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Java SubstanceSkin.getWatermarkColorScheme方法代码示例

本文整理汇总了Java中org.pushingpixels.substance.api.SubstanceSkin.getWatermarkColorScheme方法的典型用法代码示例。如果您正苦于以下问题:Java SubstanceSkin.getWatermarkColorScheme方法的具体用法?Java SubstanceSkin.getWatermarkColorScheme怎么用?Java SubstanceSkin.getWatermarkColorScheme使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.pushingpixels.substance.api.SubstanceSkin的用法示例。


在下文中一共展示了SubstanceSkin.getWatermarkColorScheme方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawWatermarkImage

import org.pushingpixels.substance.api.SubstanceSkin; //导入方法依赖的package包/类
/**
 * Draws the specified portion of the watermark image.
 * 
 * @param skin
 *            Skin to use for painting the watermark.
 * @param graphics
 *            Graphic context.
 * @param x
 *            the <i>x</i> coordinate of the watermark to be drawn.
 * @param y
 *            The <i>y</i> coordinate of the watermark to be drawn.
 * @param width
 *            The width of the watermark to be drawn.
 * @param height
 *            The height of the watermark to be drawn.
 * @param isPreview
 *            Indication whether the result is a preview image.
 * @return Indication whether the draw succeeded.
 */
private boolean drawWatermarkImage(SubstanceSkin skin, Graphics2D graphics,
		int x, int y, int width, int height, boolean isPreview) {
	Color stampColor = null;
	SubstanceColorScheme scheme = skin.getWatermarkColorScheme();
	if (isPreview)
		stampColor = scheme.isDark() ? Color.lightGray : Color.darkGray;
	else {
		stampColor = scheme.getWatermarkStampColor();
	}

	graphics.setColor(stampColor);
	for (int row = y; row < (y + height); row += 2) {
		graphics.drawLine(x, row, x + width, row);
	}
	if (isPreview) {
		graphics.setColor(Color.gray);
		for (int row = y + 1; row < (y + height); row += 2) {
			graphics.drawLine(x, row, x + width, row);
		}
	}
	return true;
}
 
开发者ID:Depter,项目名称:JRLib,代码行数:42,代码来源:SubstanceStripeWatermark.java

示例2: drawWatermarkImage

import org.pushingpixels.substance.api.SubstanceSkin; //导入方法依赖的package包/类
/**
 * Draws the specified portion of the watermark image.
 * 
 * @param skin
 *            Skin to use for painting the watermark.
 * @param graphics
 *            Graphic context.
 * @param x
 *            the <i>x</i> coordinate of the watermark to be drawn.
 * @param y
 *            The <i>y</i> coordinate of the watermark to be drawn.
 * @param width
 *            The width of the watermark to be drawn.
 * @param height
 *            The height of the watermark to be drawn.
 * @param isPreview
 *            Indication whether the result is a preview image.
 * @return Indication whether the draw succeeded.
 */
private boolean drawWatermarkImage(SubstanceSkin skin, Graphics2D graphics,
		int x, int y, int width, int height, boolean isPreview) {
	Color stampColorDark = null;
	Color stampColorAll = null;
	Color stampColorLight = null;
	SubstanceColorScheme scheme = skin.getWatermarkColorScheme();
	if (isPreview) {
		stampColorDark = scheme.isDark() ? Color.white : Color.black;
		stampColorAll = Color.lightGray;
		stampColorLight = scheme.isDark() ? Color.black : Color.white;
	} else {
		stampColorDark = scheme.getWatermarkDarkColor();
		stampColorAll = scheme.getWatermarkStampColor();
		stampColorLight = scheme.getWatermarkLightColor();
	}

	graphics.setColor(stampColorAll);
	graphics.fillRect(0, 0, width, height);

	BufferedImage tile = SubstanceCoreUtilities.getBlankImage(4, 4);
	tile.setRGB(0, 0, stampColorDark.getRGB());
	tile.setRGB(2, 2, stampColorDark.getRGB());
	tile.setRGB(0, 1, stampColorLight.getRGB());
	tile.setRGB(2, 3, stampColorLight.getRGB());

	Graphics2D g2d = (Graphics2D) graphics.create();
	g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
			0.4f));
	for (int row = y; row < (y + height); row += 4) {
		for (int col = x; col < (x + width); col += 4) {
			g2d.drawImage(tile, col, row, null);
		}
	}
	g2d.dispose();
	return true;
}
 
开发者ID:Depter,项目名称:JRLib,代码行数:56,代码来源:SubstanceCrosshatchWatermark.java

示例3: getNoiseImage

import org.pushingpixels.substance.api.SubstanceSkin; //导入方法依赖的package包/类
/**
 * Returns a noise image.
 * 
 * @param skin
 *            The skin to use for rendering the image.
 * @param width
 *            Image width.
 * @param height
 *            Image height.
 * @param xFactor
 *            X stretch factor.
 * @param yFactor
 *            Y stretch factor.
 * @param hasConstantZ
 *            Indication whether the Z is constant.
 * @param noiseFilter
 *            Noise filter to apply.
 * @param toBlur
 *            Indication whether the resulting image should be blurred.
 * @param isPreview
 *            Indication whether the image is in preview mode.
 * @return Noise image.
 */
public static BufferedImage getNoiseImage(SubstanceSkin skin, int width,
		int height, double xFactor, double yFactor, boolean hasConstantZ,
		boolean toBlur, boolean isPreview) {
	SubstanceColorScheme scheme = skin.getWatermarkColorScheme();
	Color c1 = scheme.getWatermarkDarkColor();
	// c1 = new Color(255, 0, 0, 0);
	// System.out.println(c1.getAlpha());
	// Color c2 = scheme.getWatermarkStampColor();
	Color c3 = scheme.getWatermarkLightColor();

	BufferedImage dst = SubstanceCoreUtilities.getBlankImage(width, height);
	//			
	// new BufferedImage(width, height,
	// BufferedImage.TYPE_INT_ARGB);

	// Borrow from Sebastien Petrucci fast blur code - direct access
	// to the raster data
	int[] dstBuffer = ((DataBufferInt) dst.getRaster().getDataBuffer())
			.getData();
	// System.out.println((dstBuffer[0] >>> 24) & 0xFF);

	double m2 = xFactor * width * xFactor * width + yFactor * height
			* yFactor * height;
	int pos = 0;
	for (int j = 0; j < height; j++) {
		double jj = yFactor * j;
		for (int i = 0; i < width; i++) {
			double ii = xFactor * i;
			double z = hasConstantZ ? 1.0 : Math.sqrt(m2 - ii * ii - jj
					* jj);
			double noise = 0.5 + 0.5 * PerlinNoiseGenerator
					.noise(ii, jj, z);

			double likeness = Math.max(0.0, Math.min(1.0, 2.0 * noise));
			// likeness = 0.0;
			dstBuffer[pos++] = SubstanceColorUtilities.getInterpolatedRGB(
					c3, c1, likeness);
		}
	}
	// System.out.println((dstBuffer[0] >>> 24) & 0xFF);
	if (toBlur) {
		ConvolveOp convolve = new ConvolveOp(new Kernel(3, 3, new float[] {
				.08f, .08f, .08f, .08f, .38f, .08f, .08f, .08f, .08f }),
				ConvolveOp.EDGE_NO_OP, null);
		dst = convolve.filter(dst, null);
	}
	return dst;
}
 
开发者ID:Depter,项目名称:JRLib,代码行数:72,代码来源:NoiseFactory.java


注:本文中的org.pushingpixels.substance.api.SubstanceSkin.getWatermarkColorScheme方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。