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Java WebSocket.Out方法代码示例

本文整理汇总了Java中play.mvc.WebSocket.Out方法的典型用法代码示例。如果您正苦于以下问题:Java WebSocket.Out方法的具体用法?Java WebSocket.Out怎么用?Java WebSocket.Out使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在play.mvc.WebSocket的用法示例。


在下文中一共展示了WebSocket.Out方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendHistoryMessage

import play.mvc.WebSocket; //导入方法依赖的package包/类
private void sendHistoryMessage(WebSocket.Out<JsonNode> channel, History history) {
    if (m_members.values().size() > SIZE_THRESHOLD) {
        return;
    }
    
    ObjectNode event = Json.newObject();
    event.put("kind", "history");
    event.put("user", history.talk.username);
    event.put("message", history.talk.text);
    event.put("userId", history.talk.userId);
    event.put("toUser", history.talk.toUserName);
    event.put("toUserId", history.talk.toUserId);
    event.put("isOnline", history.talk.isOnline);
    event.put("isOwners", history.talk.isOwners);
    event.put("peopleNum", m_members.keySet().size());
    event.put("time", sdf.format(history.date));
    
    channel.write(event);
}
 
开发者ID:chengxp3,项目名称:galaxy,代码行数:20,代码来源:RaceChatModel.java

示例2: Server

import play.mvc.WebSocket; //导入方法依赖的package包/类
private Server(ActorRef messageRoom) {

        // Create a Fake socket out for the robot that log events to the console.
        WebSocket.Out<JsonNode> serverChannel = new WebSocket.Out<JsonNode>() {

            public void write(JsonNode frame) {
                Logger.info(Json.stringify(frame));
            }

            public void close() {
            }
        };

        // Join the room
        messageRoom.tell(new MessageRoom.Join("Server", serverChannel), null);
    }
 
开发者ID:fmaturel,项目名称:PlayTraining,代码行数:17,代码来源:Server.java

示例3: connect

import play.mvc.WebSocket; //导入方法依赖的package包/类
/**
 * Action non standard dédiée aux WebSockets
 */
public static WebSocket<JsonNode> connect() {
    // On peut récupérer des objets de session ici si besoin!
    return new WebSocket<JsonNode>() {
        // Appelé quand le "Handshake" est réalisé lors de la première requête HTTP.
        public void onReady(WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out) {

            // Joindre la pièce dédiée aux messages.
            try {
                MessageRoom.join(UUID.randomUUID().toString(), in, out);
            } catch (Exception ex) {
                ex.printStackTrace();
            }
        }
    };
}
 
开发者ID:fmaturel,项目名称:PlayTraining,代码行数:19,代码来源:Socket.java

示例4: connect

import play.mvc.WebSocket; //导入方法依赖的package包/类
/**
 * Action non standard dédiée aux WebSockets
 */
public static WebSocket<JsonNode> connect() {
    // On peut récupérer des objets de session ici si besoin!
    return new WebSocket<JsonNode>() {
        // Appelé quand le "Handshake" est réalisé lors de la première requête HTTP.
        public void onReady(WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out) {

            // Joindre la pièce dédiée aux messages.
            try {
                MessageRoom.join(UUID.randomUUID().toString(), in, out);
            } catch (Exception ex) {
                Logger.error("Error in WebSocket onReady", ex);
            }
        }
    };
}
 
开发者ID:fmaturel,项目名称:PlayTraining,代码行数:19,代码来源:Socket.java

示例5: invokeActor

import play.mvc.WebSocket; //导入方法依赖的package包/类
/**
 * Invokes a new ActorRef instance of type WebSocketActor for an account ID.
 *
 * @param account Account
 * @param in WebSocket input stream
 * @param out WebSocket output stream
 */
public void invokeActor(final Account account, WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out) {
    if (this.getActorForAccount(account) != null) {
        return;
    }

    this.accountActor.put(account.id, Akka.system().actorOf(Props.create(WebSocketActor.class, account, in, out)));
}
 
开发者ID:socia-platform,项目名称:htwplus,代码行数:15,代码来源:WebSocketService.java

示例6: administratePlayground

import play.mvc.WebSocket; //导入方法依赖的package包/类
/**
 * Websocket für das Administrieren der Spielfelder verwalten.
 */
public static WebSocket<JsonNode> administratePlayground() {
	
	final User user = getUMS().getLoggedUser(session());
	
	return new WebSocket<JsonNode>() {
           
           public void onReady(WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out){                
               try { 
                   GameHall.join(user, in, out);
               } catch (Exception ex) {
                   ex.printStackTrace();
               }
           }
       };		
}
 
开发者ID:stefanil,项目名称:play2-prototypen,代码行数:19,代码来源:Playgrounds.java

示例7: presenter

import play.mvc.WebSocket; //导入方法依赖的package包/类
public static WebSocket<JsonNode> presenter(final String presenterName) {
	Logger.info("Application.presenter()");
    return new WebSocket<JsonNode>() {
        
        // Called when the Websocket Handshake is done.
        public void onReady(WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out){
            
            // Join the chat room.
            try { 
                Session.createSession(presenterName, in, out);
            } catch (Exception ex) {
                ex.printStackTrace();
            }
        }
    };
}
 
开发者ID:JohannBo,项目名称:Hermodr-Server,代码行数:17,代码来源:Application.java

示例8: viewer

import play.mvc.WebSocket; //导入方法依赖的package包/类
public static WebSocket<JsonNode> viewer(final String presenterName, final String username) {
	Logger.info("Application.viewer()");
	return new WebSocket<JsonNode>() {
		
		// Called when the Websocket Handshake is done.
		public void onReady(WebSocket.In<JsonNode> in, WebSocket.Out<JsonNode> out){
			
			// Join the chat room.
			try { 
				Session.joinSession(presenterName, username, in, out);
			} catch (Exception ex) {
				ex.printStackTrace();
			}
		}
	};
}
 
开发者ID:JohannBo,项目名称:Hermodr-Server,代码行数:17,代码来源:Application.java

示例9: wsCall

import play.mvc.WebSocket; //导入方法依赖的package包/类
public static WebSocket<String> wsCall() {
    return new WebSocket<String>() {
        @SuppressWarnings("unchecked")
        public void onReady(final WebSocket.In<String> in,
                            final WebSocket.Out<String> out) {

            if (Cache.get("channels") == null) {
                List<Out> outs = new ArrayList<Out>();
                outs.add(out);
                Cache.set("channels", outs);
            } else ((List<Out>) Cache.get("channels")).add(out);
            System.out.println("<" + Cache.get("channels"));
            in.onClose(new F.Callback0() {
                @Override
                public void invoke() throws Throwable {
                    ((List<Out>) Cache.get("channels")).remove(out);
                    out.close();
                }
            });
        }
    };
}
 
开发者ID:dhinojosa,项目名称:play-workshop,代码行数:23,代码来源:FitnessController.java

示例10: initializeGame

import play.mvc.WebSocket; //导入方法依赖的package包/类
private static void initializeGame(ActionRequest actionRequest) {

		final Game game = findGame((Long) actionRequest.data[0]);
		// change game state
		game.superState = Game.STATE_READY;
		game.subState = 0;
		// set active counter to first position in the list of counters
		game.activeCounter = 0;

		// construct the action response
		ActionResponse response = new ActionResponse();
		// define socket request initializing action
		response.initializer = Action.TYPE_INITIALIZE_GAME;
		// assemble socket response data
		response = assembleInitializeGameResponseData(game, response);

		@SuppressWarnings("unchecked")
		WebSocket.Out<JsonNode> out = (WebSocket.Out<JsonNode>) actionRequest.data[1];

		// finally write action response on the socket's out channel
		writeOut(response, out);

		// persist the game state
		game.save();
	}
 
开发者ID:stefanil,项目名称:play2-prototypen,代码行数:26,代码来源:SinglePlayerGameHall.java

示例11: initializeSinglePlayerGame

import play.mvc.WebSocket; //导入方法依赖的package包/类
/**
 * Controller Action for initiating the web socket.
 */
public static WebSocket<JsonNode> initializeSinglePlayerGame(final Long game) {

	final Session session = session();
	
	return new WebSocket<JsonNode>() {

		public void onReady(WebSocket.In<JsonNode> in,
				WebSocket.Out<JsonNode> out) {
			try {
				SinglePlayerGameHall.join(game,
						UserService.getAuthUserName(session), in, out);
			} catch (Exception ex) {
				ex.printStackTrace();
			}
		}
	};
}
 
开发者ID:stefanil,项目名称:play2-prototypen,代码行数:21,代码来源:GameController.java

示例12: RaceChatModel

import play.mvc.WebSocket; //导入方法依赖的package包/类
public RaceChatModel(String hostId, Map<String, WebSocket.Out<JsonNode>> members) {
    m_hostId = hostId;
    m_members = members;
    recordList = new ArrayList<History>();
    drawedDict = new HashMap<String, Integer>();
    flowerWinnerList = new ArrayList<String>();
}
 
开发者ID:chengxp3,项目名称:galaxy,代码行数:8,代码来源:RaceChatModel.java

示例13: notifyAll

import play.mvc.WebSocket; //导入方法依赖的package包/类
private void notifyAll(String kind, String user,String userId,String toUserName,String toUserId, String text,boolean isOnline,boolean isOwners) {

        /*
        if (m_members.values().size() > SIZE_THRESHOLD) {
            if (kind.compareToIgnoreCase("talk") != 0 &&
                kind.compareToIgnoreCase("present") != 0) {
                if (userId == null || m_roomId == null) {
                    return;
                }
                
                if (userId.compareToIgnoreCase(m_roomId) != 0) {
                    return;
                }
                
                //ban zhulaile
                Logger.info(kind + ":" + userId + " " + user);
            }
        }
        */
        
        for(WebSocket.Out<JsonNode> channel: m_members.values()) {
            ObjectNode event = Json.newObject();
            event.put("kind", kind);
            event.put("user", user);
            event.put("message", text);
            event.put("userId", userId);
            event.put("toUser", toUserName);
            event.put("toUserId", toUserId);
            event.put("isOnline", isOnline);
            event.put("isOwners", isOwners);
            event.put("peopleNum", m_members.keySet().size());
            
            try {
                channel.write(event);                
            }
            catch (Throwable e) {
            }
        }
    }
 
开发者ID:chengxp3,项目名称:galaxy,代码行数:40,代码来源:RaceChatModel.java

示例14: Join

import play.mvc.WebSocket; //导入方法依赖的package包/类
public Join(String username,String userId, WebSocket.Out<JsonNode> channel,boolean isOnline,boolean isOwners) {
    this.username = username;
    this.userId = userId;
    this.channel = channel;
    this.isOnline =isOnline ;
    this.isOwners = isOwners;
}
 
开发者ID:chengxp3,项目名称:galaxy,代码行数:8,代码来源:ChatRoom.java

示例15: wsInterface

import play.mvc.WebSocket; //导入方法依赖的package包/类
public static WebSocket<String> wsInterface() {
    return new WebSocket<String>() {
        @Override
        public void onReady(WebSocket.In<String> in, WebSocket.Out<String> out) {
            SimpleChat.start(in,out);
        }
    };
}
 
开发者ID:ngohoangyell,项目名称:Simple-Chat-Websocket-Java-PlayFramework,代码行数:9,代码来源:Application.java


注:本文中的play.mvc.WebSocket.Out方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。