本文整理汇总了Java中org.newdawn.slick.Color.white方法的典型用法代码示例。如果您正苦于以下问题:Java Color.white方法的具体用法?Java Color.white怎么用?Java Color.white使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.Color
的用法示例。
在下文中一共展示了Color.white方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
rect = new Rectangle(400,100,200,150);
round = new RoundedRectangle(150,100,200,150,50);
round2 = new RoundedRectangle(150,300,200,150,50);
center = new Rectangle(350,250,100,100);
poly = new Polygon();
poly.addPoint(400,350);
poly.addPoint(550,320);
poly.addPoint(600,380);
poly.addPoint(620,450);
poly.addPoint(500,450);
gradient = new GradientFill(0,-75,Color.red,0,75,Color.yellow,true);
gradient2 = new GradientFill(0,-75,Color.blue,0,75,Color.white,true);
gradient4 = new GradientFill(-50,-40,Color.green,50,40,Color.cyan,true);
}
示例2: setColors
import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
* Used to set the colors for overlay and geometry
*
*/
private void setColors() {
switch(colorIndex)
{
case 0:
overlayColor = Color.white;
geomColor = Color.magenta;
break;
case 1:
overlayColor = Color.magenta;
geomColor = Color.white;
break;
case 2:
overlayColor = Color.red;
geomColor = Color.green;
break;
case 3:
overlayColor = Color.red;
geomColor = Color.white;
break;
}
}
示例3: init
import org.newdawn.slick.Color; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
geomColor = Color.magenta;
overlayColor = Color.white;
magImage = new Image(21, 21);
}
示例4: init
import org.newdawn.slick.Color; //导入方法依赖的package包/类
@SuppressWarnings("serial")
@Override
public void init(GameContainer gc, StateBasedGame game) throws SlickException {
assets = AssetManager.getManager();
expToLevelTooltip = new TooltipText(TrainState.FONT_NORMAL,
"Exp To Next Level:",
"Your progress towards leveling up and gaining a skill point.",
Color.white, new Pair<Float>(30.0f, 120.0f));
healthUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
"Max Health:",
"Each point in this increases your health by 20.",
Color.white, new Pair<Float>(30.0f, 210.0f));
speedUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
"Speed:",
"Each point in this increases your movement speed by 10%.",
Color.white, new Pair<Float>(30.0f, 300.0f));
damageUpTooltip = new TooltipText(TrainState.FONT_NORMAL,
"Damage:",
"Each point in this increases damage done by 10%.",
Color.white, new Pair<Float>(30.0f, 390.0f));
skillButtons = new ArrayList<SkillButton>() {{
add(new SkillButton("healthUp", true, new Pair<Float>(400.0f, 240.0f)));
add(new SkillButton("healthUp", false, new Pair<Float>(340.0f, 240.0f)));
add(new SkillButton("speedUp", true, new Pair<Float>(400.0f, 330.0f)));
add(new SkillButton("speedUp", false, new Pair<Float>(340.0f, 330.0f)));
add(new SkillButton("damageUp", true, new Pair<Float>(400.0f, 420.0f)));
add(new SkillButton("damageUp", false, new Pair<Float>(340.0f, 420.0f)));
}};
exit = false;
}
示例5: LoadColors
import org.newdawn.slick.Color; //导入方法依赖的package包/类
public final void LoadColors()
{
java.awt.Color loadColor;
colors[GameResources.colorWhite] = Color.white;
colors[GameResources.colorBlack] = Color.black;
loadColor = new java.awt.Color(game.gameOptions.colorGreenChat);
colors[GameResources.colorGreen] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorRedChat);
colors[GameResources.colorRed] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorBlueChat);
colors[GameResources.colorBlue] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorYellowChat);
colors[GameResources.colorYellow] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
colors[GameResources.colorGray] = Color.gray;
colors[GameResources.colorMagenta] = Color.magenta;
colors[GameResources.colorDarkGray] = Color.darkGray;
colors[GameResources.colorOrange] = Color.orange;
colors[GameResources.colorCyan] = Color.cyan;
// Weapons
loadColor = new java.awt.Color(game.gameOptions.colorGreenWeapons);
colors[GameResources.colorGreenWeapons] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorRedWeapons);
colors[GameResources.colorRedWeapons] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorBlueWeapons);
colors[GameResources.colorBlueWeapons] = new Color(loadColor.getRed(),
loadColor.getGreen(), loadColor.getBlue(), loadColor.getAlpha());
loadColor = new java.awt.Color(game.gameOptions.colorYellowWeapons);
colors[GameResources.colorYellowWeapons] = new Color(
loadColor.getRed(), loadColor.getGreen(), loadColor.getBlue(),
loadColor.getAlpha());
colors[GameResources.colorHealth] = new Color(255, 0, 0, 150);
colors[GameResources.colorEnergy] = new Color(0, 0, 255, 150);
colors[GameResources.colorBackground] = new Color(0, 0, 0, 130);
colors[GameResources.colorInterfaceShade] = new Color(0, 40, 0, 255);
colors[GameResources.colorPrivateMessage] = new Color(255, 153, 51);
colors[GameResources.colorName] = new Color(222, 170, 0);
colors[GameResources.colorPoints] = new Color(222, 120, 0);
}