本文整理汇总了Java中org.rajawali3d.math.Matrix4.getTranslation方法的典型用法代码示例。如果您正苦于以下问题:Java Matrix4.getTranslation方法的具体用法?Java Matrix4.getTranslation怎么用?Java Matrix4.getTranslation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.rajawali3d.math.Matrix4
的用法示例。
在下文中一共展示了Matrix4.getTranslation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: matrixToTangoPose
import org.rajawali3d.math.Matrix4; //导入方法依赖的package包/类
/**
* Converts a transform in Matrix4 format to TangoPoseData.
*/
public static TangoPoseData matrixToTangoPose(Matrix4 transform) {
// Get translation and rotation components from the transformation matrix.
Vector3 p = transform.getTranslation();
Quaternion q = new Quaternion();
q.fromMatrix(transform);
TangoPoseData tangoPose = new TangoPoseData();
double[] t = tangoPose.translation = new double[3];
t[0] = p.x;
t[1] = p.y;
t[2] = p.z;
double[] r = tangoPose.rotation = new double[4];
r[0] = q.x;
r[1] = q.y;
r[2] = q.z;
r[3] = q.w;
return tangoPose;
}
示例2: matrixToPose
import org.rajawali3d.math.Matrix4; //导入方法依赖的package包/类
/**
* Helper method to extract a Pose object from a transformation matrix taking into account
* Rajawali conventions.
*/
public static Pose matrixToPose(Matrix4 m) {
// Get translation and rotation components from the transformation matrix.
Vector3 p = m.getTranslation();
Quaternion q = new Quaternion();
q.fromMatrix(m);
// NOTE: Rajawali quaternions use a left-hand rotation around the axis convention.
q.conjugate();
return new Pose(p, q);
}
示例3: buildSkeleton
import org.rajawali3d.math.Matrix4; //导入方法依赖的package包/类
private void buildSkeleton(BlockHeader blockHeader, long skelAddr) throws ParsingException
{
SkeletonJoint[] joints = lookupSkeleton(blockHeader, skelAddr);
SkeletalAnimationSequence[] skelAnims =
new SkeletalAnimationSequence[mAnimSet.length];
for(int i = 0; i < mAnimSet.length; i++)
skelAnims[i] = (SkeletalAnimationSequence)mAnimSet[i];
Matrix4 scratch1 = new Matrix4();
Matrix4 scratch2 = new Matrix4();
for(SkeletalAnimationSequence skelSeq : skelAnims)
{
for(SkeletalAnimationFrame frame : skelSeq.getFrames())
{
SkeletonJoint[] poses = frame.getSkeleton().getJoints();
// apply parent transforms
for(int i = 0; i < poses.length; i++)
{
// matrix and index already set, need parent & other attribs
poses[i].setParentIndex(joints[i].getParentIndex());
if(poses[i].getParentIndex() >= 0) // has parent joint
{
SkeletonJoint parentPose = poses[poses[i].getParentIndex()];
scratch1.setAll(parentPose.getMatrix())
.multiply(scratch2.setAll(poses[i].getMatrix()));
poses[i].setMatrix(scratch1.getDoubleValues());
}
else
scratch1.setAll(poses[i].getMatrix());
// assign pos + rot from final matrix
scratch1.getTranslation(poses[i].getPosition());
poses[i].getOrientation().fromMatrix(scratch1);
poses[i].getOrientation().computeW();
}
}
}
for(int i = 0; i < mTargets.length; i++)
{
SkeletalAnimationObject3D obj =
(SkeletalAnimationObject3D)mTargets[i];
// assigns INVBP, builds BP, sets joints
obj.setJointsWithInverseBindPoseMatrices(joints);
for(int j = 0; j < obj.getNumChildren(); j++)
{
SkeletalAnimationChildObject3D child =
(SkeletalAnimationChildObject3D)obj.getChildAt(j);
SkeletalAnimationMaterialPlugin
plugin = new SkeletalAnimationMaterialPlugin
(child.getNumJoints(), child.getMaxBoneWeightsPerVertex());
child.getMaterial().addPlugin(plugin);
}
obj.setAnimationSequences(skelAnims);
obj.setAnimationSequence(mActive);
if(mAutoPlay)
obj.play(true);
}
}
示例4: readMatrix3D
import org.rajawali3d.math.Matrix4; //导入方法依赖的package包/类
/**
* Read in 3D matrix. Passed array must be of size 16 Positions 3, 7, 11, and 15 are
* constants and not read.
*
* @param matrix
* @throws ParsingException
* @throws IOException
*/
public void readMatrix3D(Matrix4 matrix, boolean usePrecision, boolean convert) throws ParsingException, IOException {
final double[] m = matrix.getDoubleValues();
if (m == null || m.length != 16)
throw new ParsingException("Matrix array must be of size 16");
if (convert) {
m[Matrix4.M00] = readPrecisionNumber(usePrecision);
m[Matrix4.M01] = readPrecisionNumber(usePrecision);
m[Matrix4.M02] = readPrecisionNumber(usePrecision);
m[Matrix4.M10] = readPrecisionNumber(usePrecision);
m[Matrix4.M11] = readPrecisionNumber(usePrecision);
m[Matrix4.M12] = readPrecisionNumber(usePrecision);
m[Matrix4.M20] = readPrecisionNumber(usePrecision);
m[Matrix4.M21] = readPrecisionNumber(usePrecision);
m[Matrix4.M22] = readPrecisionNumber(usePrecision);
m[Matrix4.M03] = readPrecisionNumber(usePrecision);
m[Matrix4.M13] = readPrecisionNumber(usePrecision);
m[Matrix4.M23] = -readPrecisionNumber(usePrecision);
m[Matrix4.M30] = 0;
m[Matrix4.M31] = 0;
m[Matrix4.M32] = 0;
m[Matrix4.M33] = 1;
matrix.getTranslation(mTempVector3);
mTempQuaternion.fromMatrix(matrix);
mTempQuaternion.computeW();
mTempQuaternion.z = -mTempQuaternion.z;
mTempQuaternion.w = -mTempQuaternion.w;
matrix.setAll(mTempQuaternion);
matrix.setTranslation(mTempVector3);
} else {
m[0] = readPrecisionNumber(usePrecision);
m[1] = readPrecisionNumber(usePrecision);
m[2] = readPrecisionNumber(usePrecision);
m[3] = 0;
m[4] = readPrecisionNumber(usePrecision);
m[5] = readPrecisionNumber(usePrecision);
m[6] = readPrecisionNumber(usePrecision);
m[7] = 0;
m[8] = readPrecisionNumber(usePrecision);
m[9] = readPrecisionNumber(usePrecision);
m[10] = readPrecisionNumber(usePrecision);
m[11] = 0;
m[12] = readPrecisionNumber(usePrecision);
m[13] = readPrecisionNumber(usePrecision);
m[14] = readPrecisionNumber(usePrecision);
m[Matrix4.M33] = 1;
}
}