本文整理汇总了Java中org.bukkit.inventory.InventoryView.getType方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryView.getType方法的具体用法?Java InventoryView.getType怎么用?Java InventoryView.getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.inventory.InventoryView
的用法示例。
在下文中一共展示了InventoryView.getType方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: CraftContainer
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
public CraftContainer(InventoryView view, int id) {
this.view = view;
this.windowId = id;
// TODO: Do we need to check that it really is a CraftInventory?
net.minecraft.inventory.IInventory top = ((CraftInventory)view.getTopInventory()).getInventory();
net.minecraft.inventory.IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
cachedType = view.getType();
cachedTitle = view.getTitle();
cachedSize = getSize();
setupSlots(top, bottom);
}
示例2: checkCode
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
private void checkCode(Player player, String code) {
if (plugin.isInSession(player)) {
player.sendMessage(ChatColor.DARK_GREEN + "You're already loggedin");
return;
}
Account account = plugin.getOrLoadAccount(player);
if (!account.isRegistered()) {
player.sendMessage(ChatColor.DARK_RED + "You don't have key generated yet");
return;
}
String newIp = player.getAddress().getHostString();
if (plugin.getConfig().getBoolean("forceSampleIp") && !account.getIp().equals(newIp)) {
player.sendMessage(ChatColor.DARK_RED + "You don't have the same IP as last time");
return;
}
try {
if (TOTP.checkPassword(account.getSecretCode(), code)) {
InventoryView openInventory = player.getOpenInventory();
if (openInventory.getType() == InventoryType.PLAYER) {
openInventory.close();
}
player.sendMessage(ChatColor.DARK_GREEN + "Accepted. You can continue");
account.setIp(player.getAddress().getHostString());
plugin.saveAccount(player);
plugin.startSession(player);
} else {
player.sendMessage(ChatColor.DARK_RED + "Incorrect password");
}
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, null, ex);
}
}
示例3: isShulkerBox
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
private boolean isShulkerBox(InventoryView inv) {
try {
return inv.getType() == InventoryType.SHULKER_BOX;
} catch (NoSuchFieldError e) {
return false;
}
}
示例4: CraftContainer
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
public CraftContainer(InventoryView view, int id) {
this.view = view;
this.windowId = id;
// TODO: Do we need to check that it really is a CraftInventory?
IInventory top = ((CraftInventory)view.getTopInventory()).getInventory();
IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
cachedType = view.getType();
cachedTitle = view.getTitle();
cachedSize = getSize();
setupSlots(top, bottom);
}
示例5: isOpen
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
@Override
public boolean isOpen(PlotInventory inv) {
if (!inv.isOpen()) {
return false;
}
BukkitPlayer bp = ((BukkitPlayer) inv.player);
InventoryView opened = bp.player.getOpenInventory();
return (inv.isOpen() && opened.getType() == InventoryType.CRAFTING && opened.getTitle() == null);
}
示例6: getSlotType
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
public static SlotType getSlotType(InventoryView inventory, int slot) {
SlotType type = SlotType.CONTAINER;
if (inventory == null) return type; // Cauldron - modded inventories with no Bukkit wrapper
if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
switch(inventory.getType()) {
case FURNACE:
if (slot == 2) {
type = SlotType.RESULT;
} else if(slot == 1) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case BREWING:
if (slot == 3) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case ENCHANTING:
type = SlotType.CRAFTING;
break;
case WORKBENCH:
case CRAFTING:
if (slot == 0) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case MERCHANT:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case BEACON:
type = SlotType.CRAFTING;
break;
case ANVIL:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
default:
// Nothing to do, it's a CONTAINER slot
}
} else {
if (slot == -999) {
type = SlotType.OUTSIDE;
} else if (inventory.getType() == InventoryType.CRAFTING) {
if (slot < 9) {
type = SlotType.ARMOR;
} else if (slot > 35) {
type = SlotType.QUICKBAR;
}
} else if (slot >= (inventory.countSlots() - 9)) {
type = SlotType.QUICKBAR;
}
}
return type;
}
示例7: getSlotType
import org.bukkit.inventory.InventoryView; //导入方法依赖的package包/类
public static SlotType getSlotType(InventoryView inventory, int slot) {
SlotType type = SlotType.CONTAINER;
if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
switch(inventory.getType()) {
case FURNACE:
if (slot == 2) {
type = SlotType.RESULT;
} else if(slot == 1) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case BREWING:
if (slot == 3) {
type = SlotType.FUEL;
} else {
type = SlotType.CRAFTING;
}
break;
case ENCHANTING:
type = SlotType.CRAFTING;
break;
case WORKBENCH:
case CRAFTING:
if (slot == 0) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case MERCHANT:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
case BEACON:
type = SlotType.CRAFTING;
break;
case ANVIL:
if (slot == 2) {
type = SlotType.RESULT;
} else {
type = SlotType.CRAFTING;
}
break;
default:
// Nothing to do, it's a CONTAINER slot
}
} else {
if (slot == -999) {
type = SlotType.OUTSIDE;
} else if (inventory.getType() == InventoryType.CRAFTING) {
if (slot < 9) {
type = SlotType.ARMOR;
} else if (slot > 35) {
type = SlotType.QUICKBAR;
}
} else if (slot >= (inventory.countSlots() - 9)) {
type = SlotType.QUICKBAR;
}
}
return type;
}