本文整理汇总了Java中org.lwjgl.util.glu.Sphere.setOrientation方法的典型用法代码示例。如果您正苦于以下问题:Java Sphere.setOrientation方法的具体用法?Java Sphere.setOrientation怎么用?Java Sphere.setOrientation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.util.glu.Sphere
的用法示例。
在下文中一共展示了Sphere.setOrientation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.lwjgl.util.glu.Sphere; //导入方法依赖的package包/类
@Override
public void init(FMLInitializationEvent e) {
super.init(e);
{
Sphere sphere = new Sphere();
sphere.setDrawStyle(GLU.GLU_FILL);
sphere.setNormals(GLU.GLU_SMOOTH);
sphere.setOrientation(GLU.GLU_OUTSIDE);
defierSphereIdOutside = GL11.glGenLists(1);
GL11.glNewList(defierSphereIdOutside, GL11.GL_COMPILE);
sphere.draw(0.5F, 30, 30);
GL11.glEndList();
sphere.setOrientation(GLU.GLU_INSIDE);
defierSphereIdInside = GL11.glGenLists(1);
GL11.glNewList(defierSphereIdInside, GL11.GL_COMPILE);
sphere.draw(0.5F, 30, 30);
GL11.glEndList();
}
ClientRegistry.bindTileEntitySpecialRenderer(DefierTileEntity.class, new DefierTESR());
ClientRegistry.bindTileEntitySpecialRenderer(EnergyProviderTileEntity.class, new EnergyProviderTESR());
}
示例2: drawCircle
import org.lwjgl.util.glu.Sphere; //导入方法依赖的package包/类
public void drawCircle(ResourceLocation texture) {
Sphere sphere = new Sphere();
sphere.setDrawStyle(GLU.GLU_FILL);
sphere.setNormals(GLU.GLU_SMOOTH);
sphere.setOrientation(GLU.GLU_OUTSIDE);
sphereId = GL11.glGenLists(1);
GL11.glNewList(sphereId, GL11.GL_COMPILE);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
sphere.draw(0.5F, 32, 32);
GL11.glEndList();
sphere.setDrawStyle(GLU.GLU_FILL);
sphere.setNormals(GLU.GLU_SMOOTH);
sphere.setOrientation(GLU.GLU_INSIDE);
secondSphereId = GL11.glGenLists(2);
GL11.glNewList(secondSphereId, GL11.GL_COMPILE);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
sphere.draw(0.49F, 32, 32);
GL11.glEndList();
}
示例3: drawSphere
import org.lwjgl.util.glu.Sphere; //导入方法依赖的package包/类
public static void drawSphere(int facets)
{
Sphere s = new Sphere(); // an LWJGL class
s.setOrientation(GLU.GLU_OUTSIDE); // normals point outwards
s.setTextureFlag(true); // generate texture coords
// GL11.glPushMatrix();
// {
// GL11.glRotatef(-90f, 1,0,0); // rotate the sphere to align the axis vertically
s.draw(1, facets, facets); // run GL commands to draw sphere
// }
// GL11.glPopMatrix();
}
示例4: registerRenderInformation
import org.lwjgl.util.glu.Sphere; //导入方法依赖的package包/类
@Override
public void registerRenderInformation() {
Sphere sphere = new Sphere();
// GLU_POINT will render it as dots.
// GLU_LINE will render as wireframe
// GLU_SILHOUETTE will render as ?shadowed? wireframe
// GLU_FILL as a solid.
sphere.setDrawStyle(GLU.GLU_FILL);
// GLU_SMOOTH will try to smoothly apply lighting
// GLU_FLAT will have a solid brightness per face, and will not shade.
// GLU_NONE will be completely solid, and probably will have no depth to
// it's appearance.
sphere.setNormals(GLU.GLU_SMOOTH);
// GLU_INSIDE will render as if you are inside the sphere, making it
// appear inside out.(Similar to how ender portals are rendered)
sphere.setOrientation(GLU.GLU_OUTSIDE);
sphere.setTextureFlag(true);
// Simple 1x1 red texture to serve as the spheres skin, the only pixel
// in this image is red.
// sphereID is returned from our sphereID() method
sphereID = GL11.glGenLists(1);
// Create a new list to hold our sphere data.
GL11.glNewList(sphereID, GL11.GL_COMPILE);
// Offset the sphere by it's radius so it will be centered
GL11.glTranslatef(0.50F, 0.50F, 0.50F);
sphere.draw(0.5F, 12, 24);
// Drawing done, unbind our texture
// Tell LWJGL that we are done creating our list.
GL11.glEndList();
Sphere sphereInside = new Sphere();
sphereInside.setDrawStyle(GLU.GLU_FILL);
sphereInside.setNormals(GLU.GLU_NONE);
sphereInside.setOrientation(GLU.GLU_INSIDE);
sphereInside.setTextureFlag(true);
sphereID2 = GL11.glGenLists(1);
GL11.glNewList(sphereID2, GL11.GL_COMPILE);
GL11.glTranslatef(0.50F, 0.50F, 0.50F);
sphereInside.draw(0.5F, 12, 24);
GL11.glEndList();
}