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Java PShape.setFill方法代码示例

本文整理汇总了Java中processing.core.PShape.setFill方法的典型用法代码示例。如果您正苦于以下问题:Java PShape.setFill方法的具体用法?Java PShape.setFill怎么用?Java PShape.setFill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在processing.core.PShape的用法示例。


在下文中一共展示了PShape.setFill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createShape

import processing.core.PShape; //导入方法依赖的package包/类
private PShape createShape(PApplet papplet, float radius, boolean icosahedron){
    PShape shape;
    
    if(!icosahedron){
      shape = papplet.createShape(PConstants.POINT, 0, 0);
      shape.setStroke(true);
      shape.setStrokeWeight(1);
    } else {
      if(ifs == null){
        ifs = new DwIcosahedron(1);
//        ifs = new DwCube(1);
      }
      shape = papplet.createShape(PShape.GEOMETRY);
      shape.setStroke(false);
      shape.setFill(true);
      DwMeshUtils.createPolyhedronShape(shape, ifs, radius, 3, true);
    }

    return shape;
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:21,代码来源:DwSoftBody3D.java

示例2: setStyle

import processing.core.PShape; //导入方法依赖的package包/类
public PShape setStyle(PShape shp
    , boolean fill_enabled
    , int     fill_color
    , boolean stroke_enabled
    , int     stroke_color
    , float   stroke_weight
){
  if(shp == null) return null;
  shp.setFill        (fill_enabled);
  shp.setFill        (fill_color);
  shp.setStroke      (stroke_enabled);
  shp.setStroke      (stroke_color);
  shp.setStrokeWeight(stroke_weight / transform.screen_scale);
  return shp;
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:16,代码来源:DwWorld.java

示例3: addShape

import processing.core.PShape; //导入方法依赖的package包/类
void addShape(MyPoissonSample sample){
    PShape shp_point = createShape(POINT, sample.x(), sample.y(), sample.z());
    shp_point.setStroke(color(255));
    shp_point.setStrokeWeight(3);
    shp_samples_points.addChild(shp_point);
    

    if(ifs == null){
      ifs = new DwIcosahedron(2); verts_per_face = 3;
//      ifs = new DwCube(2); verts_per_face = 4;
    }
    PShape shp_sphere = createShape(PShape.GEOMETRY);
    shp_sphere.setStroke(false);
    shp_sphere.setFill(color(255));
    shp_sphere.resetMatrix();
    shp_sphere.translate(sample.x(), sample.y(), sample.z());
   
    DwMeshUtils.createPolyhedronShape(shp_sphere, ifs, sample.rad(), verts_per_face, true);
    
    shp_samples_spheres.addChild(shp_sphere);
    
    
//    PShape shp_sphere_normals = createShape(PShape.GEOMETRY);
//    shp_sphere_normals.setStroke(false);
//    shp_sphere_normals.setFill(color(255));
//    shp_sphere_normals.resetMatrix();
//    shp_sphere_normals.translate(sample.x(), sample.y(), sample.z());
//   
//    DwMeshUtils.createPolyhedronShapeNormals(shp_sphere_normals, ifs, sample.rad(), 10);
//    
//    shp_samples_spheres.addChild(shp_sphere_normals);
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:33,代码来源:Sampling_Poisson3D.java

示例4: addShape

import processing.core.PShape; //导入方法依赖的package包/类
void addShape(MyPoissonSample sample){
    PShape shp_point = createShape(POINT, sample.x(), sample.y(), sample.z());
    shp_point.setStroke(color(255));
    shp_point.setStrokeWeight(3);
    shp_samples_points.addChild(shp_point);
    

    if(ifs == null){
      ifs = new DwIcosahedron(2); verts_per_face = 3;
//      ifs = new DwCube(3); verts_per_face = 4;
    }
    PShape shp_sphere = createShape(PShape.GEOMETRY);
    shp_sphere.setStroke(false);
    shp_sphere.setFill(color(255));
    
    colorMode(HSB, 360, 1, 1);
    float hsb_h = 15 + (float)(Math.random() - 0.5f) * 45 ;
    float hsb_s = (float) Math.random() * 0.99f + 0.01f;
    float hsb_b = hsb_s*3;
    
    shp_sphere.setFill(color(hsb_h, hsb_s, hsb_b));
    colorMode(RGB);
    
    shp_sphere.resetMatrix();
    shp_sphere.translate(sample.x(), sample.y(), sample.z());
    
    boolean flat_shading = random(1) > 0.5f;
   
    DwMeshUtils.createPolyhedronShape(shp_sphere, ifs, sample.rad(), verts_per_face, flat_shading);
    
    shp_samples_spheres.addChild(shp_sphere);
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:33,代码来源:Skylight_PoissonSphereSamples.java

示例5: toggleDisplayWireFrame

import processing.core.PShape; //导入方法依赖的package包/类
public void toggleDisplayWireFrame(){
  DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME;
  for (BObject body : physics.rigidBodies) {
    PShape shp = body.displayShape;
    String name = shp.getName();
    if(name != null && name.contains("[wire]")){
      shp.setFill(!DISPLAY_WIREFRAME);
      shp.setStroke(DISPLAY_WIREFRAME);
    }
  }
  skylight.reset();
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:13,代码来源:Skylight_BulletPhysics_Cubes.java

示例6: createShapeWireframe

import processing.core.PShape; //导入方法依赖的package包/类
@Override
public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){
  PShape shp = pg.createShape();
  displayGridXY(shp, texture_XYp);
  shp.setTexture(null);
  shp.setFill(false);
  shp.setStroke(true);
  shp.setStroke(style.stroke_color);
  shp.setStrokeWeight(style.stroke_weight);
  
  setShapeWireframe(pg.parent, shp);
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:13,代码来源:DwSoftGrid2D.java

示例7: createShapeWireframe

import processing.core.PShape; //导入方法依赖的package包/类
@Override
public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){
  PShape shp = createShape(pg);
  shp.setTexture(null);
  shp.setFill(false);
  shp.setStroke(true);
  shp.setStroke(style.stroke_color);
  shp.setStrokeWeight(style.stroke_weight);
  
  setShapeWireframe(pg.parent, shp);
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:12,代码来源:DwFoldingSoftBody.java

示例8: createScene

import processing.core.PShape; //导入方法依赖的package包/类
public void createScene(){
  
  int scale = 10;
  
  int src_w = pg_src.width;
  int src_h = pg_src.height;
  
  int num_x = src_w/scale;
  int num_y = src_h/scale;

  pg_src_small     = (PGraphics2D) createGraphics(num_x, num_y, P2D);
  pg_src_small_tmp = (PGraphics2D) createGraphics(num_x, num_y, P2D);
  
  opticalflow.resize(src_w, src_h);
  
  pg_src_tmp = (PGraphics2D) createGraphics(src_w, src_h, P2D);
  
  tex_vel_small.resize(context, opticalflow.frameCurr.velocity);
  tex_vel_small.resize(context, num_x, num_y);
  
  pg_oflow = (PGraphics2D) createGraphics(src_w, src_h, P2D);

  group_cubes = createShape(GROUP);
  shp_cubes = new PShape[num_x * num_y];
  
  for(int y = 0; y < num_y; y++){
    for(int x = 0; x < num_x; x++){
      int idx = y * num_x + x;

      PShape shp_cube = createShape(BOX, 1, 1, 1);
      shp_cube.setStroke(false);
      shp_cube.setStroke(color(0));
      shp_cube.setFill(true);
      shp_cubes[idx] = shp_cube;
      group_cubes.addChild(shp_cube);
    }
  }
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:39,代码来源:Skylight_Movie2.java

示例9: createBoxShape

import processing.core.PShape; //导入方法依赖的package包/类
public PShape createBoxShape(Vector3f dim){
  PShape shp = createShape(BOX, dim.x, dim.y, dim.z);
  shp.setStroke(false);
  shp.setFill(true);
  shp.setFill(color(16));
  shp.setStrokeWeight(1);
  shp.setStroke(color(0));
  return shp;
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:10,代码来源:Skylight_BulletPhysics_Breakable.java

示例10: createShapeWireframe

import processing.core.PShape; //导入方法依赖的package包/类
@Override
public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){
  PShape shp = createShape(pg);
  
  shp.setTexture(null);
  shp.setFill(false);
  shp.setStroke(true);
  shp.setStroke(style.stroke_color);
  shp.setStrokeWeight(style.stroke_weight);
  setShapeWireframe(pg.parent, shp);
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:12,代码来源:DwSoftBall2D.java

示例11: createScene

import processing.core.PShape; //导入方法依赖的package包/类
public void createScene(){
    
//    int res = 4;
    
    num_x = 100;
    num_y = 100;
    
    
    if(group_cubes == null){
      group_cubes = createShape(GROUP);
      shp_cubes = new PShape[num_x * num_y];
    }
    

    
    float scene_dimx = bounds[3] - bounds[0];
    float scene_dimy = bounds[4] - bounds[1];
    float scene_dimz = bounds[5] - bounds[2];
    
    float bounds_off = 100;
    
    float dimx = (scene_dimx - bounds_off*2) / num_x;
    float dimy = (scene_dimy - bounds_off*2) / num_y;
    
    float dim = min(dimx, dimy);

    float tx = -dim * num_x * 0.5f;
    float ty = -dim * num_y * 0.5f;
    
    float dims = 1;
    
    for(int y = 0; y < num_y; y++){
      for(int x = 0; x < num_x; x++){
        int idx = y * num_x + x;
//        float dim_z = random(scene_dimz/4, scene_dimz);
        float nval = noise(3*x/(float)num_x, 2*y/(float)num_y);
        float dim_z = scene_dimz * nval*nval;
        PShape shp_cube = createShape(BOX, dim*dims, dim*dims, dim*dims*1);
        shp_cube.setStroke(false);
        shp_cube.setStroke(color(0));
        shp_cube.setFill(true);
        shp_cube.setFill(color(255, 255*nval,255*nval*nval));
        shp_cube.translate(tx + x * dim, ty + y * dim, dim_z);
        group_cubes.addChild(shp_cube);
        shp_cubes[idx] = shp_cube;
      }
    }
    

//    int cubes_dimz = 100;
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:52,代码来源:Skylight_Cubes.java

示例12: updateAnim

import processing.core.PShape; //导入方法依赖的package包/类
public void updateAnim(){
    
    float scene_dimx = bounds[3] - bounds[0];
    float scene_dimy = bounds[4] - bounds[1];
    float scene_dimz = bounds[5] - bounds[2];
    
    float bounds_off = 100;
    
    float dimx = (scene_dimx - bounds_off*2) / num_x;
    float dimy = (scene_dimy - bounds_off*2) / num_y;
    
    float dim = min(dimx, dimy);

    float tx = -dim * num_x * 0.5f;
    float ty = -dim * num_y * 0.5f;
    
    anim_counter += 0.003f;
    
    float anim_frequency = 2;
    
    for(int y = 0; y < num_y; y++){
      for(int x = 0; x < num_x; x++){
        int idx = y * num_x + x;
        PShape shp_cube = shp_cubes[idx];
        
        float nval = noise(anim_counter + anim_frequency*x/(float)num_x, anim_counter + anim_frequency*y/(float)num_y);
        float dim_z = scene_dimz * nval * nval;
        
        float rgb_r = 255;
        float rgb_g = 255*nval;
        float rgb_b = 255*nval*nval;
        
        
        shp_cube.setFill(color(rgb_r, rgb_g, rgb_b));

        shp_cube.resetMatrix();
//        shp_cube.rotateY(nval*PI);
//        shp_cube.rotateX(nval*PI);
//        shp_cube.rotateZ(nval*PI);
        shp_cube.translate(tx + x * dim, ty + y * dim, dim_z);
//        shp_cube.rotateY(nval*PI/4f);
//        shp_cube.rotateX(nval*PI);
//        shp_cube.rotateZ(nval*PI);
        shp_cube.rotateZ(cos(nval*10));
//        shp_cube.rotateY(nval*PI/4f);
//        shp_cube.rotateZ(nval*PI);
//        shp_cube.rotateX(nval*PI);
//        shp_cube.rotateY(nval*PI);
      }
    }
  }
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:52,代码来源:Skylight_Cubes.java

示例13: updateAnim

import processing.core.PShape; //导入方法依赖的package包/类
public void updateAnim(){
  
  if(pg_src_small == null){
    return;
  }
  
  int num_x = pg_src_small.width;
  int num_y = pg_src_small.height;
  
  DwFilter.get(context).gaussblur.apply(pg_src, pg_src, pg_src_tmp, 5);
  
  pg_src_small.beginDraw();
  pg_src_small.image(pg_src, 0, 0, num_x, num_y);
  pg_src_small.endDraw();
  
  opticalflow.update(pg_src);
  DwFilter.get(context).copy.apply(opticalflow.frameCurr.velocity, tex_vel_small);
  flow = tex_vel_small.getFloatTextureData(flow);

  DwFilter.get(context).gaussblur.apply(pg_src_small, pg_src_small, pg_src_small_tmp, 3);
  
  pg_src_small.loadPixels();
  



  float scene_dimx = bounds[3] - bounds[0];
  float scene_dimy = bounds[4] - bounds[1];
  float scene_dimz = bounds[5] - bounds[2];
  float bounds_off = 100;

  float dimx = (scene_dimx - bounds_off*2) / num_x;
  float dimy = (scene_dimy - bounds_off*2) / num_y;
  
  float dim = min(dimx, dimy);

  float tx = -dim * num_x * 0.5f;
  float ty = -dim * num_y * 0.5f;
  float tz = 0;

  for(int y = 0; y < num_y; y++){
    for(int x = 0; x < num_x; x++){
      int idx = y * num_x + x;

      int rgb = pg_src_small.pixels[idx];
      int r = (rgb >> 16) & 0xFF;
      int g = (rgb >>  8) & 0xFF;
      int b = (rgb >>  0) & 0xFF;
      
      int flow_idx = (num_y - y - 1) * num_x + x;
      float flows = 5;
      float flowx = flow[flow_idx * 2 + 0] * +flows;
      float flowy = flow[flow_idx * 2 + 1] * -flows;
      

      float gray = (r + g + b) / (3f * 255f);
      
      float px = tx + x * dim + flowx;
      float py = ty + y * dim + flowy;
      float pz = tz + scene_dimz * gray * 0.35f;
      
      PShape cube = shp_cubes[idx];

      cube.resetMatrix();
      cube.scale(dim);
      cube.translate(px, py, pz);
 
      cube.setFill(rgb);
    }
  }
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:72,代码来源:Skylight_Movie2.java

示例14: draw

import processing.core.PShape; //导入方法依赖的package包/类
/**
 * Draws the filled section on the screen
 * 
 * @param p the parent Processing applet
 * @param color the color to use
 */
public void draw(PApplet p, int color) {
	PShape mesh = calculateMesh(p, color);
	mesh.setFill(color);
	p.shape(mesh);
}
 
开发者ID:jagracar,项目名称:kinectSketches,代码行数:12,代码来源:SculptureSection.java

示例15: updateAnim

import processing.core.PShape; //导入方法依赖的package包/类
public void updateAnim(){
  
  if(pg_src_small == null){
    createScene();
  }
  
  int num_x = pg_src_small.width;
  int num_y = pg_src_small.height;
  
  DwFilter.get(context).gaussblur.apply(pg_src, pg_src, pg_src_tmp, 3);
  
  pg_src_small.beginDraw();
  pg_src_small.image(pg_src, 0, 0, num_x, num_y);
  pg_src_small.endDraw();
  
  opticalflow.update(pg_src);
  DwFilter.get(context).copy.apply(opticalflow.frameCurr.velocity, tex_vel_small);
  flow = tex_vel_small.getFloatTextureData(flow);

  DwFilter.get(context).gaussblur.apply(pg_src_small, pg_src_small, pg_src_small_tmp, 3);
  
  pg_src_small.loadPixels();
  



  float scene_dimx = bounds[3] - bounds[0];
  float scene_dimy = bounds[4] - bounds[1];
  float scene_dimz = bounds[5] - bounds[2];
  float bounds_off = 100;

  float dimx = (scene_dimx - bounds_off*2) / num_x;
  float dimy = (scene_dimy - bounds_off*2) / num_y;
  
  float dim = min(dimx, dimy);

  float tx = -dim * num_x * 0.5f;
  float ty = -dim * num_y * 0.5f;
  float tz = 10;

  for(int y = 0; y < num_y; y++){
    for(int x = 0; x < num_x; x++){
      int idx = y * num_x + x;

      int rgb = pg_src_small.pixels[idx];
      int r = (rgb >> 16) & 0xFF;
      int g = (rgb >>  8) & 0xFF;
      int b = (rgb >>  0) & 0xFF;
      
      int flow_idx = (num_y - y - 1) * num_x + x;
      float flows = 3;
      float flowx = flow[flow_idx * 2 + 0] * +flows;
      float flowy = flow[flow_idx * 2 + 1] * -flows;
      
      float flow_mm = flowx*flowx + flowy*flowy;
      float flow_m = (float) Math.pow(flow_mm, 0.5f);
      

      float gray = (r + g + b) / (3f * 255f);
      
      float px = x * dim;
      float py = y * dim;
      float pz = scene_dimz * gray * 0.25f + +flow_m;
      
      pz = max(pz, 0);

      
      PShape cube = shp_cubes[idx];

      cube.resetMatrix();
      cube.scale(dim);
      cube.translate(tx+px, ty+py, tz+pz);
 
      cube.setFill(rgb);
    }
  }
}
 
开发者ID:diwi,项目名称:PixelFlow,代码行数:78,代码来源:Skylight_Capture1.java


注:本文中的processing.core.PShape.setFill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。