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Java Color.white方法代码示例

本文整理汇总了Java中org.newdawn.slick.Color.white方法的典型用法代码示例。如果您正苦于以下问题:Java Color.white方法的具体用法?Java Color.white怎么用?Java Color.white使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.newdawn.slick.Color的用法示例。


在下文中一共展示了Color.white方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;

	rect = new Rectangle(400,100,200,150);
	round = new RoundedRectangle(150,100,200,150,50);
	round2 = new RoundedRectangle(150,300,200,150,50);
	center = new Rectangle(350,250,100,100);
	
	poly = new Polygon();
	poly.addPoint(400,350);
	poly.addPoint(550,320);
	poly.addPoint(600,380);
	poly.addPoint(620,450);
	poly.addPoint(500,450);
	
	gradient = new GradientFill(0,-75,Color.red,0,75,Color.yellow,true);
	gradient2 = new GradientFill(0,-75,Color.blue,0,75,Color.white,true);
	gradient4 = new GradientFill(-50,-40,Color.green,50,40,Color.cyan,true);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:GradientTest.java

示例2: setColors

import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
 * Used to set the colors for overlay and geometry
 *
 */
private void setColors() {
	switch(colorIndex)
	{
		case 0:
			overlayColor = Color.white;
			geomColor = Color.magenta;
			break;

		case 1:
			overlayColor = Color.magenta;
			geomColor = Color.white;
			break;

		case 2:
			overlayColor = Color.red;
			geomColor = Color.green;
			break;

		case 3:
			overlayColor = Color.red;
			geomColor = Color.white;
			break;
	}
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:29,代码来源:GeomAccuracyTest.java

示例3: init

import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;
	
	geomColor = Color.magenta;
	overlayColor = Color.white;
	
	magImage = new Image(21, 21);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:12,代码来源:GeomAccuracyTest.java

示例4: init

import org.newdawn.slick.Color; //导入方法依赖的package包/类
@SuppressWarnings("serial")
@Override
public void init(GameContainer gc, StateBasedGame game) throws SlickException {
	assets = AssetManager.getManager();
	
	expToLevelTooltip = new TooltipText(TrainState.FONT_NORMAL, 
										"Exp To Next Level:", 
										"Your progress towards leveling up and gaining a skill point.", 
										Color.white, new Pair<Float>(30.0f, 120.0f));
	healthUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
									  "Max Health:",
									  "Each point in this increases your health by 20.",
									  Color.white, new Pair<Float>(30.0f, 210.0f));
	speedUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
									 "Speed:",
									 "Each point in this increases your movement speed by 10%.",
									 Color.white, new Pair<Float>(30.0f, 300.0f));
	damageUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
									  "Damage:",
									  "Each point in this increases damage done by 10%.",
									  Color.white, new Pair<Float>(30.0f, 390.0f));
	
	skillButtons = new ArrayList<SkillButton>() {{
		add(new SkillButton("healthUp", true, new Pair<Float>(400.0f, 240.0f)));
		add(new SkillButton("healthUp", false, new Pair<Float>(340.0f, 240.0f)));
		add(new SkillButton("speedUp", true, new Pair<Float>(400.0f, 330.0f)));
		add(new SkillButton("speedUp", false, new Pair<Float>(340.0f, 330.0f)));
		add(new SkillButton("damageUp", true, new Pair<Float>(400.0f, 420.0f)));
		add(new SkillButton("damageUp", false, new Pair<Float>(340.0f, 420.0f)));
	}};
	
	exit = false;
}
 
开发者ID:packetpirate,项目名称:Generic-Zombie-Shooter-Redux,代码行数:34,代码来源:TrainState.java

示例5: LoadColors

import org.newdawn.slick.Color; //导入方法依赖的package包/类
public final void LoadColors()
{
	java.awt.Color loadColor;

	colors[GameResources.colorWhite] = Color.white;
	colors[GameResources.colorBlack] = Color.black;
	loadColor = new java.awt.Color(game.gameOptions.colorGreenChat);
	colors[GameResources.colorGreen] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorRedChat);
	colors[GameResources.colorRed] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorBlueChat);
	colors[GameResources.colorBlue] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorYellowChat);
	colors[GameResources.colorYellow] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	colors[GameResources.colorGray] = Color.gray;
	colors[GameResources.colorMagenta] = Color.magenta;
	colors[GameResources.colorDarkGray] = Color.darkGray;
	colors[GameResources.colorOrange] = Color.orange;
	colors[GameResources.colorCyan] = Color.cyan;

	// Weapons
	loadColor = new java.awt.Color(game.gameOptions.colorGreenWeapons);
	colors[GameResources.colorGreenWeapons] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorRedWeapons);
	colors[GameResources.colorRedWeapons] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorBlueWeapons);
	colors[GameResources.colorBlueWeapons] = new Color(loadColor.getRed(),
			loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
	loadColor = new java.awt.Color(game.gameOptions.colorYellowWeapons);
	colors[GameResources.colorYellowWeapons] = new Color(
			loadColor.getRed(), loadColor.getGreen(), loadColor.getBlue(),
			loadColor.getAlpha());

	colors[GameResources.colorHealth] = new Color(255, 0, 0, 150);
	colors[GameResources.colorEnergy] = new Color(0, 0, 255, 150);
	colors[GameResources.colorBackground] = new Color(0, 0, 0, 130);
	colors[GameResources.colorInterfaceShade] = new Color(0, 40, 0, 255);
	colors[GameResources.colorPrivateMessage] = new Color(255, 153, 51);
	colors[GameResources.colorName] = new Color(222, 170, 0);
	colors[GameResources.colorPoints] = new Color(222, 120, 0);
}
 
开发者ID:TheRemote,项目名称:Spark,代码行数:48,代码来源:SlickResources.java


注:本文中的org.newdawn.slick.Color.white方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。