本文整理汇总了Java中org.jbox2d.dynamics.joints.Joint.getBodyB方法的典型用法代码示例。如果您正苦于以下问题:Java Joint.getBodyB方法的具体用法?Java Joint.getBodyB怎么用?Java Joint.getBodyB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.jbox2d.dynamics.joints.Joint
的用法示例。
在下文中一共展示了Joint.getBodyB方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawJoint
import org.jbox2d.dynamics.joints.Joint; //导入方法依赖的package包/类
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vec2 x1 = xf1.p;
Vec2 x2 = xf2.p;
Vec2 p1 = pool.popVec2();
Vec2 p2 = pool.popVec2();
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch (joint.getType()) {
// TODO djm write after writing joints
case DISTANCE:
m_debugDraw.drawSegment(p1, p2, color);
break;
case PULLEY: {
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 s1 = pulley.getGroundAnchorA();
Vec2 s2 = pulley.getGroundAnchorB();
m_debugDraw.drawSegment(s1, p1, color);
m_debugDraw.drawSegment(s2, p2, color);
m_debugDraw.drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME:
case MOUSE:
// don't draw this
break;
default:
m_debugDraw.drawSegment(x1, p1, color);
m_debugDraw.drawSegment(p1, p2, color);
m_debugDraw.drawSegment(x2, p2, color);
}
pool.pushVec2(2);
}
示例2: drawJoint
import org.jbox2d.dynamics.joints.Joint; //导入方法依赖的package包/类
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vec2 x1 = xf1.position;
Vec2 x2 = xf2.position;
Vec2 p1 = pool.popVec2();
Vec2 p2 = pool.popVec2();
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch (joint.getType()) {
// TODO djm write after writing joints
case DISTANCE :
m_debugDraw.drawSegment(p1, p2, color);
break;
case PULLEY : {
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 s1 = pulley.getGroundAnchorA();
Vec2 s2 = pulley.getGroundAnchorB();
m_debugDraw.drawSegment(s1, p1, color);
m_debugDraw.drawSegment(s2, p2, color);
m_debugDraw.drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME :
case MOUSE :
// don't draw this
break;
default :
m_debugDraw.drawSegment(x1, p1, color);
m_debugDraw.drawSegment(p1, p2, color);
m_debugDraw.drawSegment(x2, p2, color);
}
pool.pushVec2(2);
}
示例3: drawJoint
import org.jbox2d.dynamics.joints.Joint; //导入方法依赖的package包/类
private void drawJoint(Joint joint) {
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xf1 = bodyA.getTransform();
Transform xf2 = bodyB.getTransform();
Vector2 x1 = xf1.p;
Vector2 x2 = xf2.p;
Vector2 p1 = pool.popVec2();
Vector2 p2 = pool.popVec2();
joint.getAnchorA(p1);
joint.getAnchorB(p2);
color.set(0.5f, 0.8f, 0.8f);
switch (joint.getType()) {
// TODO djm write after writing joints
case DISTANCE:
m_debugDraw.drawSegment(p1, p2, color);
break;
case PULLEY: {
PulleyJoint pulley = (PulleyJoint) joint;
Vector2 s1 = pulley.getGroundAnchorA();
Vector2 s2 = pulley.getGroundAnchorB();
m_debugDraw.drawSegment(s1, p1, color);
m_debugDraw.drawSegment(s2, p2, color);
m_debugDraw.drawSegment(s1, s2, color);
}
break;
case CONSTANT_VOLUME:
case MOUSE:
// don't draw this
break;
default:
m_debugDraw.drawSegment(x1, p1, color);
m_debugDraw.drawSegment(p1, p2, color);
m_debugDraw.drawSegment(x2, p2, color);
}
pool.pushVec2(2);
}
示例4: createJoint
import org.jbox2d.dynamics.joints.Joint; //导入方法依赖的package包/类
/**
* create a joint to constrain bodies together. No reference to the definition is retained. This
* may cause the connected bodies to cease colliding.
*
* @warning This function is locked during callbacks.
* @param def
* @return
*/
public Joint createJoint(JointDef def) {
assert (isLocked() == false);
if (isLocked()) {
return null;
}
Joint j = Joint.create(this, def);
// Connect to the world list.
j.m_prev = null;
j.m_next = m_jointList;
if (m_jointList != null) {
m_jointList.m_prev = j;
}
m_jointList = j;
++m_jointCount;
// Connect to the bodies' doubly linked lists.
j.m_edgeA.joint = j;
j.m_edgeA.other = j.getBodyB();
j.m_edgeA.prev = null;
j.m_edgeA.next = j.getBodyA().m_jointList;
if (j.getBodyA().m_jointList != null) {
j.getBodyA().m_jointList.prev = j.m_edgeA;
}
j.getBodyA().m_jointList = j.m_edgeA;
j.m_edgeB.joint = j;
j.m_edgeB.other = j.getBodyA();
j.m_edgeB.prev = null;
j.m_edgeB.next = j.getBodyB().m_jointList;
if (j.getBodyB().m_jointList != null) {
j.getBodyB().m_jointList.prev = j.m_edgeB;
}
j.getBodyB().m_jointList = j.m_edgeB;
Body bodyA = def.bodyA;
Body bodyB = def.bodyB;
// If the joint prevents collisions, then flag any contacts for filtering.
if (def.collideConnected == false) {
ContactEdge edge = bodyB.getContactList();
while (edge != null) {
if (edge.other == bodyA) {
// Flag the contact for filtering at the next time step (where either
// body is awake).
edge.contact.flagForFiltering();
}
edge = edge.next;
}
}
// Note: creating a joint doesn't wake the bodies.
return j;
}
示例5: display
import org.jbox2d.dynamics.joints.Joint; //导入方法依赖的package包/类
static public void display(PGraphics pg, Joint joint){
Body bodyA = joint.getBodyA();
Body bodyB = joint.getBodyB();
Transform xfA = bodyA.getTransform();
Transform xfB = bodyB.getTransform();
Vec2 posA = xfA.p;
Vec2 posB = xfB.p;
Vec2 ancA = new Vec2();
Vec2 ancB = new Vec2();
joint.getAnchorA(ancA);
joint.getAnchorB(ancB);
JointType type = joint.getType();
switch (type) {
case DISTANCE:
line(pg, ancA, ancB);
break;
case PULLEY:
PulleyJoint pulley = (PulleyJoint) joint;
Vec2 gancA = pulley.getGroundAnchorA();
Vec2 gancB = pulley.getGroundAnchorB();
line(pg, gancA, ancA);
line(pg, gancB, ancB);
line(pg, gancA, gancB);
break;
case CONSTANT_VOLUME:
line(pg, ancA, ancB);
break;
case MOUSE:
line(pg, ancA, ancB);
break;
default:
line(pg, posA, ancA);
line(pg, ancA, ancB);
line(pg, posB, ancB);
}
}