本文整理汇总了Java中org.bukkit.event.inventory.InventoryOpenEvent.getInventory方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryOpenEvent.getInventory方法的具体用法?Java InventoryOpenEvent.getInventory怎么用?Java InventoryOpenEvent.getInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.inventory.InventoryOpenEvent
的用法示例。
在下文中一共展示了InventoryOpenEvent.getInventory方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onInventoryOpen(InventoryOpenEvent event) {
Inventory inventory = event.getInventory();
HumanEntity player = event.getPlayer();
if (!InventoryManager.playerIsLoaded(player)) {
return;
}
if (InventoryAPI.isRPGInventory(inventory)) {
PlayerWrapper playerWrapper = (PlayerWrapper) inventory.getHolder();
InventoryManager.syncQuickSlots(playerWrapper);
InventoryManager.syncInfoSlots(playerWrapper);
InventoryManager.syncShieldSlot(playerWrapper);
InventoryManager.syncArmor(playerWrapper);
}
}
示例2: checkWorth
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void checkWorth(InventoryOpenEvent event) {
// Do nothing if a player did not open the inventory or if chest events
// are disabled.
if (!(event.getPlayer() instanceof Player) || plugin.getSettings().isDisableChestEvents()) {
return;
}
Inventory inventory = event.getInventory();
// Set all default worth values for this chest.
if (inventory.getHolder() instanceof DoubleChest) {
DoubleChest chest = (DoubleChest) inventory.getHolder();
checkWorth((Chest) chest.getLeftSide());
checkWorth((Chest) chest.getRightSide());
}
if (inventory.getHolder() instanceof Chest) {
checkWorth((Chest) inventory.getHolder());
}
}
示例3: onInventoryOpenEvent
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onInventoryOpenEvent(InventoryOpenEvent event) {
if (event.getInventory() instanceof DoubleChestInventory) {
DoubleChestInventory doubleInv = (DoubleChestInventory)event.getInventory();
Chest leftChest = (Chest)doubleInv.getHolder().getLeftSide();
/*Generate a new player 'switch' event for the left and right chests. */
PlayerInteractEvent interactLeft = new PlayerInteractEvent((Player)event.getPlayer(), Action.RIGHT_CLICK_BLOCK, null, leftChest.getBlock(), null);
BlockListener.OnPlayerSwitchEvent(interactLeft);
if (interactLeft.isCancelled()) {
event.setCancelled(true);
return;
}
Chest rightChest = (Chest)doubleInv.getHolder().getRightSide();
PlayerInteractEvent interactRight = new PlayerInteractEvent((Player)event.getPlayer(), Action.RIGHT_CLICK_BLOCK, null, rightChest.getBlock(), null);
BlockListener.OnPlayerSwitchEvent(interactRight);
if (interactRight.isCancelled()) {
event.setCancelled(true);
return;
}
}
}
示例4: onInventoryOpening
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
/**
* Controls chest ownership for carts.
*
* @param e The {@link InventoryMoveItemEvent} associated with the chest.
*/
@EventHandler
public void onInventoryOpening(InventoryOpenEvent e) {
Inventory inv = e.getInventory();
if (e.getPlayer() instanceof Player) {
Player p = (Player) e.getPlayer();
if (inv.getHolder() instanceof Minecart) {
Minecart cart = (Minecart) inv.getHolder();
MinecartMember<?> toCheck = MinecartMemberStore.getAt(cart.getLocation());
if (toCheck != null && !toCheck.isDerailed()) {
CartProperties cp = toCheck.getProperties();
if (!cp.getOwners().contains(p.getName().toLowerCase())) {
p.sendMessage(ChatColor.RED + "You do not own this chest!");
e.setCancelled(true);
}
}
}
}
}
示例5: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryOpen(final InventoryOpenEvent event) {
final Inventory inventory = event.getInventory();
final InventoryHolder holder = inventory.getHolder();
if (holder instanceof Chest || holder instanceof DoubleChest) {
final BlockState chest = (BlockState)(holder instanceof Chest ? holder : ((DoubleChest)holder).getLeftSide());
final Block block = chest.getBlock();
final NLocation loc = new NLocation(block.getLocation());
final List<Sign> signs = SignUtil.getSignsForChest(block);
for (final Sign sign : signs) {
if (sign.getLine(0).equals(ITEMNETWORK_EMITTER)) {
this.feature.lock(loc);
}
}
}
}
示例6: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryOpen(final InventoryOpenEvent e) {
if (e.getView() instanceof LocaleInventory)
return;
if (e.getInventory().getType() != InventoryType.CHEST || !useLocaleInv) {
Inventory in = e.getInventory();
Iterator<ItemStack> it = in.iterator();
String locale = Locale.getPlayerLocale((Player) e.getPlayer());
try {
while (it.hasNext()) {
ItemStack item = it.next();
if (ItemManager.toRPGItem(item) != null)
RPGItem.updateItem(item, locale);
}
} catch (ArrayIndexOutOfBoundsException ex) {
// Fix for the bug with anvils in craftbukkit
}
} else if (useLocaleInv) {
LocaleInventory localeInv = new LocaleInventory((Player) e.getPlayer(), e.getView());
e.setCancelled(true);
e.getPlayer().openInventory(localeInv);
localeInventories.add(localeInv);
}
}
示例7: onInventoryOpening
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
/**
* This will facilitate the need to update the {@link TrainFactory#ownerStorage} list, because if the inventory changes, the instance changes.
*
* @param e The {@link InventoryMoveItemEvent} associated with the chest.
*/
@EventHandler
public void onInventoryOpening(InventoryOpenEvent e) {
Inventory inv = e.getInventory();
if(e.getPlayer() instanceof Player) {
Player p = (Player) e.getPlayer();
if(inv.getHolder() instanceof Minecart) {
Minecart cart = (Minecart) inv.getHolder();
MinecartMember<?> toCheck = MinecartMemberStore.getAt(cart.getLocation());
if(toCheck != null) {
CartProperties cp = toCheck.getProperties();
if(!cp.getOwners().contains(p.getName().toLowerCase())) {
p.sendMessage(ChatColor.RED + "You do not own this chest!");
e.setCancelled(true);
}
}
}
}
}
示例8: onChestClick
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
/**
* This will be used to facilitate the permissions of chest minecarts.
*
* @param event The {@link InventoryOpenEvent} associated with the chest.
*/
public void onChestClick(InventoryOpenEvent event) {
event.setCancelled(true);
Player p = (Player) event.getPlayer();
Inventory i = event.getInventory();
if(TrainFactory.ownerStorage.containsKey(p)) {
for(MinecartMemberChest chest : TrainFactory.getInventoryList(p)) {
if(chest.getEntity().getInventory() == i) {
event.setCancelled(false);
break;
}
}
}
}
示例9: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryOpen(InventoryOpenEvent e)
{
if(!(e.getPlayer() instanceof Player))
return;
Inventory inv = e.getInventory();
InventoryHolder holder = inv.getHolder();
if(holder != null && holder instanceof Menu)
{
Menu menu = (Menu) holder;
menu.viewers.add((Player) e.getPlayer());
openMenus.add(menu);
}
}
示例10: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryOpen(InventoryOpenEvent event) {
final MatchPlayer opener = playerFinder.getParticipant(event.getActor());
if(opener == null) return;
final Inventory inventory = event.getInventory();
final Predicate<Filter> passesFilter = passesFilter(inventory.getHolder());
if(passesFilter == null) return;
logger.fine(() -> opener.getName() + " opened a " + inventory.getHolder().getClass().getSimpleName());
// Find all Fillers that apply to the holder of the opened inventory
final List<Filler> fillers = this.fillers.stream()
.filter(filler -> passesFilter.test(filler.filter()))
.collect(Collectors.toImmutableList());
if(fillers.isEmpty()) return;
logger.fine(() -> "Found fillers " + fillers.stream()
.map(Filler::identify)
.collect(java.util.stream.Collectors.joining(", ")));
// Find all Caches that the opened inventory is part of
final List<Fillable> fillables = new ArrayList<>();
for(Cache cache : caches) {
if(passesFilter.test(cache.region()) && passesFilter.test(cache.filter())) {
fillables.add(new FillableCache(cache));
}
}
// If the inventory is not in any Cache, just fill it directly
if(fillables.isEmpty()) {
fillables.add(new FillableInventory(inventory));
}
fillables.forEach(fillable -> fillable.fill(opener, fillers));
}
示例11: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryOpen(InventoryOpenEvent event)
{
Inventory inv = event.getInventory();
String name = ChatColor.stripColor(inv.getName());
if(name.startsWith("BREAKPOINT"))
return;
if(inv.getType() != InventoryType.PLAYER && !event.getPlayer().hasPermission("Breakpoint.admin"))
event.setCancelled(true);
}
示例12: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
/**
* Updates all pearls in an inventory when opened
* @param e The event args
*/
@EventHandler(priority=EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryOpen(InventoryOpenEvent e) {
Inventory inv = e.getInventory();
for (Entry<Integer, ? extends ItemStack> entry : inv.all(Material.ENDER_PEARL).entrySet()) {
ItemStack newitem = validatePearl(entry.getValue());
if (newitem != null) {
inv.setItem(entry.getKey(), newitem);
}
}
}
示例13: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onInventoryOpen(InventoryOpenEvent event) {
if (PlayerManager.getArena(event.getPlayer().getUniqueId()) != null) {
if (allow) {
return;
}
if (event.getPlayer().getInventory() != event.getInventory()) {
event.setCancelled(true);
GuiInventory.onInventoryClose(event.getPlayer().getUniqueId());
}
}
}
示例14: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryOpen(InventoryOpenEvent event) {
if (event.getInventory() instanceof EnderChest) {
event.setCancelled(true);
}
}
示例15: onInventoryOpen
import org.bukkit.event.inventory.InventoryOpenEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onInventoryOpen(InventoryOpenEvent event) {
if (event.getInventory() instanceof EnderChest) {
event.setCancelled(true);
}
}