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Java ServerPlayerPositionRotationPacket.getRelativeElements方法代码示例

本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket.getRelativeElements方法的典型用法代码示例。如果您正苦于以下问题:Java ServerPlayerPositionRotationPacket.getRelativeElements方法的具体用法?Java ServerPlayerPositionRotationPacket.getRelativeElements怎么用?Java ServerPlayerPositionRotationPacket.getRelativeElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket的用法示例。


在下文中一共展示了ServerPlayerPositionRotationPacket.getRelativeElements方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateLocation

import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket; //导入方法依赖的package包/类
/**
 * Update a location with the movement data in the specified packet.
 * @param loc The location
 * @param packet The packet
 * @return The new location
 */
public static Location updateLocation(Location loc, ServerPlayerPositionRotationPacket packet) {
    if (loc == null) {
        loc = Location.NULL;
    }
    double x = loc.getX();
    double y = loc.getY();
    double z = loc.getZ();
    float yaw = loc.getYaw();
    float pitch = loc.getPitch();

    List<PositionElement> relative = packet.getRelativeElements();
    x = (relative.contains(PositionElement.X) ? x : 0) + packet.getX();
    y = (relative.contains(PositionElement.Y) ? y : 0) + packet.getY();
    z = (relative.contains(PositionElement.Z) ? z : 0) + packet.getZ();
    yaw = (relative.contains(PositionElement.YAW) ? yaw : 0) + packet.getYaw();
    pitch = (relative.contains(PositionElement.PITCH) ? pitch : 0) + packet.getPitch();

    return new Location(x, y, z, yaw, pitch);
}
 
开发者ID:ReplayMod,项目名称:ReplayStudio,代码行数:26,代码来源:PacketUtils.java

示例2: handle

import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket; //导入方法依赖的package包/类
@Override
public void handle(ServerPlayerPositionRotationPacket packet) {
    boolean xRelative = false, yRelative = false, zRelative = false, pitchRelative = false, yawRelative = false;
    for(PositionElement pe : packet.getRelativeElements()) {
        if(pe == PositionElement.X) {
            xRelative = true;
        } else if(pe == PositionElement.Y) {
            yRelative = true;
        } else if(pe == PositionElement.Z) {
            zRelative = true;
        } else if(pe == PositionElement.PITCH) {
            pitchRelative = true;
        } else if(pe == PositionElement.YAW) {
            yawRelative = true;
        }
    }

    float x = game.getPlayer().getPosition().getX();
    float y = game.getPlayer().getPosition().getY();
    float z = game.getPlayer().getPosition().getZ();

    if(xRelative) {
        x += packet.getX();
    } else {
        x = (float)packet.getX();
    }

    if(yRelative) {
        y += packet.getY();
    } else {
        y = (float) packet.getY() - 2;
    }

    if(zRelative) {
        z += packet.getZ();
    } else {
        z = (float) packet.getZ();
    }

    float pitch = game.getPlayer().getRotation().getPitch();
    float yaw = game.getPlayer().getRotation().getYaw();

    if(pitchRelative) {
        pitch += packet.getPitch();
    } else {
        pitch = packet.getPitch();
    }

    if(yawRelative) {
        yaw += packet.getYaw();
    } else {
        yaw = packet.getYaw();
    }

    game.getPlayer().getPosition().set(x, y, z);
    game.getPlayer().getRotation().setRot(-pitch, 180 - yaw);

    game.getGameRenderer().calculateFrustum();
    Gdx.graphics.requestRendering();

    game.getMinecraftConn().getClient().getSession()
            .send(new ClientTeleportConfirmPacket(packet.getTeleportId()));
}
 
开发者ID:mstojcevich,项目名称:Radix,代码行数:64,代码来源:PlayerPositionHandler.java


注:本文中的org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket.getRelativeElements方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。