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Java PlayerSpawnLocationEvent.getPlayer方法代码示例

本文整理汇总了Java中org.spigotmc.event.player.PlayerSpawnLocationEvent.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerSpawnLocationEvent.getPlayer方法的具体用法?Java PlayerSpawnLocationEvent.getPlayer怎么用?Java PlayerSpawnLocationEvent.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.spigotmc.event.player.PlayerSpawnLocationEvent的用法示例。


在下文中一共展示了PlayerSpawnLocationEvent.getPlayer方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerSpawnLocation

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        if (this.canApply() && this.setCooldown(player, player.getUniqueId(), this.defaultCooldown, true)) {
            this.setPaused(player.getUniqueId(), true);
            player.sendMessage(ChatColor.GREEN + "You now have your " + getDisplayName() + ChatColor.GREEN + " timer.");
        }
    } else {
        // If a player has their timer paused and they are not in a safezone, un-pause for them.
        // We do this because disconnection pauses PVP Protection.
        if (this.isPaused(player) && getRemaining(player) > 0L && !plugin.getFactionManager().getFactionAt(event.getSpawnLocation()).isSafezone()) {
            this.setPaused(player.getUniqueId(), false);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:InvincibilityTimer.java

示例2: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    if (!settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN))
        return;

    Player player = event.getPlayer();
    String spawnWorld = event.getSpawnLocation().getWorld().getName();

    ConsoleLogger.debug("Player '" + player.getName() + "' joining! Spawning in world '" + spawnWorld + "'. Getting last logout location");

    Location lastLogout = dataSource.getLogoutData(player);
    if (lastLogout != null) {
        ConsoleLogger.debug("Logout location found for player '" + player.getName() + "'!");

        if (!lastLogout.getWorld().getName().equals(spawnWorld)) {
            Group spawnGroup = groupManager.getGroupFromWorld(spawnWorld);
            Group logoutGroup = groupManager.getGroupFromWorld(lastLogout.getWorld().getName());

            process.processWorldChangeOnSpawn(player, logoutGroup, spawnGroup);
        }
    }
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:23,代码来源:PlayerSpawnLocationListener.java

示例3: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
        event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(0.5, 0, 0.5));
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:WorldListener.java

示例4: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
        event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(-3.5, 76, 6.5));
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:WorldListener.java

示例5: onPlayerSpawnLocationEvent

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerSpawnLocationEvent(PlayerSpawnLocationEvent event)
{
	Player player = event.getPlayer();
	
	ApplicableRegionSet regions = WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getRegionContainer().createQuery().getApplicableRegions(player.getLocation());
	
	Location location = regions.queryValue(WorldGuardUtils.wrapPlayer(player), FlagUtils.JOIN_LOCATION); //Not sure should we add bypass for this
	if (location != null)
	{
		event.setSpawnLocation(BukkitUtil.toLocation(location));
	}
}
 
开发者ID:isokissa3,项目名称:WorldGuardExtraFlagsPlugin,代码行数:14,代码来源:PlayerListener.java

示例6: onPlayerSpawnLocation

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
  if (BedwarsRel.getInstance().isBungee()) {
    Player player = event.getPlayer();

    ArrayList<Game> games = BedwarsRel.getInstance().getGameManager().getGames();
    if (games.size() == 0) {
      return;
    }

    Game firstGame = games.get(0);

    event.setSpawnLocation(firstGame.getPlayerTeleportLocation(player));
  }
}
 
开发者ID:BedwarsRel,项目名称:BedwarsRel,代码行数:16,代码来源:PlayerSpigotListener.java

示例7: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    isPlayerSpawnLocationEventCalled = true;
    final Player player = event.getPlayer();

    Location customSpawnLocation = teleportationService.prepareOnJoinSpawnLocation(player);
    if (customSpawnLocation != null) {
        event.setSpawnLocation(customSpawnLocation);
    }
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:11,代码来源:PlayerListener19Spigot.java


注:本文中的org.spigotmc.event.player.PlayerSpawnLocationEvent.getPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。