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Java PlayerItemHeldEvent.getNewSlot方法代码示例

本文整理汇总了Java中org.bukkit.event.player.PlayerItemHeldEvent.getNewSlot方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerItemHeldEvent.getNewSlot方法的具体用法?Java PlayerItemHeldEvent.getNewSlot怎么用?Java PlayerItemHeldEvent.getNewSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.event.player.PlayerItemHeldEvent的用法示例。


在下文中一共展示了PlayerItemHeldEvent.getNewSlot方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onQuickSlotHeld

import org.bukkit.event.player.PlayerItemHeldEvent; //导入方法依赖的package包/类
@EventHandler
public void onQuickSlotHeld(PlayerItemHeldEvent event) {
    Player player = event.getPlayer();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    int slotId = event.getNewSlot();
    Slot slot = InventoryManager.getQuickSlot(slotId);
    if (slot != null && slot.isCup(player.getInventory().getItem(slotId))) {
        event.setCancelled(true);
        InventoryUtils.heldFreeSlot(player, slotId,
                (event.getPreviousSlot() + 1) % 9 == slotId ? InventoryUtils.SearchType.NEXT : InventoryUtils.SearchType.PREV);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:17,代码来源:InventoryListener.java

示例2: onItemHeld

import org.bukkit.event.player.PlayerItemHeldEvent; //导入方法依赖的package包/类
@Override
public void onItemHeld(PlayerItemHeldEvent event) {
    int delta = event.getNewSlot() - event.getPreviousSlot();
    if (delta == 0) {
        return;
    } else if (delta >= 6) {
        delta -= 9;
    } else if (delta <= -6) {
        delta += 9;
    }
    delta = (delta > 0) ? 1 : -1;
    int o = getMode().ordinal() + delta;
    if (o < 0) {
        o = Mode.values().length - 1;
    } else if (o >= Mode.values().length) {
        o = 0;
    }
    setMode(Mode.values()[o]);
    event.getPlayer().setItemInHand(toItemStack());
}
 
开发者ID:desht,项目名称:sensibletoolbox,代码行数:21,代码来源:MultiBuilder.java

示例3: onHeld

import org.bukkit.event.player.PlayerItemHeldEvent; //导入方法依赖的package包/类
@EventHandler
public void onHeld(PlayerItemHeldEvent e) {
    if (e.isCancelled()) {
        return;
    }
    if (!Utils.isInArena(e.getPlayer())) {
        return;
    }
    if (e.getNewSlot() == 0) {
        return;
    }
    if (e.getNewSlot() >= 2 && e.getNewSlot() <= 4) {
        int slot = e.getNewSlot();
        Player p = e.getPlayer();
        PlayerInventory inv = p.getInventory();
        ItemStack item = inv.getItem(slot).clone();
        item.setAmount(1);
        if (SkillManager.getInstance().isSkillSelector(item)) {
            Skill skill = SkillManager.getInstance().getSkillBySelector(item);
            if(skill.getSkillType().equals(SkillType.ITEM)){
                inv.setItem(0, skill.getShow());
            }
            else{
                Class<?> skillClazz=skill.getClass();
                try {
                    Method method =skillClazz.getMethod("doUpgrade",Player.class);
                    if(method!=null){
                        method.invoke(SkillManager.getInstance().getSkillByName(skill.getName()),p);
                    }
                } catch (Exception e1) {
                    e1.printStackTrace();
                }
            }
            inv.setItem(2, ItemManager.getForbidden(3));
            inv.setItem(3, ItemManager.getForbidden(4));
            inv.setItem(4, ItemManager.getForbidden(5));
        }
    }
    e.setCancelled(true);
}
 
开发者ID:Soldier233,项目名称:ArchersBattle,代码行数:41,代码来源:InventoryListener.java

示例4: onPlayerItemHoldEvent

import org.bukkit.event.player.PlayerItemHeldEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) {
    final Player bukkitPlayer = event.getPlayer();
    if (bukkitPlayer.isSneaking()) {
        return;
    }
    FawePlayer<Object> fp = FawePlayer.wrap(bukkitPlayer);
    com.sk89q.worldedit.entity.Player player = fp.getPlayer();
    LocalSession session = fp.getSession();
    Tool tool = session.getTool(player);
    if (tool instanceof ScrollTool) {
        final int slot = event.getNewSlot();
        final int oldSlot = event.getPreviousSlot();
        final int ri;
        if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) {
            ri = 1;
        } else {
            ri = -1;
        }
        ScrollTool scrollable = (ScrollTool) tool;
        if (scrollable.increment(player, ri)) {
            if (Settings.IMP.EXPERIMENTAL.PERSISTENT_BRUSHES) {
                bukkitPlayer.getInventory().setHeldItemSlot(oldSlot);
            } else {
                final PlayerInventory inv = bukkitPlayer.getInventory();
                final ItemStack item = inv.getItem(slot);
                final ItemStack newItem = inv.getItem(oldSlot);
                inv.setItem(slot, newItem);
                inv.setItem(oldSlot, item);
                bukkitPlayer.updateInventory();
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:35,代码来源:BrushListener.java


注:本文中的org.bukkit.event.player.PlayerItemHeldEvent.getNewSlot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。