本文整理汇总了Java中org.bukkit.event.server.ServerListPingEvent.setMaxPlayers方法的典型用法代码示例。如果您正苦于以下问题:Java ServerListPingEvent.setMaxPlayers方法的具体用法?Java ServerListPingEvent.setMaxPlayers怎么用?Java ServerListPingEvent.setMaxPlayers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.server.ServerListPingEvent
的用法示例。
在下文中一共展示了ServerListPingEvent.setMaxPlayers方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onServerListPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onServerListPing(final ServerListPingEvent event){
String debugmsg = "Get ping from " + event.getAddress().getHostAddress() + "!";
final String motd = plugin.formatting(chooseMsg());
if (motd != null) {
event.setMotd(motd);
debugmsg += " Motd: '" + motd + "'";
}
if (plugin.getConfigs().getUseFakeMaxPlayers()){
event.setMaxPlayers(plugin.getConfigs().getFakeMaxPlayers());
debugmsg += " FakeMaxPlayers: '" + plugin.getConfigs().getFakeMaxPlayers() + "'";
}
plugin.debug(debugmsg);
}
示例2: onPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler
public void onPing(ServerListPingEvent e) {
String first = " " + NationZ.title + ChatColor.DARK_GRAY + " - " + ChatColor.GRAY + "A unique Real-Time Clan-MMORPG";
String second = ChatColor.DARK_GRAY + " » " + ChatColor.RED + "Next Season: " + ChatColor.YELLOW + FC.getMainCfg().getString("season.next");
e.setMotd(first + "\n" + second);
e.setMaxPlayers(2400);
}
示例3: onPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler
public void onPing(ServerListPingEvent e){
if(KSlots.enableSlotChange){
if(KSlots.enablePlusChange){
if(KSlots.enableNormalChange){
KSlots.enableNormalChange = false;
KSlots.enablePlusChange = true;
KSlots.pl.getConfig().set("normalNumChange.enable", false);
KSlots.pl.getConfig().set("plusChange.enable", true);
KSlots.pl.saveConfig();
}
if(e.getNumPlayers() < KSlots.numUntilChange){
e.setMaxPlayers(KSlots.numUntilChange);
}
else{
e.setMaxPlayers(e.getNumPlayers() + KSlots.numToAdd);
}
}
if(KSlots.enableNormalChange){
if(KSlots.enablePlusChange){
KSlots.enableNormalChange = true;
KSlots.enablePlusChange = false;
KSlots.pl.getConfig().set("normalNumChange.enable", true);
KSlots.pl.getConfig().set("plusChange.enable", false);
KSlots.pl.saveConfig();
}
e.setMaxPlayers(KSlots.normalNumSlots);
}
}
if(KSlots.enableMotdChange){
Random r = new Random();
int id = r.nextInt(KSlots.customMotds.size());
String motd1 = KSlots.customMotds.get(id);
String motd2 = ChatColor.translateAlternateColorCodes('&', motd1);
String motd3 = ChatColor.translateAlternateColorCodes('$', motd2);
e.setMotd(motd3);
}
}
示例4: onServerListPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler
public void onServerListPing(ServerListPingEvent event) {
event.setMaxPlayers(1);
Iterator<Player> players = event.iterator();
Player player;
while(players.hasNext()) {
player = players.next();
if(plugin.activePlayer == null || !plugin.activePlayer.player.getUniqueId().equals(player.getUniqueId())) {
players.remove();
}
}
if(plugin.activePlayer != null) {
long waitleft = (plugin.activePlayer.timeleft - (new Date().getTime()/1000 - plugin.activePlayer.joinedAt)) * 1000;
Date date = new Date(waitleft);
String timestring = minutesWait.format(date);
event.setMotd("A player is currently playing. Please wait " + timestring + " more minutes.");
event.setServerIcon(iconFull);
}
else {
event.setMotd("Nobody is playing. You can join the server.");
event.setServerIcon(iconEmpty);
}
}
示例5: onServerPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler
public void onServerPing( ServerListPingEvent e ) {
e.setMaxPlayers( 2 );
e.setMotd( WitchHunter.getCurrentGameState().getMotd() );
}
示例6: onServerListPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
/**
* Triggered when a client retrieves server infos for the server list.
* @param e
*/
@EventHandler
public void onServerListPing(ServerListPingEvent e)
{
e.setMaxPlayers(plugin.getMaxPlayers());
}
示例7: onServerListPing
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler
public void onServerListPing(final ServerListPingEvent event) {
if (bukkit.getCore() == null) return; // Too early, we haven't finished initializing yet
StatusResponse response = bukkit.getCore().createRequest(event.getAddress()).createResponse(
bukkit.getCore().getStatus(), new ResponseFetcher() {
@Override
public Integer getOnlinePlayers() {
return event.getNumPlayers();
}
@Override
public Integer getMaxPlayers() {
return event.getMaxPlayers();
}
@Override
public int getProtocolVersion() {
return -1;
}
});
// Description
String message = response.getDescription();
if (message != null)
event.setMotd(message);
// Max players
Integer max = response.getMaxPlayers();
if (max != null)
event.setMaxPlayers(max);
// Favicon
FaviconSource favicon = response.getFavicon();
if (favicon != null) {
CachedServerIcon icon = bukkit.getFavicon(favicon);
if (icon != null)
try {
event.setServerIcon(icon);
} catch (UnsupportedOperationException ignored) {}
}
}
示例8: serverMotd
import org.bukkit.event.server.ServerListPingEvent; //导入方法依赖的package包/类
@EventHandler (priority = EventPriority.NORMAL)
public void serverMotd(final ServerListPingEvent evt) {
evt.setMotd(ChatColor.translateAlternateColorCodes('&', this.plugin.getConfig().getString("motd")));
// max players is 69
evt.setMaxPlayers(maxPlayer);
}