本文整理汇总了Java中org.lwjgl.input.Mouse.next方法的典型用法代码示例。如果您正苦于以下问题:Java Mouse.next方法的具体用法?Java Mouse.next怎么用?Java Mouse.next使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.input.Mouse
的用法示例。
在下文中一共展示了Mouse.next方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleInput
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
/**
* Delegates mouse and keyboard input.
*/
public void handleInput() throws IOException
{
if (Mouse.isCreated())
{
while (Mouse.next())
{
this.handleMouseInput();
}
}
if (Keyboard.isCreated())
{
while (Keyboard.next())
{
this.handleKeyboardInput();
}
}
}
示例2: updateUI
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
private void updateUI() {
gameUI.draw();
gameUI.drawString(WIDTH + TILE_SIZE / 4, 200, "Lives: " + Player.Lives);
gameUI.drawString(WIDTH + TILE_SIZE / 4, 220, "Gold: " + Player.Gold);
gameUI.drawString(WIDTH + TILE_SIZE / 4, 300, "Score:");
gameUI.drawString(WIDTH + TILE_SIZE / 4, 320, "" + Player.Score);
gameUI.drawString(WIDTH + TILE_SIZE / 4, 400, "Wave: " + waveManager.getWaveNumber());
gameUI.drawString(0, 0, StateManager.framesInLastSecond + " fps");
if (Mouse.next()){
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
if (towerPickerMenu.isButtonClicked("TowerMonkey"))
player.pickTower(new TowerMonkey(TowerType.TowerMonkey,grid.getTile(0, 0), waveManager.getCurrentWave().getEnemyList()));
if (towerPickerMenu.isButtonClicked("TowerSling"))
player.pickTower(new TowerSling(TowerType.TowerSling,grid.getTile(0, 0), waveManager.getCurrentWave().getEnemyList()));
if (towerPickerMenu.isButtonClicked("TowerIce"))
player.pickTower(new TowerIce(TowerType.TowerIce,grid.getTile(0, 0), waveManager.getCurrentWave().getEnemyList()));
if (towerPickerMenu.isButtonClicked("TowerLightning"))
player.pickTower(new TowerLightning(TowerType.TowerLightning,grid.getTile(0, 0), waveManager.getCurrentWave().getEnemyList()));
}
}
}
示例3: handleInput
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
/**
* Delegates mouse and keyboard input.
*/
public void handleInput() throws IOException
{
if (Mouse.isCreated())
{
while (Mouse.next())
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.MouseInputEvent.Pre(this))) continue;
this.handleMouseInput();
if (this.equals(this.mc.currentScreen)) net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.MouseInputEvent.Post(this));
}
}
if (Keyboard.isCreated())
{
while (Keyboard.next())
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.KeyboardInputEvent.Pre(this))) continue;
this.handleKeyboardInput();
if (this.equals(this.mc.currentScreen)) net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.KeyboardInputEvent.Post(this));
}
}
}
示例4: handleInput
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
public void handleInput()
{
for(; Mouse.next(); handleMouseInput()) { }
for(; Keyboard.next(); handleKeyboardInput()) { }
}
示例5: runTickMouse
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
private void runTickMouse() throws IOException
{
while (Mouse.next())
{
int i = Mouse.getEventButton();
KeyBinding.setKeyBindState(i - 100, Mouse.getEventButtonState());
if (Mouse.getEventButtonState())
{
if (this.player.isSpectator() && i == 2)
{
this.ingameGUI.getSpectatorGui().onMiddleClick();
}
else
{
KeyBinding.onTick(i - 100);
}
}
long j = getSystemTime() - this.systemTime;
if (j <= 200L)
{
int k = Mouse.getEventDWheel();
if (k != 0)
{
if (this.player.isSpectator())
{
k = k < 0 ? -1 : 1;
if (this.ingameGUI.getSpectatorGui().isMenuActive())
{
this.ingameGUI.getSpectatorGui().onMouseScroll(-k);
}
else
{
float f = MathHelper.clamp(this.player.capabilities.getFlySpeed() + (float)k * 0.005F, 0.0F, 0.2F);
this.player.capabilities.setFlySpeed(f);
}
}
else
{
this.player.inventory.changeCurrentItem(k);
}
}
if (this.currentScreen == null)
{
if (!this.inGameHasFocus && Mouse.getEventButtonState())
{
this.setIngameFocus();
}
}
else if (this.currentScreen != null)
{
this.currentScreen.handleMouseInput();
}
}
}
}
示例6: update
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
public void update() {
draw();
editorUI.drawString(WIDTH + 3, HEIGHT / 2, "Press 's' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 20, "save this");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 40, "map!");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 80, "Press 'm' to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 100, "return to");
editorUI.drawString(WIDTH + 3, HEIGHT / 2 + 120, "the menu!");
// Mouse Input
if (Mouse.next()){
boolean mouseClicked = Mouse.isButtonDown(0);
if (mouseClicked) {
if (tilePickerMenu.isButtonClicked("Grass")) {
index = 0;
} else if (tilePickerMenu.isButtonClicked("Dirt")){
index = 1;
} else if (tilePickerMenu.isButtonClicked("Water")) {
index = 2;
} else if (tilePickerMenu.isButtonClicked("DirtStone")) {
index = 3;
} else if (tilePickerMenu.isButtonClicked("StoneFloor")) {
index = 4;
} else if (tilePickerMenu.isButtonClicked("Sand")) {
index = 5;
} else if (tilePickerMenu.isButtonClicked("Crystal")) {
index = 6;
} else {
if (Mouse.getX() < WIDTH)
setTile();
}
}
}
// Keyboard Input
while (Keyboard.next()) {
if (Keyboard.getEventKey() == Keyboard.KEY_S && Keyboard.getEventKeyState()) {
SaveMap(MAP_NAME, grid);
StateManager.checkMap = 0;
}
if (Keyboard.getEventKey() == Keyboard.KEY_M && Keyboard.getEventKeyState()) {
StateManager.setState(GameState.MAINMENU);
}
}
}
示例7: runTickMouse
import org.lwjgl.input.Mouse; //导入方法依赖的package包/类
private void runTickMouse() throws IOException
{
while (Mouse.next())
{
if (net.minecraftforge.client.ForgeHooksClient.postMouseEvent()) continue;
int i = Mouse.getEventButton();
KeyBinding.setKeyBindState(i - 100, Mouse.getEventButtonState());
if (Mouse.getEventButtonState())
{
if (this.thePlayer.isSpectator() && i == 2)
{
this.ingameGUI.getSpectatorGui().onMiddleClick();
}
else
{
KeyBinding.onTick(i - 100);
}
}
long j = getSystemTime() - this.systemTime;
if (j <= 200L)
{
int k = Mouse.getEventDWheel();
if (k != 0)
{
if (this.thePlayer.isSpectator())
{
k = k < 0 ? -1 : 1;
if (this.ingameGUI.getSpectatorGui().isMenuActive())
{
this.ingameGUI.getSpectatorGui().onMouseScroll(-k);
}
else
{
float f = MathHelper.clamp_float(this.thePlayer.capabilities.getFlySpeed() + (float)k * 0.005F, 0.0F, 0.2F);
this.thePlayer.capabilities.setFlySpeed(f);
}
}
else
{
this.thePlayer.inventory.changeCurrentItem(k);
}
}
if (this.currentScreen == null)
{
if (!this.inGameHasFocus && Mouse.getEventButtonState())
{
this.setIngameFocus();
}
}
else if (this.currentScreen != null)
{
this.currentScreen.handleMouseInput();
}
}
}
}