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Java HelloMessage.setHeader方法代码示例

本文整理汇总了Java中org.sdnplatform.sync.thrift.HelloMessage.setHeader方法的典型用法代码示例。如果您正苦于以下问题:Java HelloMessage.setHeader方法的具体用法?Java HelloMessage.setHeader怎么用?Java HelloMessage.setHeader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.sdnplatform.sync.thrift.HelloMessage的用法示例。


在下文中一共展示了HelloMessage.setHeader方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: channelActive

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
    channelState = ChannelState.CONNECTED;

    HelloMessage m = new HelloMessage();
    if (getLocalNodeId() != null)
        m.setNodeId(getLocalNodeId());
    AsyncMessageHeader header = new AsyncMessageHeader();
    header.setTransactionId(getTransactionId());
    m.setHeader(header);
    switch (getAuthScheme()) {
        case NO_AUTH:
            channelState = ChannelState.AUTHENTICATED;
            m.setAuthScheme(org.sdnplatform.sync.thrift.
                            AuthScheme.NO_AUTH);
            break;
        case CHALLENGE_RESPONSE:
            AuthChallengeResponse cr = new AuthChallengeResponse();
            cr.setChallenge(generateChallenge());
            m.setAuthScheme(org.sdnplatform.sync.thrift.
                            AuthScheme.CHALLENGE_RESPONSE);
            m.setAuthChallengeResponse(cr);
            break;
    }
    SyncMessage bsm = new SyncMessage(MessageType.HELLO);
    bsm.setHello(m);
    ctx.channel().writeAndFlush(bsm);
}
 
开发者ID:xuraylei,项目名称:fresco_floodlight,代码行数:29,代码来源:AbstractRPCChannelHandler.java

示例2: handshakeChallengeResponse

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
protected void handshakeChallengeResponse(HelloMessage request,
                                          Channel channel) 
                                                  throws AuthException {
    AuthChallengeResponse cr = request.getAuthChallengeResponse();
    if (cr == null) {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
    if (cr.isSetResponse()) {
        authenticateResponse(currentChallenge, cr.getResponse());
        currentChallenge = null;
        channelState = ChannelState.AUTHENTICATED;
        handleHello(request, channel);
    } else if (cr.isSetChallenge()) {
        HelloMessage m = new HelloMessage();
        if (getLocalNodeId() != null)
            m.setNodeId(getLocalNodeId());
        AsyncMessageHeader header = new AsyncMessageHeader();
        header.setTransactionId(getTransactionId());
        m.setHeader(header);
        SyncMessage bsm = new SyncMessage(MessageType.HELLO);
        bsm.setHello(m);

        AuthChallengeResponse reply = new AuthChallengeResponse();
        reply.setResponse(generateResponse(cr.getChallenge()));
        m.setAuthChallengeResponse(reply);
        channel.writeAndFlush(bsm);
    } else {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
}
 
开发者ID:xuraylei,项目名称:fresco_floodlight,代码行数:33,代码来源:AbstractRPCChannelHandler.java

示例3: channelConnected

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
@Override
public void channelConnected(ChannelHandlerContext ctx,
                             ChannelStateEvent e) throws Exception {
    channelState = ChannelState.CONNECTED;

    HelloMessage m = new HelloMessage();
    if (getLocalNodeId() != null)
        m.setNodeId(getLocalNodeId());
    AsyncMessageHeader header = new AsyncMessageHeader();
    header.setTransactionId(getTransactionId());
    m.setHeader(header);
    switch (getAuthScheme()) {
        case NO_AUTH:
            channelState = ChannelState.AUTHENTICATED;
            m.setAuthScheme(org.sdnplatform.sync.thrift.
                            AuthScheme.NO_AUTH);
            break;
        case CHALLENGE_RESPONSE:
            AuthChallengeResponse cr = new AuthChallengeResponse();
            cr.setChallenge(generateChallenge());
            m.setAuthScheme(org.sdnplatform.sync.thrift.
                            AuthScheme.CHALLENGE_RESPONSE);
            m.setAuthChallengeResponse(cr);
            break;
    }
    SyncMessage bsm = new SyncMessage(MessageType.HELLO);
    bsm.setHello(m);
    ctx.getChannel().write(bsm);
}
 
开发者ID:nsg-ethz,项目名称:iTAP-controller,代码行数:30,代码来源:AbstractRPCChannelHandler.java

示例4: handshakeChallengeResponse

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
protected void handshakeChallengeResponse(HelloMessage request,
                                          Channel channel) 
                                                  throws AuthException {
    AuthChallengeResponse cr = request.getAuthChallengeResponse();
    if (cr == null) {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
    if (cr.isSetResponse()) {
        authenticateResponse(currentChallenge, cr.getResponse());
        currentChallenge = null;
        channelState = ChannelState.AUTHENTICATED;
        handleHello(request, channel);
    } else if (cr.isSetChallenge()) {
        HelloMessage m = new HelloMessage();
        if (getLocalNodeId() != null)
            m.setNodeId(getLocalNodeId());
        AsyncMessageHeader header = new AsyncMessageHeader();
        header.setTransactionId(getTransactionId());
        m.setHeader(header);
        SyncMessage bsm = new SyncMessage(MessageType.HELLO);
        bsm.setHello(m);

        AuthChallengeResponse reply = new AuthChallengeResponse();
        reply.setResponse(generateResponse(cr.getChallenge()));
        m.setAuthChallengeResponse(reply);
        channel.write(bsm);
    } else {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
}
 
开发者ID:nsg-ethz,项目名称:iTAP-controller,代码行数:33,代码来源:AbstractRPCChannelHandler.java

示例5: handshakeChallengeResponse

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
protected void handshakeChallengeResponse(HelloMessage request,
                                          Channel channel) 
                                                  throws AuthException {
    AuthChallengeResponse cr = request.getAuthChallengeResponse();
    if (cr == null) {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
    
    if (cr.isSetResponse()) {
        authenticateResponse(currentChallenge, cr.getResponse());
        currentChallenge = null;
        channelState = ChannelState.AUTHENTICATED;
        handleHello(request, channel);
    } else if (cr.isSetChallenge()) {
        HelloMessage m = new HelloMessage();
        if (getLocalNodeId() != null)
            m.setNodeId(getLocalNodeId());
        AsyncMessageHeader header = new AsyncMessageHeader();
        header.setTransactionId(getTransactionId());
        m.setHeader(header);
        SyncMessage bsm = new SyncMessage(MessageType.HELLO);
        bsm.setHello(m); 
        AuthChallengeResponse reply = new AuthChallengeResponse();
        reply.setResponse(generateResponse(cr.getChallenge()));
        m.setAuthChallengeResponse(reply);
        channel.writeAndFlush(bsm);
    } else {
        throw new AuthException("No authentication data in " + 
                "handshake message");
    }
}
 
开发者ID:DylanAPDavis,项目名称:arscheduler,代码行数:33,代码来源:AbstractRPCChannelHandler.java

示例6: handshakeChallengeResponse

import org.sdnplatform.sync.thrift.HelloMessage; //导入方法依赖的package包/类
protected void handshakeChallengeResponse(HelloMessage request,
                                          Channel channel)
                                                  throws AuthException {
    AuthChallengeResponse cr = request.getAuthChallengeResponse();
    if (cr == null) {
        throw new AuthException("No authentication data in " +
                "handshake message");
    }
    if (cr.isSetResponse()) {
        authenticateResponse(currentChallenge, cr.getResponse());
        currentChallenge = null;
        channelState = ChannelState.AUTHENTICATED;
        handleHello(request, channel);
    } else if (cr.isSetChallenge()) {
        HelloMessage m = new HelloMessage();
        if (getLocalNodeId() != null)
            m.setNodeId(getLocalNodeId());
        AsyncMessageHeader header = new AsyncMessageHeader();
        header.setTransactionId(getTransactionId());
        m.setHeader(header);
        SyncMessage bsm = new SyncMessage(MessageType.HELLO);
        bsm.setHello(m);

        AuthChallengeResponse reply = new AuthChallengeResponse();
        reply.setResponse(generateResponse(cr.getChallenge()));
        m.setAuthChallengeResponse(reply);
        channel.writeAndFlush(bsm);
    } else {
        throw new AuthException("No authentication data in " +
                "handshake message");
    }
}
 
开发者ID:zhenshengcai,项目名称:floodlight-hardware,代码行数:33,代码来源:AbstractRPCChannelHandler.java


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