本文整理汇总了Java中org.lwjgl.util.glu.Cylinder.draw方法的典型用法代码示例。如果您正苦于以下问题:Java Cylinder.draw方法的具体用法?Java Cylinder.draw怎么用?Java Cylinder.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.util.glu.Cylinder
的用法示例。
在下文中一共展示了Cylinder.draw方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawCylinder
import org.lwjgl.util.glu.Cylinder; //导入方法依赖的package包/类
public void drawCylinder(ResourceLocation texture) {
Cylinder cylinder = new Cylinder();
cylinder.setDrawStyle(GLU.GLU_FILL);
cylinder.setNormals(GLU.GLU_SMOOTH);
cylinder.setOrientation(GLU.GLU_OUTSIDE);
cylinderId = GL11.glGenLists(1);
GL11.glNewList(cylinderId, GL11.GL_COMPILE);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
cylinder.draw(0.5F, 0.5F, 10, 10, 2);
GL11.glEndList();
cylinder.setDrawStyle(GLU.GLU_FILL);
cylinder.setNormals(GLU.GLU_SMOOTH);
cylinder.setOrientation(GLU.GLU_INSIDE);
secondcylinderId = GL11.glGenLists(2);
GL11.glNewList(secondcylinderId, GL11.GL_COMPILE);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
cylinder.draw(0.49F, 0.49F, 10, 10, 2);
GL11.glEndList();
}
示例2: renderPoint
import org.lwjgl.util.glu.Cylinder; //导入方法依赖的package包/类
private void renderPoint() {
GL11.glPushMatrix();
RenderUtils.setup3DLightlessModel();
GL11.glBegin(1);
GL11.glVertex3d(-0.5D, 0.0D, 0.0D);
GL11.glVertex3d(0.0D, 0.0D, 0.0D);
GL11.glVertex3d(0.0D, 0.0D, -0.5D);
GL11.glVertex3d(0.0D, 0.0D, 0.0D);
GL11.glVertex3d(0.5D, 0.0D, 0.0D);
GL11.glVertex3d(0.0D, 0.0D, 0.0D);
GL11.glVertex3d(0.0D, 0.0D, 0.5D);
GL11.glVertex3d(0.0D, 0.0D, 0.0D);
GL11.glEnd();
Cylinder c = new Cylinder();
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glLineWidth(0.5F);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
c.setDrawStyle(GLU.GLU_SILHOUETTE);
c.setNormals(GLU.GLU_SMOOTH);
c.draw(0.5F, 0.5F, 0.1F, 400, 1);
Cylinder c2 = new Cylinder();
GL11.glLineWidth(0.5F);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
c2.setDrawStyle(GLU.GLU_SILHOUETTE);
c2.setNormals(GLU.GLU_SMOOTH);
c2.draw(0.3F, 0.3F, 0.1F, 200, 1);
Cylinder c3 = new Cylinder();
GL11.glLineWidth(0.5F);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
c3.setDrawStyle(GLU.GLU_SILHOUETTE);
c3.setNormals(GLU.GLU_SMOOTH);
c3.draw(0.1F, 0.1F, 0.1F, 100, 1);
RenderUtils.shutdown3DLightlessModel();
GL11.glPopMatrix();
}
示例3: renderBeam
import org.lwjgl.util.glu.Cylinder; //导入方法依赖的package包/类
public static void renderBeam(double x, double y, double z, double desierdx, double desierdy, double desierdz, double red, double green, double blue, double alpha, float radius){
GL11.glPushMatrix();
FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/weapons/textures/models/dynamiclyColor.png");
double lenght = Math.sqrt(Math.pow(x - desierdx, 2) + Math.pow(y - desierdy, 2) + Math.pow(z - desierdz, 2));
double a = x - desierdx;
double b = z - desierdz;
double c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
double secondb = y - desierdy;
double secondc = Math.sqrt(Math.pow(c, 2) + Math.pow(secondb, 2));
double yaw = Math.asin(b/c);
double pitch = Math.asin(secondb/secondc);
RenderUtils.color(red, green, blue, alpha);
GL11.glTranslated(x, y, z);
if((x - desierdx) > 0 && (z - desierdz) > 0){
GL11.glRotatef(-180, 0, 1, 0);
GL11.glRotatef((float)Math.toDegrees(yaw), 0, 1, 0);
}
else if((x - desierdx) < 0 && (z - desierdz) > 0){
GL11.glRotatef((float)Math.toDegrees(yaw) + 90, 0, 1, 0);
}
else if((x - desierdx) > 0 && (z - desierdz) < 0){
GL11.glRotatef(-(float)Math.toDegrees(yaw) - 90, 0, 1, 0);
}
else{
GL11.glRotatef(-(float)Math.toDegrees(yaw), 0, 1, 0);
}
if((y - desierdy) > 0){
GL11.glRotatef(-90, 1, 0, 0);
}
GL11.glRotatef((float)Math.toDegrees(pitch), 1, 0, 0);
Cylinder cyl = new Cylinder();
cyl.draw(radius, radius, (float)lenght, 16, 1);
GL11.glPopMatrix();
}
示例4: drawCylinder
import org.lwjgl.util.glu.Cylinder; //导入方法依赖的package包/类
static public void drawCylinder(float baseRadius, float topRadius, float height, int slices, int stacks, Cylinder data) {
//Cylinder c = new Cylinder();
data.draw(baseRadius, topRadius, height, slices, stacks);
//System.out.println(baseRadius + " " + topRadius + " " + height + " " + slices + " " + stacks);
}
示例5: drawCylinder
import org.lwjgl.util.glu.Cylinder; //导入方法依赖的package包/类
static public void drawCylinder(float baseRadius, float topRadius, float height, int slices, int stacks) {
Cylinder c = new Cylinder();
c.draw(baseRadius, topRadius, height, slices, stacks);
//System.out.println(baseRadius + " " + topRadius + " " + height + " " + slices + " " + stacks);
}