本文整理汇总了Java中org.newdawn.slick.particles.ConfigurableEmitter.duplicate方法的典型用法代码示例。如果您正苦于以下问题:Java ConfigurableEmitter.duplicate方法的具体用法?Java ConfigurableEmitter.duplicate怎么用?Java ConfigurableEmitter.duplicate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.particles.ConfigurableEmitter
的用法示例。
在下文中一共展示了ConfigurableEmitter.duplicate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.particles.ConfigurableEmitter; //导入方法依赖的package包/类
/**
* load ressources (the particle system) and create our duplicate emitters
* and place them nicely on the screen
* @param container The surrounding game container
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
try {
// load the particle system containing our explosion emitter
explosionSystem = ParticleIO.loadConfiguredSystem("testdata/endlessexplosion.xml");
// get the emitter, it's the first (and only one) in this particle system
explosionEmitter = (ConfigurableEmitter) explosionSystem.getEmitter(0);
// set the original emitter in the middle of the screen at the top
explosionEmitter.setPosition(400,100);
// create 5 duplicate emitters
for (int i = 0; i < 5; i++) {
// a single duplicate of the first emitter is created here
ConfigurableEmitter newOne = explosionEmitter.duplicate();
// we might get null as a result - protect against that
if (newOne == null)
throw new SlickException("Failed to duplicate explosionEmitter");
// give the new emitter a new unique name
newOne.name = newOne.name + "_" + i;
// place it somewhere on a row below the original emitter
newOne.setPosition((i+1)* (800/6), 400);
// and add it to the original particle system to get the new emitter updated and rendered
explosionSystem.addEmitter(newOne);
}
} catch (IOException e) {
throw new SlickException("Failed to load particle systems", e);
}
}