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Java ParticleType.b2_viscousParticle方法代码示例

本文整理汇总了Java中org.jbox2d.particle.ParticleType.b2_viscousParticle方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleType.b2_viscousParticle方法的具体用法?Java ParticleType.b2_viscousParticle怎么用?Java ParticleType.b2_viscousParticle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.jbox2d.particle.ParticleType的用法示例。


在下文中一共展示了ParticleType.b2_viscousParticle方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: DwParticleSpawn

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public DwParticleSpawn(World world, DwViewportTransform transform){
  this.world = world;
  this.transform = transform;
  this.pdestroyer = new DwParticleDestroyer(world, transform);
  this.group_def  = new ParticleGroupDef();
  
  this.group_def.setColor(new Color3f(1,0.35f, 0.15f));
  this.group_def.flags = ParticleType.b2_waterParticle | ParticleType.b2_viscousParticle;
  this.group_def.groupFlags = 0;
  
  setCircleShape(30);
}
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:13,代码来源:DwParticleSpawn.java

示例2: keyPressed

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
@Override
public void keyPressed(char keyCar, int keyCode) {
  super.keyPressed(keyCar, keyCode);
  int toggle = 0;
  switch (keyCar) {
    case 'a':
      flags = 0;
      break;
    case 'e':
      toggle = ParticleType.b2_elasticParticle;
      break;
    case 'q':
      toggle = ParticleType.b2_powderParticle;
      break;
    case 't':
      toggle = ParticleType.b2_tensileParticle;
      break;
    case 'v':
      toggle = ParticleType.b2_viscousParticle;
      break;
  }
  if (toggle != 0) {
    if ((flags & toggle) != 0) {
      flags = flags & ~toggle;
    } else {
      flags = flags | toggle;
    }
  }
}
 
开发者ID:unktomi,项目名称:form-follows-function,代码行数:30,代码来源:ParticleTypes.java

示例3: keyPressed

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void keyPressed(char keyChar, int keyCode) {
  m_drawing = keyChar != 'x';
  m_particleFlags = 0;
  m_groupFlags = 0;
  color.set((byte)127, (byte)127, (byte)127, (byte)50);
  switch (keyChar) {
    case 'e':
      m_particleFlags = ParticleType.b2_elasticParticle;
      m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
      break;
    case 'p':
      m_particleFlags = ParticleType.b2_powderParticle;
      break;
    case 'f':
      m_groupFlags =
          ParticleGroupType.b2_rigidParticleGroup | ParticleGroupType.b2_solidParticleGroup;
      break;
    case 's':
      m_particleFlags = ParticleType.b2_springParticle;
      m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
      break;
    case 't':
      color.set((byte)0, (byte)127, (byte)0, (byte)50);
      m_particleFlags = ParticleType.b2_tensileParticle;
      break;
    case 'v':
      color.set((byte)0, (byte)0, (byte)127, (byte)50);
      m_particleFlags = ParticleType.b2_viscousParticle;
      break;
    case 'w':
      m_particleFlags = ParticleType.b2_wallParticle;
      m_groupFlags = ParticleGroupType.b2_solidParticleGroup;
      break;
    case 'z':
      m_particleFlags = ParticleType.b2_zombieParticle;
      break;
  }
}
 
开发者ID:unktomi,项目名称:form-follows-function,代码行数:39,代码来源:DrawingParticles.java

示例4: setParticleSpawnProperties

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void setParticleSpawnProperties(int type){
    
    spawn_type = type;

    int COLOR_MIX = 0;
//    COLOR_MIX = ParticleType.b2_colorMixingParticle;
    
    DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
    particle_spawn.join_groups = false;
    particle_spawn.setCircleShape(30);
    
    colorMode(HSB, 360, 100, 100);
    
    float hsb_s = 100;
    float hsb_b = 100;

    switch (type) {
      case 0:
        particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 1:
        particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 2:
        particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 3:
        particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 4:
        particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
        particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
        particle_spawn.join_groups = true;
        particle_spawn.setCircleShape(20);
        break;
    }
    
    colorMode(RGB, 255);

  }
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:50,代码来源:liquidfun_ParticleRenderGroups_LiquidFx.java

示例5: setParticleSpawnProperties

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void setParticleSpawnProperties(int type){
    
    spawn_type = type;

    int COLOR_MIX = 0;
//    COLOR_MIX = ParticleType.b2_colorMixingParticle;
    
    DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
    particle_spawn.join_groups = false;
    particle_spawn.setCircleShape(40);

    colorMode(HSB, 360, 100, 100);
    
    switch (type) {
      case 0:
        particle_spawn.group_def.setColor(color(225, 96, 96));
        particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 1:
        particle_spawn.group_def.setColor(color(100, 96, 96));
        particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 2:
        particle_spawn.group_def.setColor(color(5, 96, 96));
        particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 3:
        particle_spawn.group_def.setColor(color(70, 50, 96));
        particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 4:
        particle_spawn.group_def.setColor(color(300, 96, 96));
//        particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | ParticleType.b2_springParticle | COLOR_MIX;
        particle_spawn.group_def.flags = ParticleType.b2_elasticParticle | COLOR_MIX;

        particle_spawn.group_def.groupFlags = 0;
        break;
      case 5:
        particle_spawn.group_def.setColor(color(120, 90, 50));
        particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
        particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
        particle_spawn.join_groups = true;
        particle_spawn.setCircleShape(15);
        break;
    }
    
    colorMode(RGB, 255);

  }
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:54,代码来源:liquidfun_ParticleTypes.java

示例6: setParticleSpawnProperties

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void setParticleSpawnProperties(int type){
    
    spawn_type = type;

    int COLOR_MIX = 0;
//    COLOR_MIX = ParticleType.b2_colorMixingParticle;
    
    DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
    particle_spawn.join_groups = false;
    particle_spawn.setCircleShape(40);
    
    colorMode(HSB, 360, 100, 100);

    switch (type) {
      case 0:
        particle_spawn.group_def.setColor(color(225, 100, 100));
        particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 1:
        particle_spawn.group_def.setColor(color(100, 100, 100));
        particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 2:
        particle_spawn.group_def.setColor(color(0, 100, 100));
        particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 3:
        particle_spawn.group_def.setColor(color(60, 50, 100));
        particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 4:
        particle_spawn.group_def.setColor(color(330, 100, 100));
        particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
        particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
        particle_spawn.join_groups = true;
        particle_spawn.setCircleShape(20);
        break;
    }
    
    colorMode(RGB, 255);

  }
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:47,代码来源:liquidfun_DrawingParticles_LiquidFx.java

示例7: setParticleSpawnProperties

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void setParticleSpawnProperties(int type){
    
    spawn_type = type;

    int COLOR_MIX = 0;
//    COLOR_MIX = ParticleType.b2_colorMixingParticle;
    
    DwParticleSpawn particle_spawn = world.mouse_spawn_particles;
    particle_spawn.join_groups = false;
    particle_spawn.setCircleShape(30);
    
    colorMode(HSB, 360, 100, 100);
    
    float hsb_s = 10;
    float hsb_b = 20;

    switch (type) {
      case 0:
        particle_spawn.group_def.setColor(color(225, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_waterParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 1:
        particle_spawn.group_def.setColor(color(100, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_viscousParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 2:
        particle_spawn.group_def.setColor(color(0, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_tensileParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 3:
        particle_spawn.group_def.setColor(color(60, hsb_s * 0.5f, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_powderParticle | COLOR_MIX;
        particle_spawn.group_def.groupFlags = 0;
        break;
      case 4:
        particle_spawn.group_def.setColor(color(330, hsb_s, hsb_b));
        particle_spawn.group_def.flags = ParticleType.b2_wallParticle;
        particle_spawn.group_def.groupFlags = ParticleGroupType.b2_solidParticleGroup;
        particle_spawn.join_groups = true;
        particle_spawn.setCircleShape(20);
        break;
    }
    
    colorMode(RGB, 255);

  }
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:50,代码来源:liquidfun_ParticleRenderGroups_LiquidFxDark.java

示例8: initScene

import org.jbox2d.particle.ParticleType; //导入方法依赖的package包/类
public void initScene() {
    
    float dimx = world.transform.box2d_dimx;
    float dimy = world.transform.box2d_dimy;

    Vec2 ankerA = new Vec2();
    Vec2 ankerB = new Vec2();
    
    createChain(ankerA.set(-10, 10), ankerB.set(+15, 10), 0.5f, 0.5f);
    createChain(ankerA.set(-10, 15), ankerB.set(-30, 20), 0.5f, 0.5f);
    createChain(ankerA.set(-24,24), ankerB.set(24,26), 0.5f, 0.5f);
    


    
    emitter0 = new DwParticleEmitter(world, world.transform);
    emitter1 = new DwParticleEmitter(world, world.transform);
    emitter2 = new DwParticleEmitter(world, world.transform);
    emitter3 = new DwParticleEmitter(world, world.transform);
    
    
    int flags = 0;
    flags |= ParticleType.b2_waterParticle;
    flags |= ParticleType.b2_viscousParticle;
//    flags |= ParticleType.b2_colorMixingParticle;
    

    float hsb_s = 100;
    float hsb_b = 100;
    colorMode(HSB, 360, 100, 100);
    
    emitter0.setInScreen( 100, 100, 200,  -40, color(  5, hsb_s, hsb_b), flags);
    emitter1.setInScreen( 50,   50, 200,   0, color( 20, hsb_s, hsb_b), flags);
    emitter2.setInScreen(1000, 100, 300, -175, color(115, hsb_s, hsb_b), flags);
    emitter3.setInScreen(1100, 700, 400,  120, color(230, hsb_s, hsb_b), flags);
    
    colorMode(RGB, 255);

  }
 
开发者ID:diwi,项目名称:LiquidFunProcessing,代码行数:40,代码来源:liquidfun_Chain_DistanceJoints_LiquidFx.java


注:本文中的org.jbox2d.particle.ParticleType.b2_viscousParticle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。