本文整理汇总了Java中org.spongepowered.api.block.BlockSnapshot.withState方法的典型用法代码示例。如果您正苦于以下问题:Java BlockSnapshot.withState方法的具体用法?Java BlockSnapshot.withState怎么用?Java BlockSnapshot.withState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.spongepowered.api.block.BlockSnapshot
的用法示例。
在下文中一共展示了BlockSnapshot.withState方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: removePlayerLeaves
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
private void removePlayerLeaves() {
if (this.seaLevel < 1) {
return;
}
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = this.seaLevel - 1; y < snapshots[0].length; y++) {
// note: see minecraft wiki data values for leaves
BlockSnapshot block = snapshots[x][y][z];
if (block.getState().getType() == BlockTypes.LEAVES && (BlockUtils.getBlockStateMeta(block.getState()) & 0x4) != 0) {
snapshots[x][y][z] = block.withState(BlockTypes.AIR.getDefaultState());
}
}
}
}
}
示例2: removePlayerBlocks
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
private void removePlayerBlocks() {
int miny = this.miny;
if (miny < 1) {
miny = 1;
}
// remove all player blocks
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = miny; y < snapshots[0].length - 1; y++) {
BlockSnapshot block = snapshots[x][y][z];
if (this.playerBlocks.contains(block.getState().getType())) {
snapshots[x][y][z] = block.withState(BlockTypes.AIR.getDefaultState());
}
}
}
}
}
示例3: removeHanging
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
private void removeHanging() {
int miny = this.miny;
if (miny < 1) {
miny = 1;
}
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = miny; y < snapshots[0].length - 1; y++) {
BlockSnapshot block = snapshots[x][y][z];
BlockSnapshot underBlock = snapshots[x][y - 1][z];
if (underBlock.getState().getType() == BlockTypes.AIR || underBlock.getState().getType() == BlockTypes.WATER
|| underBlock.getState().getType() == BlockTypes.LAVA || underBlock.getState().getType() == BlockTypes.LEAVES) {
if (this.notAllowedToHang.contains(block.getState().getType())) {
snapshots[x][y][z] = block.withState(BlockTypes.AIR.getDefaultState());
}
}
}
}
}
}
示例4: removeDumpedFluids
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
private void removeDumpedFluids() {
if (this.seaLevel < 1) {
return;
}
// remove any surface water or lava above sea level, presumed to be
// placed by players
// sometimes, this is naturally generated. but replacing it is very easy
// with a bucket, so overall this is a good plan
if (this.environment.equals(DimensionTypes.NETHER)) {
return;
}
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = this.seaLevel - 1; y < snapshots[0].length - 1; y++) {
BlockSnapshot block = snapshots[x][y][z];
if (block.getState().getType() == BlockTypes.WATER || block.getState().getType() == BlockTypes.LAVA ||
block.getState().getType() == BlockTypes.WATER || block.getState().getType() == BlockTypes.LAVA) {
snapshots[x][y][z] = block.withState(BlockTypes.AIR.getDefaultState());
}
}
}
}
}
示例5: onBlockHit
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
@Override
public boolean onBlockHit(CustomWorld world, Vector3i pos, Player player, HandType currHand, Direction side,
Vector3d clickPoint) {
Cause breakCause = Cause.builder()
.named("plugin", Industrialization.toContainer())
.named(NamedCause.SOURCE, player)
.build();
world.getWorld().setBlockType(pos, BlockTypes.AIR, BlockChangeFlag.ALL, breakCause);
// Sponge broke and doesn't fire the event (SpongeCommon#998)
BlockSnapshot from = world.getWorld().createSnapshot(pos);
BlockSnapshot to = from.withState(BlockTypes.AIR.getDefaultState());
List<Transaction<BlockSnapshot>> tr = Lists.newArrayList(new Transaction<>(from, to));
Sponge.getEventManager().post(SpongeEventFactory.createChangeBlockEventBreak(breakCause, tr));
return false;
}
示例6: onBlockPlacedByPlayer
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
@Override
public BlockSnapshot onBlockPlacedByPlayer(CustomWorld world, Vector3i pos, BlockSnapshot blockSnapshot,
Player player, ItemBlockWrapper item, ItemStack itemStack) {
this.entityStruct.initialize(world, pos);
return blockSnapshot.withState(BlockTypes.BARRIER.getDefaultState());
}
示例7: fillHolesAndTrenches
import org.spongepowered.api.block.BlockSnapshot; //导入方法依赖的package包/类
private void fillHolesAndTrenches() {
ArrayList<BlockType> fillableBlocks = new ArrayList<BlockType>();
fillableBlocks.add(BlockTypes.AIR);
fillableBlocks.add(BlockTypes.WATER);
fillableBlocks.add(BlockTypes.LAVA);
fillableBlocks.add(BlockTypes.TALLGRASS);
ArrayList<BlockType> notSuitableForFillBlocks = new ArrayList<BlockType>();
notSuitableForFillBlocks.add(BlockTypes.TALLGRASS);
notSuitableForFillBlocks.add(BlockTypes.CACTUS);
notSuitableForFillBlocks.add(BlockTypes.WATER);
notSuitableForFillBlocks.add(BlockTypes.LAVA);
notSuitableForFillBlocks.add(BlockTypes.LOG);
notSuitableForFillBlocks.add(BlockTypes.LOG2);
boolean changed;
do {
changed = false;
for (int x = 1; x < snapshots.length - 1; x++) {
for (int z = 1; z < snapshots[0][0].length - 1; z++) {
for (int y = 0; y < snapshots[0].length - 1; y++) {
BlockSnapshot block = this.snapshots[x][y][z];
if (!fillableBlocks.contains(block.getState().getType())) {
continue;
}
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
if (!fillableBlocks.contains(leftBlock.getState().getType()) && !fillableBlocks.contains(rightBlock.getState().getType())) {
if (!notSuitableForFillBlocks.contains(rightBlock.getState().getType())) {
this.snapshots[x][y][z] = block.withState(rightBlock.getState().getType().getDefaultState());
changed = true;
}
}
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
if (!fillableBlocks.contains(upBlock.getState().getType()) && !fillableBlocks.contains(downBlock.getState().getType())) {
if (!notSuitableForFillBlocks.contains(downBlock.getState().getType())) {
this.snapshots[x][y][z] = block.withState(downBlock.getState().getType().getDefaultState());
changed = true;
}
}
}
}
}
} while (changed);
}