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Java SkullMeta.setOwner方法代码示例

本文整理汇总了Java中org.bukkit.inventory.meta.SkullMeta.setOwner方法的典型用法代码示例。如果您正苦于以下问题:Java SkullMeta.setOwner方法的具体用法?Java SkullMeta.setOwner怎么用?Java SkullMeta.setOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.inventory.meta.SkullMeta的用法示例。


在下文中一共展示了SkullMeta.setOwner方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createHeadPlayer

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public static ItemStack createHeadPlayer(String displayname, String username, List<String> lore) {
    ItemStack playerHead = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
    SkullMeta sm = (SkullMeta)playerHead.getItemMeta();
    sm.setOwner(username);
    ArrayList<String> colorLore = new ArrayList<>();
    if (lore != null) {
        lore.forEach(str -> colorLore.add(Utils.colorize(str)));
        sm.setLore(colorLore);
    }

    sm.addItemFlags(ItemFlag.HIDE_POTION_EFFECTS, ItemFlag.HIDE_ATTRIBUTES,
            ItemFlag.HIDE_DESTROYS, ItemFlag.HIDE_ENCHANTS, ItemFlag.HIDE_PLACED_ON, ItemFlag.HIDE_UNBREAKABLE);
    sm.setDisplayName(Utils.colorize(displayname));
    playerHead.setItemMeta(sm);
    return playerHead;
}
 
开发者ID:cadox8,项目名称:WC,代码行数:17,代码来源:ItemUtil.java

示例2: onPlayerDeath

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
/**
 * Drop player head on kill
 *
 * @param event Event
 */
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event)
{
    ItemStack head = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);

    SkullMeta skullMeta = (SkullMeta)head.getItemMeta();
    skullMeta.setOwner(event.getEntity().getName());
    skullMeta.setDisplayName(ChatColor.AQUA + "Tête de " + event.getEntity().getName());

    head.setItemMeta(skullMeta);
    event.getDrops().add(head);

    List<PotionEffect> effectList = new ArrayList<>();
    effectList.addAll(event.getEntity().getActivePotionEffects());

    this.effects.put(event.getEntity().getName(), effectList);
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:23,代码来源:CookieHeadModule.java

示例3: createPlayerHead

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
private ItemStack createPlayerHead(Player player)
{
    AbstractPlayerData playerData = SamaGamesAPI.get().getPlayerManager().getPlayerData(player.getUniqueId());

    ItemStack stack = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
    SkullMeta meta = (SkullMeta) stack.getItemMeta();
    meta.setOwner(player.getName());
    meta.setDisplayName(PlayerUtils.getFullyFormattedPlayerName(player));

    List<String> lore = new ArrayList<>();
    lore.add(ChatColor.GRAY + "Pièces : " + ChatColor.GOLD + NumberUtils.format(playerData.getCoins()));
    lore.add(ChatColor.GRAY + "Perles : " + ChatColor.GREEN + NumberUtils.format(this.hub.getInteractionManager().getGraouManager().getPlayerPearls(player.getUniqueId()).size()));
    lore.add(ChatColor.GRAY + "Poussière d'" + ChatColor.AQUA + "\u272F" + ChatColor.GRAY + " : " + ChatColor.AQUA + NumberUtils.format(playerData.getPowders()));

    meta.setLore(lore);
    stack.setItemMeta(meta);

    return stack;
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:20,代码来源:GuiProfile.java

示例4: getSkullFromURL

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public static ItemStack getSkullFromURL(String url, String name)
		throws Exception {
	ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
	SkullMeta sm = (SkullMeta) skull.getItemMeta();
	sm.setOwner("NacOJerk");
	skull.setItemMeta(sm);
	url = Base64Coder.encodeString("{textures:{SKIN:{url:\"" + url
			+ "\"}}}");
	GameProfile gp = new GameProfile(UUID.randomUUID(), name);
	gp.getProperties().put("textures", new Property("textures", url));
	Object isskull = asNMSCopy(skull);
	Object nbt = getNMS("NBTTagCompound").getConstructor().newInstance();
	Method serialize = getNMS("GameProfileSerializer").getMethod(
			"serialize", getNMS("NBTTagCompound"), GameProfile.class);
	serialize.invoke(null, nbt, gp);
	Object nbtr = isskull.getClass().getMethod("getTag").invoke(isskull);
	nbtr.getClass().getMethod("set", String.class, getNMS("NBTBase"))
			.invoke(nbtr, "SkullOwner", nbt);
	isskull.getClass().getMethod("setTag", getNMS("NBTTagCompound"))
			.invoke(isskull, nbtr);
	skull = asBukkitCopy(isskull);
	return skull;
}
 
开发者ID:NacOJerk,项目名称:Pokecraft,代码行数:24,代码来源:ItemStackUtils.java

示例5: spawnTracker

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
private void spawnTracker() {
	Player p = (Player) getTarget();
	ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
	SkullMeta sm = (SkullMeta) skull.getItemMeta();
	sm.setOwner(playerWithTrackerHead);
	skull.setItemMeta(sm);
	
	World w = p.getWorld();
	armorStand = w.spawnEntity(p.getLocation(), EntityType.ARMOR_STAND);
	
	/*slime = w.spawnEntity(p.getLocation(), EntityType.SLIME);
	((Slime) slime).setInvulnerable(true);
	((Slime) slime).setAI(false);
	((Slime) slime).setSize(2);
	slime.setPassenger(armorStand);*/
	p.setPassenger(armorStand);
	((ArmorStand) armorStand).setHelmet(skull);
	((ArmorStand) armorStand).setVisible(false);
	((ArmorStand) armorStand).setSmall(true);
	((ArmorStand) armorStand).setBodyPose(new EulerAngle(0.0, 3.57, 0.0));
}
 
开发者ID:savior67,项目名称:StickyTracker,代码行数:22,代码来源:Tracker.java

示例6: setInventory

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public static void setInventory(Player p){
    p.getInventory().clear();

    ItemStack skull = ItemUtils.createItemstack(Material.SKULL_ITEM, 1, (byte)3, "&aJouw Profiel &3(Rechter Klik)", "&7&oTODO"); //TODO: MAKE LORE
    SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();
    skullMeta.setOwner(p.getName());
    skull.setItemMeta(skullMeta);
    ItemUtils.createInventoryDisplay(p, skull, 1);

    ItemUtils.createInventoryDisplay(p, Material.MINECART, 1, (byte)0, "&aAttracties &3(Rechter Klik)", "&7&oTODO", 2); //TODO: MAKE LORE
    if(p.hasPermission("pretparkcore.controlrides")) {
        ItemUtils.createInventoryDisplay(p, Material.COMMAND_MINECART, 1, (byte) 0, "&aAttractie Besturing &3(Rechter Klik)", "&7&oTODO", 3); //TODO: MAKE LORE
    }
    ItemUtils.createInventoryDisplay(p, Material.CHEST, 1, (byte) 0, "&aSwag Menu &3(Rechter Klik)", "&7Upgrade je swag naar &lOVER 9000!", 9); //TODO: MAKE LORE

    p.getInventory().setHelmet(new ItemStack(Vars.helmet.get(p.getName())));
    p.getInventory().setChestplate(new ItemStack(Vars.chest.get(p.getName())));
    p.getInventory().setLeggings(new ItemStack(Vars.legs.get(p.getName())));
    p.getInventory().setBoots(new ItemStack(Vars.boots.get(p.getName())));
}
 
开发者ID:Cooltimmetje,项目名称:PretparkCore,代码行数:21,代码来源:InventoryManager.java

示例7: getSkull

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
/**
 * Gets the skull for this player UUID
 * @param playerUUID
 * @return Player skull item
 */
private ItemStack getSkull(UUID playerUUID) {
    String playerName = plugin.getPlayers().getName(playerUUID);
    if (DEBUG)
        plugin.getLogger().info("DEBUG: name of warp = " + playerName);
    ItemStack playerSkull = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
    if (playerName == null) {
        if (DEBUG)
            plugin.getLogger().warning("Warp for Player: UUID " + playerUUID.toString() + " is unknown on this server, skipping...");
        return null;
        //playerName = playerUUID.toString().substring(0, 10);
    }
    SkullMeta meta = (SkullMeta) playerSkull.getItemMeta();
    meta.setOwner(playerName);
    meta.setDisplayName(ChatColor.WHITE + playerName);
    playerSkull.setItemMeta(meta);
    return playerSkull;
}
 
开发者ID:tastybento,项目名称:acidisland,代码行数:23,代码来源:WarpPanel.java

示例8: commandUse

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public boolean commandUse(CommandSender sender, String[] args) {
    Variables var = Necessities.getVar();
    if (args.length == 0) {
        sender.sendMessage(var.getEr() + "Error: " + var.getErMsg() + "You must enter a player to get their head.");
        return true;
    }
    if (sender instanceof Player) {
        Player p = (Player) sender;
        ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
        SkullMeta meta = (SkullMeta) skull.getItemMeta();
        meta.setOwner(args[0]);
        skull.setItemMeta(meta);
        p.getInventory().addItem(skull);
        p.sendMessage(var.getMessages() + "You have been given 1 head of " + var.getObj() + args[0]);
    } else
        sender.sendMessage(var.getEr() + "Error: " + var.getErMsg() + "You do not have an inventory.");
    return true;
}
 
开发者ID:pupnewfster,项目名称:Necessities,代码行数:19,代码来源:CmdSkull.java

示例9: voteNo

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public void voteNo(Player player) {
	removePlayer(player);
	
	ItemStack head = new ItemStack(Material.SKULL_ITEM);
	head.setDurability((short)3);
	
	SkullMeta skull = (SkullMeta) head.getItemMeta();
	skull.setOwner(player.getName());
	head.setItemMeta(skull);
	
	ItemMeta im = head.getItemMeta();
	im.setDisplayName(ChatColor.DARK_RED + player.getName());
	ArrayList<String> lore = new ArrayList<String>();
	lore.add("Voting NO");
	im.setLore(lore);
	head.setItemMeta(im);
	
	getChest().setItem(getNextNoSlot(), head);
	player.openInventory(getChest());
}
 
开发者ID:Esaych,项目名称:DDCustomPlugin,代码行数:21,代码来源:StaffVotes.java

示例10: voteYes

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public void voteYes(Player player) {
	removePlayer(player);
	
	ItemStack head = new ItemStack(Material.SKULL_ITEM);
	head.setDurability((short)3);
	
	SkullMeta skull = (SkullMeta) head.getItemMeta();
	skull.setOwner(player.getName());
	head.setItemMeta(skull);
	
	ItemMeta im = head.getItemMeta();
	im.setDisplayName(ChatColor.GREEN + player.getName());
	ArrayList<String> lore = new ArrayList<String>();
	lore.add("Voting YES");
	im.setLore(lore);
	head.setItemMeta(im);
	
	getChest().setItem(getNextYesSlot(), head);
	player.openInventory(getChest());
}
 
开发者ID:Esaych,项目名称:DDCustomPlugin,代码行数:21,代码来源:StaffVotes.java

示例11: handlePlayer

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
public boolean handlePlayer(BytecraftPlayer player, String[] args)
{
    if(!player.getRank().canSpawnHeads()){
        player.sendMessage(getInvalidPermsMessage());
        return true;
    }
    
    
    if (args.length == 1) {
        ItemStack item = new ItemStack(Material.SKULL_ITEM, 1, (byte) 3);
        SkullMeta itemMeta = (SkullMeta) item.getItemMeta();
        itemMeta.setOwner(args[0]);
        itemMeta.setDisplayName(ChatColor.YELLOW + args[0] + "'s head");
        item.setItemMeta(itemMeta);
        PlayerInventory inventory = player.getInventory();
        inventory.addItem(item);
        player.sendMessage(ChatColor.YELLOW + "You received the head of "
                + args[0]);
    }
    else {
        player.sendMessage(ChatColor.RED + "Type /head <player>");
    }
    return true;
}
 
开发者ID:sabersamus,项目名称:Bytecraft,代码行数:25,代码来源:HeadCommand.java

示例12: handlePlayer

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
@Override
public boolean handlePlayer(TregminePlayer player, String args[])
{
    if (player.getRank().canGetPlayerHead()){
        if (args.length == 1) {
            ItemStack item = new ItemStack(Material.SKULL_ITEM, 1, (byte) 3);
            SkullMeta itemMeta = (SkullMeta) item.getItemMeta();
            itemMeta.setOwner(args[0]);
            itemMeta.setDisplayName(ChatColor.YELLOW + args[0] + "'s head");
            item.setItemMeta(itemMeta);
            PlayerInventory inventory = player.getInventory();
            inventory.addItem(item);
            player.sendMessage(ChatColor.YELLOW + "You received the head of " + args[0]);
        } else {
            player.sendMessage(ChatColor.RED + "Type /head <player>");
        }
    } else {
        player.sendMessage(ChatColor.RED + "Only admins can use this command!");
    }
    return true;
}
 
开发者ID:EmilHernvall,项目名称:tregmine,代码行数:22,代码来源:HeadCommand.java

示例13: turnSkelToNpc

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
private void turnSkelToNpc(Skeleton skel, String player) {
	ItemStack head = new ItemStack(Material.SKULL_ITEM);
	head.setDurability((short)3);
	SkullMeta meta = (SkullMeta) head.getItemMeta();
	meta.setOwner(player);
	head.setItemMeta(meta);
	head.setAmount(1);
	skel.getEquipment().setHelmet(head);
	skel.getEquipment().setHelmetDropChance(0);
	ItemStack chestplate = new ItemStack(Material.IRON_CHESTPLATE);
	chestplate.setAmount(1);
	skel.getEquipment().setChestplate(chestplate);
	skel.getEquipment().setChestplateDropChance(0);
	ItemStack leggings = new ItemStack(Material.IRON_LEGGINGS);
	leggings.setAmount(1);
	skel.getEquipment().setLeggings(leggings);
	skel.getEquipment().setLeggingsDropChance(0);
	ItemStack shoes = new ItemStack(Material.IRON_BOOTS);
	skel.getEquipment().setBoots(shoes);
	skel.getEquipment().setBootsDropChance(0);
	skel.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, Integer.MAX_VALUE, 30));
	skel.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, Integer.MAX_VALUE, 30));
	skel.setCustomName(player);
	skel.setCustomNameVisible(true);
}
 
开发者ID:xEssentials,项目名称:xEssentials-deprecated-bukkit,代码行数:26,代码来源:NpcReplacePlayerEvent.java

示例14: signRightClickhead

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
@EventHandler
public void signRightClickhead(PlayerInteractEvent s) {
	if(s.getAction() == Action.RIGHT_CLICK_BLOCK) {
		if(s.getClickedBlock().getState().getType() == Material.SIGN || s.getClickedBlock().getState().getType() == Material.SIGN_POST || s.getClickedBlock().getState().getType() == Material.WALL_SIGN) {
			//log.info("This is a sign...");
			Sign sign = (Sign) s.getClickedBlock().getState();
			if(sign.getLine(0).contains("[GetYourHead]")) {
				//log.info("Launching dispatch command....");
				ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short)3);
				SkullMeta skullmeta = (SkullMeta)skull.getItemMeta();
				skullmeta.setOwner(s.getPlayer().getName());
				skull.setItemMeta(skullmeta);
				skull.setAmount(1);
				if(s.getPlayer().getItemInHand().getType() == Material.AIR) {
					s.getPlayer().getInventory().setItemInHand(skull);
					sendMessage(s.getPlayer(), ChatColor.GOLD + "[GetYourHead] " + ChatColor.GREEN + "your head has been added in your hand!");	
				} else {
					sendMessage(s.getPlayer(), ChatColor.GOLD + "[GetYourHead] " + ChatColor.RED + "your hands need to be empty!");
				}
				s.setCancelled(true);
			}
		}
	}
}
 
开发者ID:xEssentials,项目名称:xEssentials-deprecated-bukkit,代码行数:25,代码来源:GetYourHeadSignEvent.java

示例15: onDeath

import org.bukkit.inventory.meta.SkullMeta; //导入方法依赖的package包/类
@Override
   public void onDeath(ZvPPlayer player, PlayerDeathEvent event) {
super.onDeath(player, event);

this.playerDrops.put(player, new ArrayList<ItemStack>(event.getDrops()));
event.getDrops().clear();

Entity entitiy = getArena().getWorld().spawnEntity(player.getLocation(), EntityType.ZOMBIE);
if (entitiy != null) {
    getArena().getDifficultyTool().customizeEntity(entitiy);
}

ItemStack playerSkull = new ItemStack(Material.SKULL_ITEM);
playerSkull.setDurability((short) 3);
SkullMeta meta = (SkullMeta) playerSkull.getItemMeta();
meta.setOwner(player.getName());
playerSkull.setItemMeta(meta);

Zombie z = (Zombie) entitiy;
z.setBaby(false);
z.getEquipment().setHelmet(playerSkull);
z.setMaxHealth(2 * 20);
getArena().updatePlayerBoards();
   }
 
开发者ID:AlexMl,项目名称:ZvP,代码行数:25,代码来源:DeathMatch.java


注:本文中的org.bukkit.inventory.meta.SkullMeta.setOwner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。