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Java PlayerDeathEvent.setDeathMessage方法代码示例

本文整理汇总了Java中org.bukkit.event.entity.PlayerDeathEvent.setDeathMessage方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerDeathEvent.setDeathMessage方法的具体用法?Java PlayerDeathEvent.setDeathMessage怎么用?Java PlayerDeathEvent.setDeathMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.event.entity.PlayerDeathEvent的用法示例。


在下文中一共展示了PlayerDeathEvent.setDeathMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onVisitorDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onVisitorDeath(final PlayerDeathEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
    }
    if (!Util.inWorld(e.getEntity())) {
        return;
    }
    // Mute death messages
    if (Settings.muteDeathMessages) {
        e.setDeathMessage(null);
    }
    // If visitors will keep items and their level on death. This overrides any global settings.
    // If the player is not a visitor then they die and lose everything - sorry :-(
    Island island = plugin.getIslands().getProtectedIslandAt(e.getEntity().getLocation());
    if (island != null && !island.getMembers().contains(e.getEntity().getUniqueId()) && island.getFlag(SettingsFlag.KEEP_INVENTORY)) {
        // They are a visitor
        InventorySave.getInstance().savePlayerInventory(e.getEntity());
        e.getDrops().clear();
        e.setKeepLevel(true);
        e.setDroppedExp(0);
    }
}
 
开发者ID:tastybento,项目名称:bskyblock,代码行数:24,代码来源:VisitorGuard.java

示例2: playerDie

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void playerDie(PlayerDeathEvent e){
    Player p = e.getEntity();
    Location l = p.getLocation();
    Economy eco = new Economy(p);
    DecimalFormat df = new DecimalFormat("0.##");
    double money = 0;

    try {
         money = new Double(df.format(eco.getMoney() * 0.04).replace(",", "."));
    }catch(NumberFormatException ex){
        WCServer.log(WCServer.Level.WARNING, "Intentando crear un double con ,");
    }

    if (eco.getMoney() - money <= 0) return;
    eco.removeMoney(money);

    l.getWorld().dropItemNaturally(l, new ItemMaker(Material.GOLD_INGOT).setDisplayName("&2" + money + "&6€ de &c" + p.getName()).build());

    Teams.TeamsInfo team = plugin.getTeams().getTeam(WCTWD.getPlayer(p));

    e.setDeathMessage(Utils.colorize(team.getColor() + p.getName() + " &7ha muerto por un &cataque Zombie"));
}
 
开发者ID:cadox8,项目名称:WC,代码行数:24,代码来源:WorldInteract.java

示例3: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
private void onPlayerDeath(PlayerDeathEvent e) {
    e.setDeathMessage(null);
    e.setDroppedExp(0);
    e.getEntity().setGameMode(GameMode.SPECTATOR);
    PlayerTagMetadata.updateMetadata(e.getEntity(), PlayerTag.SPECTATING);

    if(e.getEntity().hasMetadata("last_hurt_by")) {
        Player killer = (Player) e.getEntity().getMetadata("last_hurt_by").get(0).value();
        plugin.getServer().broadcastMessage(Lang.build("messages.game.kill", e.getEntity().getName(),
                killer.getName()));
        if(killer.isOnline()) {
            Score s = killer.getScoreboard().getObjective(DisplaySlot.SIDEBAR).getScore(scoreboardLabelKills);
            s.setScore(s.getScore() + 1);
        }
    } else {
        plugin.getServer().broadcastMessage(Lang.build("messages.game.died", e.getEntity().getName()));
    }

    rerankPlayers();
}
 
开发者ID:DragonetMC,项目名称:PlayerStevesBattleGrounds,代码行数:22,代码来源:Battles.java

示例4: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
  public void onPlayerDeath(PlayerDeathEvent event) {
  	String dmessage = event.getDeathMessage() + "!";
Team.getTeam(event.getEntity()).leave(event.getEntity());
  	event.setDeathMessage(null);
      if (State.PRE)
          return;

if (event.getEntity().getKiller() instanceof Player) {
	Hive.getInstance().getDatabase().update(String.format("INSERT INTO kills (server,game_id,player,target) VALUES ('%s',%d,'%s','%s')","walls",Walls.ID,event.getEntity().getKiller().getName(),event.getEntity().getName()));
      }
else {
	Hive.getInstance().getDatabase().update(String.format("INSERT INTO kills (server,game_id,player,target) VALUES ('%s',%d,'%s','%s')","walls",Walls.ID,"natural",event.getEntity().getName()));
}

      Chat.server(dmessage.replace(event.getEntity().getName(), event.getEntity().getDisplayName() + "&c"));
      Walls.getSpectators().add(event.getEntity().getName());
      Player p = event.getEntity();
      Chat.player(p, "&2You are now a spectator and can watch the game.");
      Walls.updateSpectators();
p.setFlying(true);
  }
 
开发者ID:thekeenant,项目名称:mczone,代码行数:23,代码来源:GameEvents.java

示例5: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerDeath(PlayerDeathEvent event) {
    Faction currentEventFac = plugin.getTimerManager().getEventTimer().getEventFaction();
    if (currentEventFac instanceof ConquestFaction) {
        Player player = event.getEntity();
        PlayerFaction playerFaction = plugin.getFactionManager().getPlayerFaction(player);
        if (playerFaction != null && SettingsYML.CONQUEST_POINT_LOSS_PER_DEATH > 0) {
            int oldPoints = getPoints(playerFaction);
            if (oldPoints == 0) return;

            int newPoints = takePoints(playerFaction, SettingsYML.CONQUEST_POINT_LOSS_PER_DEATH);
            event.setDeathMessage(null); // for some reason if it isn't handled manually, weird colour coding happens
            Bukkit.broadcastMessage(ChatColor.YELLOW + "[" + currentEventFac.getName() + "] " +
                    ChatColor.GOLD + playerFaction.getName() + " lost " +
                    SettingsYML.CONQUEST_POINT_LOSS_PER_DEATH + " points because " + player.getName() + " died." +
                    ChatColor.AQUA + " (" + newPoints + '/' + SettingsYML.CONQUEST_REQUIRED_WIN_POINTS + ')' + ChatColor.YELLOW + '.');
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:20,代码来源:ConquestTracker.java

示例6: handle

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
private void handle(PlayerDeathEvent event, Game game) {
    Player player = event.getEntity();

    if (!game.isState(Game.GameState.ACTIVE) && !game.isState(Game.GameState.DEATHMATCH)) {
        return;
    }

    event.setDeathMessage(null);
    game.activateSpectatorSettings(player);

    if (game.getPlayers().size() <= 1) {
        try {
            GamePlayer winner = game.getPlayers().get(0);
            if (winner.isTeamClass()) {
                game.sendMessage("&a"); // Broadcast team win
            } else {
                game.sendMessage("&a" + winner.getName() + " won the game!"); // Indiv win
            }

            game.setState(Game.GameState.ENDING);
        } catch (IndexOutOfBoundsException ignored) {}
    }
}
 
开发者ID:JordanOsterberg,项目名称:SkywarsSeries,代码行数:24,代码来源:PlayerDeath.java

示例7: PlayerDeathEvent

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void PlayerDeathEvent(PlayerDeathEvent event){
	Player player = event.getEntity();
	if(isJailPlayer(player)){
   		event.setDeathMessage(null);
		player.spigot().respawn();
   		playerTeleportJail(player);
	}
}
 
开发者ID:Saukiya,项目名称:PVPAsWantedManager,代码行数:10,代码来源:JailManager.java

示例8: onDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onDeath(PlayerDeathEvent e) {


	KingdomFactionsPlayer player = PlayerModule.getInstance().getPlayer(e.getEntity());

	
	e.setKeepInventory(false);
	
	 if(player.getKingdom().getType().equals(KingdomType.GEEN)) {
		   player.getInventory().clear();
		   player.getInventory().addItem(Item.getInstance().getItem(Material.COMPASS, ChatColor.RED + "Selecteer jouw kingdom", 1));
		   player.updateInventory();
		   player.teleport(player.getKingdom().getSpawn());
	   }

	if (e.getEntity().getKiller() != null) {
		KingdomFactionsPlayer killer = PlayerModule.getInstance().getPlayer(e.getEntity().getKiller());
			e.setDeathMessage(getName(player) + " is verwond door " + getName(killer) + "!");
			if(player.getCombatTracker().isInCombat()) {
				player.getCombatTracker().clearCombat();
			}
             Bukkit.getScheduler().runTaskLater(KingdomFactionsPlugin.getInstance(), new Runnable() {
			@Override
			public void run() {
				if(!player.hasPermission("kingdomfactions.deathban.ignore")) {
					if(Setting.USE_DEATHBAN.isEnabled()) {
					DeathBanModule.getInstance().ban(player);
					}
				}
				
			}
		}, 40L);
		
	} else {
		e.setDeathMessage(null);
	}
//	e.getEntity().spigot().respawn();
}
 
开发者ID:ThEWiZ76,项目名称:KingdomFactions,代码行数:40,代码来源:PlayerDeathEventListener.java

示例9: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
/**
 * Handle player death
 *
 * @param event Event
 */
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event)
{
    if (this.game.hasPlayer(event.getEntity()) && !this.game.isSpectator(event.getEntity()))
    {
        try
        {
            this.game.stumpPlayer(event.getEntity().getUniqueId(), false, false);
        }
        catch (GameException e)
        {
            this.game.getPlugin().getLogger().log(Level.SEVERE, "Error stumping player", e);
        }

        event.getDrops().add(new ItemStack(Material.GOLDEN_APPLE));
        event.setDeathMessage("");

        if (event.getEntity().getKiller() != null)
            event.getEntity().getKiller().addPotionEffect(new PotionEffect(PotionEffectType.ABSORPTION, 20 * 20, 1));

        new DeadCorpses(event.getEntity()).spawn(event.getEntity().getLocation());

        if (deathSound)
            GameUtils.broadcastSound(Sound.WITHER_SPAWN);
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:32,代码来源:GameListener.java

示例10: onDeathEvent

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onDeathEvent(PlayerDeathEvent e) {
    Player p = e.getEntity();
    
    if (ConfigGServerEvent.getConfig().getBoolean("Server.Disable.Death-Message.Enable")) {
    	if (!ConfigGServerEvent.getConfig().getBoolean("Server.Disable.Death-Message.World.All_World")) {
    		if (WorldUtils.getWDM().contains(e.getEntity().getWorld().getName())) {
    			e.setDeathMessage(null);
    		}
    	} else {
    		e.setDeathMessage(null);
    	}
    }

    if (ConfigGPlayerItems.getConfig().getBoolean("Server.Items.Clear-Drops-On-Death.Enable")) {
    	if (!ConfigGPlayerItems.getConfig().getBoolean("Server.Items.Clear-Drops-On-Death.World.All_World")) {
    		if (WorldUtils.getWClearOnDropsOnDeath().contains(e.getEntity().getWorld().getName())) {
    			if (ConfigGlobal.getConfig().getBoolean("Server.Items.Clear-Drops-On-Death.Bypass")) {
                    if (!p.hasPermission("ultimatespawn.event.death.bypass.cleardrop")) {
                        if ((e.getEntity() instanceof Player)) {
                            e.getDrops().clear();
                            forceDelete(e);
                        }
                    }
                } else {
                    if ((e.getEntity() instanceof Player)) {
                        e.getDrops().clear();
                        forceDelete(e);
                    }
                }
    		}
    	} else {
    		if (ConfigGlobal.getConfig().getBoolean("Server.Items.Clear-Drops-On-Death.Bypass")) {
                if (!p.hasPermission("ultimatespawn.event.death.bypass.cleardrop")) {
                    if ((e.getEntity() instanceof Player)) {
                        e.getDrops().clear();
                        forceDelete(e);
                    }
                }
            } else {
                if ((e.getEntity() instanceof Player)) {
                    e.getDrops().clear();
                    forceDelete(e);
                }
            }
    	}
    }
}
 
开发者ID:DianoxDragon,项目名称:UltimateSpawn,代码行数:49,代码来源:BasicFeatures.java

示例11: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerDeath(final PlayerDeathEvent event) {
    final String message = event.getDeathMessage();
    if(message == null || message.isEmpty()) {
        return;
    }
    event.setDeathMessage(getDeathMessage(message,  event.getEntity(),  this.getKiller(event)));
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:DeathMessageListener.java

示例12: onPlayerDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onPlayerDeath(final PlayerDeathEvent event) {
    final String message = event.getDeathMessage();
    if(message == null || message.isEmpty()) {
        return;
    }
    event.setDeathMessage(getDeathMessage(message,  event.getEntity(),  this.getKiller(event)));
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:DeathMessageListener.java

示例13: playerDiedEvent

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void playerDiedEvent(final PlayerDeathEvent event) {
    if (GameState.current() == GameState.LOBBY || GameState.current() == GameState.ENDED) {
        return;
    }

    UHC.getInstance().getMainConfig().getDeathAction().handlePlayer(event.getEntity(), event.getDeathMessage());

    long survivors = Bukkit.getServer().getOnlinePlayers().stream().filter(player -> player.getGameMode() != GameMode.SPECTATOR).count() - 1;

    if (Bukkit.getServer().getOnlinePlayers().stream().allMatch(player -> player.getMetadata("wasAlive").isEmpty())) {
        event.setDeathMessage(colour("&6First death: " + event.getDeathMessage() + "\n&bThere are " + survivors + " players left."));
    } else {
        event.setDeathMessage(colour("&e" + event.getDeathMessage() + "\n&bThere are " + survivors + " players left."));
    }

    if (survivors <= 1) {
        Player winner = Bukkit.getServer().getOnlinePlayers().stream().filter(player -> player.getGameMode() != GameMode.SPECTATOR).findFirst().get();
        GameState.ENDED.setCurrent();
        onGameEnd(winner);
    }

    event.getEntity().setMetadata("wasAlive", new FixedMetadataValue(UHC.getInstance(), "true"));
    event.getEntity().getWorld().strikeLightning(event.getEntity().getLocation());
    event.getDrops().add(new PlayerheadItemStack(new ItemBuilder(Material.SKULL_ITEM).displayName(colour("&a" + event.getEntity().getName() + "'s head")).build(), false,
            event.getEntity().getName()));
    //TODO: Wait until the skull builder is in master to use that
}
 
开发者ID:Project-Coalesce,项目名称:UHC,代码行数:29,代码来源:DeathHandler.java

示例14: onDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onDeath(PlayerDeathEvent event) {
    event.setDeathMessage(null);

    for (ItemStack i : event.getDrops()) {
        i.setType(Material.AIR);
    }
}
 
开发者ID:ijoeleoli,项目名称:ZorahPractice,代码行数:9,代码来源:PlayerListener.java

示例15: onVanillaDeath

import org.bukkit.event.entity.PlayerDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onVanillaDeath(final PlayerDeathEvent event) {
    event.setDeathMessage(null);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:5,代码来源:DeathMessageMatchModule.java


注:本文中的org.bukkit.event.entity.PlayerDeathEvent.setDeathMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。