本文整理汇总了Java中org.bukkit.event.player.PlayerSwapHandItemsEvent.setCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerSwapHandItemsEvent.setCancelled方法的具体用法?Java PlayerSwapHandItemsEvent.setCancelled怎么用?Java PlayerSwapHandItemsEvent.setCancelled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.player.PlayerSwapHandItemsEvent
的用法示例。
在下文中一共展示了PlayerSwapHandItemsEvent.setCancelled方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerSwapHandItems
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
event.setCancelled(true);
try {
PlayerDataRPG pd = plugin.getPD(event.getPlayer());
if (pd != null && pd.isValid()) {
if (pd.trinket != null) {
if (System.currentTimeMillis() > pd.nextTrinketCast) {
pd.sendMessage(ChatColor.GRAY + ">> " + ChatColor.GREEN + "You cast your Trinket Spell, " + ChatColor.YELLOW + pd.trinket.spell.getName() + ChatColor.GREEN + ".");
RParticles.showWithOffsetPositiveY(ParticleEffect.VILLAGER_HAPPY, event.getPlayer().getLocation().add(0, 1, 0), 1.0, 10);
pd.trinket.spell.cast(event.getPlayer(), pd);
pd.nextTrinketCast = System.currentTimeMillis() + pd.trinket.spell.getCooldown() * 1000;
} else {
double diff = ((double) pd.nextTrinketCast - System.currentTimeMillis()) / 1000.0;
pd.sendMessage(ChatColor.RED + "You cannot use your Trinket Spell for another " + String.format("%.1f", diff) + " seconds!");
}
} else {
pd.sendMessage(ChatColor.RED + "You do not have a Trinket equipped! Use " + ChatColor.YELLOW + "/trinket" + ChatColor.RED + " to equip one!");
}
}
} catch (Exception e) {
e.printStackTrace();
}
event.setCancelled(true);
}
示例2: onPlayerSwapHandItems
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
Player player = event.getPlayer();
Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player);
if (game == null) {
return;
}
if (game.getState() == GameState.WAITING
|| (game.getCycle() instanceof BungeeGameCycle && game.getCycle().isEndGameRunning()
&& BedwarsRel.getInstance().getBooleanConfig("bungeecord.endgame-in-lobby", true))) {
event.setCancelled(true);
return;
}
}
示例3: onHandSwap
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onHandSwap(PlayerSwapHandItemsEvent event) {
Player player = event.getPlayer();
Slot offHandSlot = SlotManager.instance().getShieldSlot();
Slot mainHandSlot = SlotManager.instance().getSlot(player.getInventory().getHeldItemSlot(), InventoryType.SlotType.QUICKBAR);
ItemStack newOffHandItem = event.getOffHandItem();
ItemStack newMainHandItem = event.getMainHandItem();
if (offHandSlot == null && mainHandSlot == null) {
return;
}
if (offHandSlot != null) {
if (!ItemUtils.isEmpty(newOffHandItem)
&& !InventoryManager.validateUpdate(player, ActionType.SET, offHandSlot, newOffHandItem)) {
event.setCancelled(true);
return;
}
}
if (mainHandSlot != null) {
if (!ItemUtils.isEmpty(newOffHandItem) && mainHandSlot.isCup(newOffHandItem)) {
event.setCancelled(true);
return;
}
if (!InventoryManager.validateUpdate(player, ActionType.SET, mainHandSlot, newMainHandItem)) {
event.setCancelled(true);
}
}
}
示例4: onItemSwap
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onItemSwap(PlayerSwapHandItemsEvent event){
ItemStack main = event.getMainHandItem();
ItemStack off = event.getOffHandItem();
Account account = new Account(event.getPlayer());
ca.damocles.accountsystem.Character character = account.getLoadedCharacter();
if(main.equals(soulApple(character))){
event.setCancelled(true);
}
if(off.equals(soulApple(character))){
event.setCancelled(true);
}
return;
}
示例5: onPlayerSwapItems
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerSwapItems(PlayerSwapHandItemsEvent event) {
if (this.carryingPet.contains(event.getPlayer())) {
event.setCancelled(true);
}
}
示例6: onSecondHandItemSwap
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onSecondHandItemSwap(PlayerSwapHandItemsEvent event)
{
event.setCancelled(true);
}
示例7: onSwapHandItems
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler (priority = EventPriority.HIGHEST)
public void onSwapHandItems(PlayerSwapHandItemsEvent e) {
if(isEnabled(e.getPlayer().getWorld()) && shouldWeCancel(e.getOffHandItem())){
e.setCancelled(true);
}
}
示例8: onDrop
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void onDrop(PlayerSwapHandItemsEvent e) {
if (CustomBookOverlay.opening.contains(e.getPlayer().getUniqueId())) e.setCancelled(true);
}
示例9: shieldProtection
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler
public void shieldProtection(PlayerSwapHandItemsEvent event){
event.setCancelled(true);
}
示例10: onPlayerSwapHandItems
import org.bukkit.event.player.PlayerSwapHandItemsEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if (listenerService.shouldCancelEvent(event)) {
event.setCancelled(true);
}
}