本文整理汇总了Java中org.spigotmc.event.player.PlayerSpawnLocationEvent.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerSpawnLocationEvent.getPlayer方法的具体用法?Java PlayerSpawnLocationEvent.getPlayer怎么用?Java PlayerSpawnLocationEvent.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.spigotmc.event.player.PlayerSpawnLocationEvent
的用法示例。
在下文中一共展示了PlayerSpawnLocationEvent.getPlayer方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerSpawnLocation
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
Player player = event.getPlayer();
if (!player.hasPlayedBefore()) {
if (this.canApply() && this.setCooldown(player, player.getUniqueId(), this.defaultCooldown, true)) {
this.setPaused(player.getUniqueId(), true);
player.sendMessage(ChatColor.GREEN + "You now have your " + getDisplayName() + ChatColor.GREEN + " timer.");
}
} else {
// If a player has their timer paused and they are not in a safezone, un-pause for them.
// We do this because disconnection pauses PVP Protection.
if (this.isPaused(player) && getRemaining(player) > 0L && !plugin.getFactionManager().getFactionAt(event.getSpawnLocation()).isSafezone()) {
this.setPaused(player.getUniqueId(), false);
}
}
}
示例2: onPlayerSpawn
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
if (!settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN))
return;
Player player = event.getPlayer();
String spawnWorld = event.getSpawnLocation().getWorld().getName();
ConsoleLogger.debug("Player '" + player.getName() + "' joining! Spawning in world '" + spawnWorld + "'. Getting last logout location");
Location lastLogout = dataSource.getLogoutData(player);
if (lastLogout != null) {
ConsoleLogger.debug("Logout location found for player '" + player.getName() + "'!");
if (!lastLogout.getWorld().getName().equals(spawnWorld)) {
Group spawnGroup = groupManager.getGroupFromWorld(spawnWorld);
Group logoutGroup = groupManager.getGroupFromWorld(lastLogout.getWorld().getName());
process.processWorldChangeOnSpawn(player, logoutGroup, spawnGroup);
}
}
}
示例3: onPlayerSpawn
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
Player player = event.getPlayer();
if (!player.hasPlayedBefore()) {
plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(0.5, 0, 0.5));
}
}
示例4: onPlayerSpawn
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
Player player = event.getPlayer();
if (!player.hasPlayedBefore()) {
plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(-3.5, 76, 6.5));
}
}
示例5: onPlayerSpawnLocationEvent
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerSpawnLocationEvent(PlayerSpawnLocationEvent event)
{
Player player = event.getPlayer();
ApplicableRegionSet regions = WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getRegionContainer().createQuery().getApplicableRegions(player.getLocation());
Location location = regions.queryValue(WorldGuardUtils.wrapPlayer(player), FlagUtils.JOIN_LOCATION); //Not sure should we add bypass for this
if (location != null)
{
event.setSpawnLocation(BukkitUtil.toLocation(location));
}
}
示例6: onPlayerSpawnLocation
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
if (BedwarsRel.getInstance().isBungee()) {
Player player = event.getPlayer();
ArrayList<Game> games = BedwarsRel.getInstance().getGameManager().getGames();
if (games.size() == 0) {
return;
}
Game firstGame = games.get(0);
event.setSpawnLocation(firstGame.getPlayerTeleportLocation(player));
}
}
示例7: onPlayerSpawn
import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
isPlayerSpawnLocationEventCalled = true;
final Player player = event.getPlayer();
Location customSpawnLocation = teleportationService.prepareOnJoinSpawnLocation(player);
if (customSpawnLocation != null) {
event.setSpawnLocation(customSpawnLocation);
}
}