本文整理汇总了Java中org.bukkit.event.entity.EntityDeathEvent.setDroppedExp方法的典型用法代码示例。如果您正苦于以下问题:Java EntityDeathEvent.setDroppedExp方法的具体用法?Java EntityDeathEvent.setDroppedExp怎么用?Java EntityDeathEvent.setDroppedExp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.entity.EntityDeathEvent
的用法示例。
在下文中一共展示了EntityDeathEvent.setDroppedExp方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onMobDie
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onMobDie(EntityDeathEvent e){
AllItems items = new AllItems();
Location l = e.getEntity().getLocation();
World w = l.getWorld();
e.getDrops().clear();
e.setDroppedExp(0);
if (e.getEntity() instanceof Zombie){
if (new Random().nextInt(5) >= 3){
w.dropItemNaturally(l, new ItemMaker(Material.EMERALD).setAmount(new Random().nextInt(4) + 1).build());
if (new Random().nextBoolean()){
w.dropItemNaturally(l, items.weapons.get(new Random().nextInt(items.weapons.size())));
} else {
w.dropItemNaturally(l, items.health.get(new Random().nextInt(items.health.size())));
}
}
}
if (e.getEntity() instanceof Giant){
if (new Random().nextInt(5) > 3){
w.dropItemNaturally(l, new ItemMaker(Material.NETHER_STAR).setAmount(new Random().nextInt(4) + 1).build());
}
}
}
示例2: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
/**
* Drop cooked food
*
* @param event Event
*/
@EventHandler
public void onEntityDeath(EntityDeathEvent event)
{
LivingEntity entity = event.getEntity();
List<ItemStack> newDrops = null;
if (this.drops.containsKey(entity.getType()))
{
newDrops = new ArrayList<>();
for (ConfigurationBuilder.IRapidFoodHook rapidFoodHook : this.drops.get(entity.getType()))
newDrops.addAll(rapidFoodHook.getDrops(event.getDrops(), this.random));
}
if (newDrops != null && !newDrops.isEmpty())
{
event.getDrops().clear();
event.getDrops().addAll(newDrops);
}
event.setDroppedExp(event.getDroppedExp() * 2);
}
示例3: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onEntityDeath(EntityDeathEvent event) {
double amount = event.getDroppedExp();
Player killer = event.getEntity().getKiller();
if (killer != null && amount > 0) {
ItemStack stack = killer.getItemInHand();
if (stack != null && stack.getType() != Material.AIR) {
int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LOOT_BONUS_MOBS);
if (enchantmentLevel > 0L) {
double multiplier = enchantmentLevel * SettingsYML.EXP_MULTIPLIER_LOOTING_PER_LEVEL;
int result = (int) Math.ceil(amount * multiplier);
event.setDroppedExp(result);
}
}
}
}
示例4: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityDeath(EntityDeathEvent e) {
if (e.getEntity() instanceof Monster && e.getEntity().getKiller() instanceof Player) {
TOAUser u = TOA.getPlayer(e.getEntity().getKiller());
String name = e.getEntity().getCustomName().split(" ")[1];
int level = Utils.isInt(name) ? Integer.parseInt(name) : 0;
new Experience(u).addExp(Mob.getXP(level));
e.getDrops().clear();
e.setDroppedExp(0);
Drop.drop(MobType.parseMobType(e.getEntityType()), u.getUserData().getKit()).forEach(d -> {
BagEvents.addItem(u, d);
u.sendSound(Sounds.ITEM_PICKUP);
});
if (plugin.getSpawnTask().getCount() == 0) return;
plugin.getSpawnTask().setCount(plugin.getSpawnTask().getCount() - 1);
}
}
示例5: onDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onDeath(EntityDeathEvent event) {
if(isSpawned() && event.getEntity().equals(entity.get())) {
event.setDroppedExp(0);
event.getDrops().clear();
despawn(false);
}
}
示例6: onDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onDeath(EntityDeathEvent e) {
if(MonsterModule.getInstance().getGuard(e.getEntity()) != null) {
IGuard guard = MonsterModule.getInstance().getGuard(e.getEntity());
e.getDrops().clear();
e.setDroppedExp(0);
e.getDrops().add(getGuardDrops());
guard.remove();
}
}
示例7: onDragonDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onDragonDeath(EntityDeathEvent evt) {
if (evt.getEntityType() != EntityType.ENDER_DRAGON)
return; // If it's not a dragon, ignore it.
evt.setDroppedExp(4000);
Block bk = evt.getEntity().getWorld().getBlockAt(0, 75, 0);
Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
bk.setType(Material.DRAGON_EGG);
bk.getWorld().getNearbyEntities(bk.getLocation(), 50, 50, 50)
.forEach(e -> e.sendMessage(ChatColor.GRAY + "As the dragon dies, an egg forms below."));
}, 15 * 20);
}
示例8: deathEvent
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void deathEvent(EntityDeathEvent event){
if(ThreadLocalRandom.current().nextInt(100) <= 10){
event.getEntity().getWorld().spawnEntity(event.getEntity().getLocation(), EntityType.ENDER_CRYSTAL);
}
event.setDroppedExp(0);
if(event.getEntity() instanceof Creature){
event.getDrops().add(createMoney(ThreadLocalRandom.current().nextInt(12)));
return;
}
return;
}
示例9: onCreatureKill
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void onCreatureKill(EntityDeathEvent evt) {
if (evt.getEntity() instanceof Monster) {
Monster monster = (Monster)evt.getEntity();
Player killer = monster.getKiller();
if (killer != null && perkService.playerHasPerk(killer, SurvivorTree.MercenaryId)) {
evt.setDroppedExp((int)((double)evt.getDroppedExp() * 1.20));
}
}
}
示例10: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityDeath(EntityDeathEvent event) {
LivingEntity entity = event.getEntity();
World world = entity.getWorld();
PluginConfig worldConfig = plugin.getConfig(world);
if (entity instanceof Creature && plugin.isActive(world) && plugin.isFeatureEnabled(world, Feature.MORE_EXP)) {
if (!worldConfig.getBoolean(Config.FEATURE_MORE_EXP_IGNORE_SPAWNERS) || plugin.getSpawnReason(entity) != SpawnReason.SPAWNER) {
event.setDroppedExp(event.getDroppedExp() * Math.max(worldConfig.getInt(Config.FEATURE_MORE_EXP_MULTIPLIER), 0));
}
}
}
示例11: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityDeath(EntityDeathEvent event)
{
LivingEntity entity = event.getEntity();
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(entity.getWorld())) return;
//special rule for creative worlds: killed entities don't drop items or experience orbs
if(GriefPrevention.instance.creativeRulesApply(entity.getLocation()))
{
event.setDroppedExp(0);
event.getDrops().clear();
}
//FEATURE: when a player is involved in a siege (attacker or defender role)
//his death will end the siege
if(!(entity instanceof Player)) return; //only tracking players
Player player = (Player)entity;
PlayerData playerData = this.dataStore.getPlayerData(player.getUniqueId());
//if involved in a siege
if(playerData.siegeData != null)
{
//don't drop items as usual, they will be sent to the siege winner
event.getDrops().clear();
//end it, with the dieing player being the loser
this.dataStore.endSiege(playerData.siegeData, null, player.getName(), true /*ended due to death*/);
}
}
示例12: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event) {
event.setDroppedExp(0);
event.getDrops().clear();
if (!(event.getEntity() instanceof Player) && event.getEntity().getKiller() != null && event.getEntity().getKiller() instanceof Player) { // make sure not killed by player,
// handled above
MMPlayer killer = MMGames.getPlugin().getPlayer(event.getEntity().getKiller());
MMEventHandler.onKillEntity(killer, event.getEntity());
}
}
示例13: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
public void onEntityDeath(EntityDeathEvent event) {
if (event.getEntity() == e) {
event.getDrops().clear();
event.setDroppedExp(0);
}
}
示例14: onCreatureDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
@EventHandler
public void onCreatureDeath(EntityDeathEvent event)
{
LivingEntity creature = event.getEntity();
if (plugin.getLegendaryEntityId() != null && plugin.getLegendaryEntityId().equals(creature.getUniqueId()))
{
event.getDrops().clear();
if (event.getEntityType().equals(EntityType.GIANT))
{
event.setDroppedExp(plugin.getConfig().getInt("giantDropsXP"));
Material giantDropsType = MaterialUtil.getMaterial(plugin.getConfig().getString("giantDropsType"));
event.getDrops().add(new ItemStack(giantDropsType, plugin.getConfig().getInt("giantDropsAmount")));
}
else if (event.getEntityType().equals(EntityType.WITHER))
{
event.setDroppedExp(plugin.getConfig().getInt("witherDropsXP"));
Material witherDropsType = MaterialUtil.getMaterial(plugin.getConfig().getString("witherDropsType"));
event.getDrops().add(new ItemStack(witherDropsType, plugin.getConfig().getInt("witherDropsAmount")));
}
else if (event.getEntityType().equals(EntityType.SLIME))
{
event.setDroppedExp(this.plugin.getConfig().getInt("slimeDropsXP"));
Material slimeDropsType = MaterialUtil.getMaterial(plugin.getConfig().getString("slimeDropsType"));
event.getDrops().add(new ItemStack(slimeDropsType, plugin.getConfig().getInt("slimeDropsAmount")));
}
creature.remove();
plugin.removeLegendary();
}
}
示例15: onEntityDeath
import org.bukkit.event.entity.EntityDeathEvent; //导入方法依赖的package包/类
/**
* Обрабытывает смерть моба
*
* @param event
*/
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityDeath(EntityDeathEvent event) {
LivingEntity livingEntity = event.getEntity();
LivingEntity killer = livingEntity.getKiller();
plugin.log("onEntityDeath: remove: " + livingEntity.getEntityId(), MyLineagePvpSystem.ANSI_RED);
if (killer == null) {
Mobs.remove(livingEntity.getEntityId());
return;
}
long levelEntity = getLevel(livingEntity);
long levelDamager = getLevel(killer);
plugin.log("onEntityDeath: " + killer.getType() + "(" + levelDamager + ") -> " + livingEntity.getType() + "(" + levelEntity + ")", MyLineagePvpSystem.ANSI_RED);
if (Math.abs(levelEntity - levelDamager) > plugin.config.getInt("rpg.levelDifferenceForExperience")) {
event.setDroppedExp(0);
plugin.log("onEntityDeath: noExp", MyLineagePvpSystem.ANSI_RED);
} else {
long levelBetween = Math.abs(levelDamager - levelEntity);
if (levelBetween == 0) {
levelBetween = 1;
}
int dropExp = (int) Math.round(event.getDroppedExp() * Math.pow(1.0 / levelBetween, plugin.config.getDouble("rpg.expDifficulty")));
if (dropExp == 0) {
dropExp = 1;
}
plugin.log("onEntityDeath: Exp: " + event.getDroppedExp() + " -> " + dropExp, MyLineagePvpSystem.ANSI_RED);
event.setDroppedExp(dropExp);
}
Mobs.remove(livingEntity.getEntityId());
}