本文整理汇总了Java中org.darkstorm.minecraft.gui.component.Component.getX方法的典型用法代码示例。如果您正苦于以下问题:Java Component.getX方法的具体用法?Java Component.getX怎么用?Java Component.getX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.darkstorm.minecraft.gui.component.Component
的用法示例。
在下文中一共展示了Component.getX方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderComponent
import org.darkstorm.minecraft.gui.component.Component; //导入方法依赖的package包/类
@Override
protected void renderComponent(Button button) {
translateComponent(button, false);
Rectangle area = button.getArea();
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
RenderUtil.setColor(button.getBackgroundColor());
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
Point mouse = RenderUtil.calculateMouseLocation();
Component parent = button.getParent();
while(parent != null) {
mouse.x -= parent.getX();
mouse.y -= parent.getY();
parent = parent.getParent();
}
if(area.contains(mouse)) {
glColor4f(0.0f, 0.0f, 0.0f, Mouse.isButtonDown(0) ? 0.5f : 0.3f);
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
}
glEnable(GL_TEXTURE_2D);
String text = button.getText();
theme.getFontRenderer().drawString(
text,
area.width / 2 - theme.getFontRenderer().getStringWidth(text)
/ 2,
area.height / 2 - theme.getFontRenderer().FONT_HEIGHT / 2,
RenderUtil.toRGBA(button.getForegroundColor()));
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
translateComponent(button, true);
}
示例2: renderComponent
import org.darkstorm.minecraft.gui.component.Component; //导入方法依赖的package包/类
@Override
protected void renderComponent(CheckButton button) {
translateComponent(button, false);
Rectangle area = button.getArea();
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
RenderUtil.setColor(button.getBackgroundColor());
int size = area.height - 4;
glBegin(GL_QUADS);
{
glVertex2d(2, 2);
glVertex2d(size + 2, 2);
glVertex2d(size + 2, size + 2);
glVertex2d(2, size + 2);
}
glEnd();
if(button.isSelected()) {
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
glBegin(GL_QUADS);
{
glVertex2d(3, 3.5);
glVertex2d(size + 0.5, 3.5);
glVertex2d(size + 0.5, size + 1);
glVertex2d(3, size + 1);
}
glEnd();
}
glLineWidth(1.0f);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP);
{
glVertex2d(2, 2);
glVertex2d(size + 2, 2);
glVertex2d(size + 2, size + 2);
glVertex2d(2 - 0.5, size + 2);
}
glEnd();
Point mouse = RenderUtil.calculateMouseLocation();
Component parent = button.getParent();
while(parent != null) {
mouse.x -= parent.getX();
mouse.y -= parent.getY();
parent = parent.getParent();
}
if(area.contains(mouse)) {
glColor4f(0.0f, 0.0f, 0.0f, Mouse.isButtonDown(0) ? 0.5f : 0.3f);
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
}
glEnable(GL_TEXTURE_2D);
String text = button.getText();
theme.getFontRenderer().drawString(text, size + 4,
area.height / 2 - theme.getFontRenderer().FONT_HEIGHT / 2,
RenderUtil.toRGBA(button.getForegroundColor()));
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
translateComponent(button, true);
}
示例3: renderComponent
import org.darkstorm.minecraft.gui.component.Component; //导入方法依赖的package包/类
@Override
protected void renderComponent(Button button) {
translateComponent(button, false);
Rectangle area = button.getArea();
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
RenderUtil.setColor(button.getBackgroundColor());
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
Point mouse = RenderUtil.calculateMouseLocation();
Component parent = button.getParent();
while (parent != null) {
mouse.x -= parent.getX();
mouse.y -= parent.getY();
parent = parent.getParent();
}
if (area.contains(mouse)) {
glColor4f(0.0f, 0.0f, 0.0f, Mouse.isButtonDown(0) ? 0.5f : 0.3f);
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
}
glEnable(GL_TEXTURE_2D);
String text = button.getText();
theme.getFontRenderer().drawString(text, area.width / 2 - theme.getFontRenderer().getStringWidth(text) / 2,
area.height / 2 - theme.getFontRenderer().FONT_HEIGHT / 2,
RenderUtil.toRGBA(button.getForegroundColor()));
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
translateComponent(button, true);
}
示例4: renderComponent
import org.darkstorm.minecraft.gui.component.Component; //导入方法依赖的package包/类
@Override
protected void renderComponent(CheckButton button) {
translateComponent(button, false);
Rectangle area = button.getArea();
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_TEXTURE_2D);
RenderUtil.setColor(button.getBackgroundColor());
int size = area.height - 4;
glBegin(GL_QUADS);
{
glVertex2d(2, 2);
glVertex2d(size + 2, 2);
glVertex2d(size + 2, size + 2);
glVertex2d(2, size + 2);
}
glEnd();
if (button.isSelected()) {
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
glBegin(GL_QUADS);
{
glVertex2d(3, 3.5);
glVertex2d(size + 0.5, 3.5);
glVertex2d(size + 0.5, size + 1);
glVertex2d(3, size + 1);
}
glEnd();
}
glLineWidth(1.0f);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_LINE_LOOP);
{
glVertex2d(2, 2);
glVertex2d(size + 2, 2);
glVertex2d(size + 2, size + 2);
glVertex2d(2 - 0.5, size + 2);
}
glEnd();
Point mouse = RenderUtil.calculateMouseLocation();
Component parent = button.getParent();
while (parent != null) {
mouse.x -= parent.getX();
mouse.y -= parent.getY();
parent = parent.getParent();
}
if (area.contains(mouse)) {
glColor4f(0.0f, 0.0f, 0.0f, Mouse.isButtonDown(0) ? 0.5f : 0.3f);
glBegin(GL_QUADS);
{
glVertex2d(0, 0);
glVertex2d(area.width, 0);
glVertex2d(area.width, area.height);
glVertex2d(0, area.height);
}
glEnd();
}
glEnable(GL_TEXTURE_2D);
String text = button.getText();
theme.getFontRenderer().drawString(text, size + 4, area.height / 2 - theme.getFontRenderer().FONT_HEIGHT / 2,
RenderUtil.toRGBA(button.getForegroundColor()));
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
translateComponent(button, true);
}