format, tex.glWidth, tex.glHeight, 0, format, type, null);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
  
  pg.beginDraw();
  pg.clear();
  pg.endDraw();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:22,代码来源:DwUtils.java

示例2: changeTextureWrap

import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureWrap(PGraphicsOpenGL pg, int wrap){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureWrap: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName); 
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_S, wrap);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_WRAP_T, wrap);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:14,代码来源:DwUtils.java

示例3: changeTextureFilter

import processing.opengl.PGL; //导入方法依赖的package包/类
static public void changeTextureFilter(PGraphicsOpenGL pg, int min_filter, int mag_filter){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureFilter: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MIN_FILTER, min_filter);
  pgl.texParameteri(tex.glTarget, GL2ES2.GL_TEXTURE_MAG_FILTER, mag_filter);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:14,代码来源:DwUtils.java

示例4: changeTextureParam

import processing.opengl.PGL; //导入方法依赖的package包/类
/**
 * When chaning multiple parameters, its better to use this source-code directly.
 * 
 * @param pg
 * @param pname
 * @param param
 */
static public void changeTextureParam(PGraphicsOpenGL pg, int pname, int param){
  Texture tex = pg.getTexture();
  if(!tex.available()){
    System.out.println("ERROR DwGLTextureUtils.changeTextureParam: PGraphicsOpenGL texture not available.");
    return;
  }
  PGL pgl = pg.beginPGL();
  pgl.bindTexture  (tex.glTarget, tex.glName);
  pgl.texParameteri(tex.glTarget, pname, param);
  pgl.bindTexture  (tex.glTarget, 0);
  pg.endPGL();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:20,代码来源:DwUtils.java

示例5: generateMipMaps

import processing.opengl.PGL; //导入方法依赖的package包/类
static public void generateMipMaps(PGraphicsOpenGL pg){
    Texture tex = pg.getTexture();
    if(!tex.available()){
      System.out.println("ERROR DwGLTextureUtils.generateMipMaps: PGraphicsOpenGL texture not available.");
      return;
    }

    PGL pgl = pg.beginPGL();
    pgl.bindTexture   (tex.glTarget, tex.glName);
    pgl.texParameteri (tex.glTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
//    pgl.texParameteri (tex.glTarget, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
    pgl.generateMipmap(tex.glTarget);
    pgl.bindTexture   (tex.glTarget, 0);
    pg.endPGL();
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:16,代码来源:DwUtils.java


注:本文中的processing.opengl.PGL.bindTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。