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Java PlayerMoveEvent.setTo方法代码示例

本文整理汇总了Java中org.bukkit.event.player.PlayerMoveEvent.setTo方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerMoveEvent.setTo方法的具体用法?Java PlayerMoveEvent.setTo怎么用?Java PlayerMoveEvent.setTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.event.player.PlayerMoveEvent的用法示例。


在下文中一共展示了PlayerMoveEvent.setTo方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onPlayerMove(final PlayerMoveEvent event) {
    final Location from = event.getFrom();
    final Location to = event.getTo();
    if (from.getBlockX() == to.getBlockX() && from.getBlockZ() == to.getBlockZ()) {
        return;
    }
    if (!isWithinBorder(to) && isWithinBorder(from)) {
        final Player player = event.getPlayer();
        player.sendMessage(ChatColor.RED + "You cannot go past the border.");
        event.setTo(from);
        final Entity vehicle = player.getVehicle();
        if (vehicle != null) {
            vehicle.eject();
            vehicle.teleport(from);
            vehicle.setPassenger((Entity)player);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:20,代码来源:BorderListener.java

示例2: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
    if(!event.getTo().getWorld().getName().equalsIgnoreCase(event.getFrom().getWorld().getName())) return;
    if(event.getTo().getWorld().getName().equalsIgnoreCase("world")) return;
    ArcadiaAPI api = Arcadia.getPlugin(Arcadia.class).getAPI();
    if(!api.getGameManager().isAlive(event.getPlayer())) {
        double yLevel = Utils.parseLocation((String) api.getGameManager().getCurrentGame()
            .getGameMap().fetchSetting("spectatorLocation")).getY();
        double yDif = Math.abs(event.getTo().getY() - yLevel);
        Location newLocation = event.getTo();
        newLocation.setY(yLevel);
        if(yDif >= 0.5) event.setTo(newLocation);
    }
    if(api.getMapRegistry().getMapBounds() != null) {
        if(!api.getMapRegistry().getMapBounds().contains(event.getTo())) {
            if(api.getGameManager().isAlive(event.getPlayer())
                    && api.getGameManager().getCurrentGame().killOnMapExit) {
                api.getGameManager().setAlive(event.getPlayer(), false);
            } else {
                event.setTo(event.getFrom());
            }
        }
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:25,代码来源:SpectatorListener.java

示例3: onPlayerMoveEvent

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMoveEvent(PlayerMoveEvent e) {
	for (Entity en : e.getPlayer().getWorld().getEntities()) {
		if (en.getCustomName() != null && en.getCustomName().equals(getName()) && en.getLocation().distance(e.getTo()) <= 1) {
			Location l = en.getLocation();
			//e.getPlayer().sendMessage(getPlayerDirection(e.getPlayer()));
			if (getPlayerDirection(e.getPlayer()).equals("north")) {
				l.add(-1.2, 0, 0);	
			}
			else if (getPlayerDirection(e.getPlayer()).equals("south")) {
				l.add(1.2, 0, 0);	
			}
			else if (getPlayerDirection(e.getPlayer()).equals("east")) {
				l.add(0, 0, -1.2);	
			}
			else if (getPlayerDirection(e.getPlayer()).equals("west")) {
				l.add(0, 0, 1.2);	
			}
			else {
				l = e.getPlayer().getLocation();
			}
			l.setDirection(e.getPlayer().getLocation().getDirection());
			e.setTo(l);
		}
	}
}
 
开发者ID:GigaGamma,项目名称:SuperiorCraft,代码行数:27,代码来源:GhostBlock.java

示例4: resetPosition

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
/**
 * Modify the to location of the given event to prevent the movement and
 * move the player so they are standing on the center of the block at the
 * from location.
 */
private static void resetPosition(final PlayerMoveEvent event) {
    Location newLoc;
    double yValue = event.getFrom().getY();

    if(yValue <= 0 || event instanceof PlayerTeleportEvent) {
        newLoc = event.getFrom();
    } else {
        newLoc = BlockUtils.center(event.getFrom()).subtract(new Vector(0, 0.5, 0));
        if(newLoc.getBlock() != null) {
            switch(newLoc.getBlock().getType()) {
            case STEP:
            case WOOD_STEP:
                newLoc.add(new Vector(0, 0.5, 0));
                break;
            default: break;
            }
        }
    }

    newLoc.setPitch(event.getTo().getPitch());
    newLoc.setYaw(event.getTo().getYaw());
    event.setCancelled(false);
    event.setTo(newLoc);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:30,代码来源:PlayerMovementListener.java

示例5: onPlayerMoveWhenNotLoaded

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOW)
public void onPlayerMoveWhenNotLoaded(PlayerMoveEvent event) {
    Player player = event.getPlayer();

    if (!InventoryManager.isAllowedWorld(player.getWorld()) || InventoryManager.playerIsLoaded(player)) {
        return;
    }

    if (PlayerLoader.isPreparedPlayer(player)) {
        PlayerLoader.removePlayer(player);
        player.kickPlayer(RPGInventory.getLanguage().getMessage("error.rp.denied"));
        event.setCancelled(true);
    } else {
        Location toLocation = event.getTo();
        Location newLocation = event.getFrom().clone();
        //noinspection deprecation
        if (!player.isOnGround()) {
            newLocation.setY(toLocation.getY());
        }

        newLocation.setPitch(toLocation.getPitch());
        newLocation.setYaw(toLocation.getYaw());
        event.setTo(newLocation);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:26,代码来源:PlayerListener.java

示例6: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
    if(this.getAPI().getGameManager().isAlive(event.getPlayer())) {
        if(this.getSidebar().getSidebar().getScore(event.getPlayer().getName()).getScore() >= -1) {
            this.endGame();
        }
        if(!this.redLight) return;
        if(event.getTo().distance(this.startPosition) <= 3) return;
        if(event.getFrom().distance(event.getTo()) > 0.1D) {
            event.setTo(this.startPosition);
        }
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:14,代码来源:RedLightGreenLightGame.java

示例7: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
    if(this.getAPI().getGameManager().isAlive(event.getPlayer())) {
        if(this.getSidebar().getSidebar().getScore(event.getPlayer().getName()).getScore() >= -1) {
            this.endGame();
        }
        if(event.getTo().getY() <= Integer.valueOf((String) this.getGameMap().fetchSetting("floorLevel"))) {
            event.setTo(startPosition);
        }
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:12,代码来源:RainbowJumpGame.java

示例8: onPlayerMoveEvent

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMoveEvent(PlayerMoveEvent e) {
	for (Entity en : e.getPlayer().getWorld().getEntities()) {
		if (en.getCustomName() != null && en.getCustomName().equals(getName()) && en.getLocation().distance(e.getTo()) <= 1.5 && en.getLocation().getY() < e.getTo().getY()) {
			if (e.getTo().getY() - en.getLocation().getY() >= 1.2) {
				if (getElevatorUp(en, e.getPlayer()) != null) {e.setTo(getElevatorUp(en, e.getPlayer()).getLocation().add(0, 1, 0));}
			}
		}
	}
}
 
开发者ID:GigaGamma,项目名称:SuperiorCraft,代码行数:11,代码来源:Elevator.java

示例9: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerMove(final PlayerMoveEvent event) {
    if(freeze.isFrozen(event.getPlayer())) {
        Location old = event.getFrom();
        old.setPitch(event.getTo().getPitch());
        old.setYaw(event.getTo().getYaw());
        event.setTo(old);
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:10,代码来源:FreezeListener.java

示例10: handleMovementHigh

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
private final void handleMovementHigh(final PlayerMoveEvent event) {
    Player player = event.getPlayer();
    EntityLocation originalFrom = event.getEntityFrom();
    EntityLocation originalTo = event.getEntityTo();

    EntityLocation oldTo = this.lastToLocation.get(player);
    if(oldTo != null && !oldTo.equals(originalFrom)) {
        // If this movement does not start where the last known movement ended,
        // we have to make up the missing movement. We do that by (potentially) firing
        // two coarse events for this one event, a "fake" one for the missing movement
        // and a "real" one for the current movement.

        // First, modify this event to look like the missing event, and fire
        // a coarse event that wraps it.
        event.setFrom(oldTo);
        event.setTo(originalFrom);
        this.updateLastToLocation(event);
        if(this.callCoarsePlayerMove(event)) {
            // If the fake coarse event was cancelled, we don't need to fire
            // the real one, so just return. Note that the wrapped event won't
            // actually be cancelled, rather its to location will be modified
            // to return the player to the oldTo location. Also note that if
            // the original event was already cancelled before the coarse event
            // fired, then we will never get here, and both the fake and real
            // events will go through.
            this.updateLastToLocation(event);
            return;
        }

        // Restore the event to its real state
        event.setFrom(originalFrom);
        event.setTo(originalTo);
    }

    this.updateLastToLocation(event);
    if(this.callCoarsePlayerMove(event)) {
        this.updateLastToLocation(event);
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:40,代码来源:PlayerMovementListener.java

示例11: onPlayerMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent evt) {
    if (!isPlaying(evt.getPlayer()))
        return;
    double maxY = MetadataManager.getValue(evt.getPlayer(), "pkMaxY", 0);
    if (evt.getTo().clone().subtract(0, .1, 0).getBlock().getType() != Material.AIR) { // If on ground.
        MetadataManager.setMetadata(evt.getPlayer(), "pkMaxY", evt.getPlayer().getLocation().getY()); // Update accepted Y levels.
    } else if (evt.getTo().getY() <= maxY - 3) { // If they've fallen off
        Location checkpoint = checkpoints.get(MetadataManager.getValue(evt.getPlayer(), "pkCheckpoint", 0));
        MetadataManager.setMetadata(evt.getPlayer(), "pkMaxY", checkpoint.getY()); // Update accepted Y levels.
        evt.setTo(checkpoint); // Teleport them to checkpoint
    }
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:14,代码来源:ParkourGame.java

示例12: onMove

import org.bukkit.event.player.PlayerMoveEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onMove(PlayerMoveEvent evt) {
    if (!evt.getPlayer().equals(currentPainter))
        return;

    if (System.currentTimeMillis() <= penTime)
        placeInk();

    if (evt.getTo().distance(evt.getFrom()) != 0)
        evt.setTo(evt.getFrom()); // Don't allow moving off the plate.
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:12,代码来源:Pictionary.java


注:本文中的org.bukkit.event.player.PlayerMoveEvent.setTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。