本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket.getRelativeElements方法的典型用法代码示例。如果您正苦于以下问题:Java ServerPlayerPositionRotationPacket.getRelativeElements方法的具体用法?Java ServerPlayerPositionRotationPacket.getRelativeElements怎么用?Java ServerPlayerPositionRotationPacket.getRelativeElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket
的用法示例。
在下文中一共展示了ServerPlayerPositionRotationPacket.getRelativeElements方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateLocation
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket; //导入方法依赖的package包/类
/**
* Update a location with the movement data in the specified packet.
* @param loc The location
* @param packet The packet
* @return The new location
*/
public static Location updateLocation(Location loc, ServerPlayerPositionRotationPacket packet) {
if (loc == null) {
loc = Location.NULL;
}
double x = loc.getX();
double y = loc.getY();
double z = loc.getZ();
float yaw = loc.getYaw();
float pitch = loc.getPitch();
List<PositionElement> relative = packet.getRelativeElements();
x = (relative.contains(PositionElement.X) ? x : 0) + packet.getX();
y = (relative.contains(PositionElement.Y) ? y : 0) + packet.getY();
z = (relative.contains(PositionElement.Z) ? z : 0) + packet.getZ();
yaw = (relative.contains(PositionElement.YAW) ? yaw : 0) + packet.getYaw();
pitch = (relative.contains(PositionElement.PITCH) ? pitch : 0) + packet.getPitch();
return new Location(x, y, z, yaw, pitch);
}
示例2: handle
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket; //导入方法依赖的package包/类
@Override
public void handle(ServerPlayerPositionRotationPacket packet) {
boolean xRelative = false, yRelative = false, zRelative = false, pitchRelative = false, yawRelative = false;
for(PositionElement pe : packet.getRelativeElements()) {
if(pe == PositionElement.X) {
xRelative = true;
} else if(pe == PositionElement.Y) {
yRelative = true;
} else if(pe == PositionElement.Z) {
zRelative = true;
} else if(pe == PositionElement.PITCH) {
pitchRelative = true;
} else if(pe == PositionElement.YAW) {
yawRelative = true;
}
}
float x = game.getPlayer().getPosition().getX();
float y = game.getPlayer().getPosition().getY();
float z = game.getPlayer().getPosition().getZ();
if(xRelative) {
x += packet.getX();
} else {
x = (float)packet.getX();
}
if(yRelative) {
y += packet.getY();
} else {
y = (float) packet.getY() - 2;
}
if(zRelative) {
z += packet.getZ();
} else {
z = (float) packet.getZ();
}
float pitch = game.getPlayer().getRotation().getPitch();
float yaw = game.getPlayer().getRotation().getYaw();
if(pitchRelative) {
pitch += packet.getPitch();
} else {
pitch = packet.getPitch();
}
if(yawRelative) {
yaw += packet.getYaw();
} else {
yaw = packet.getYaw();
}
game.getPlayer().getPosition().set(x, y, z);
game.getPlayer().getRotation().setRot(-pitch, 180 - yaw);
game.getGameRenderer().calculateFrustum();
Gdx.graphics.requestRendering();
game.getMinecraftConn().getClient().getSession()
.send(new ClientTeleportConfirmPacket(packet.getTeleportId()));
}