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Java Projectile.getLocation方法代码示例

本文整理汇总了Java中org.bukkit.entity.Projectile.getLocation方法的典型用法代码示例。如果您正苦于以下问题:Java Projectile.getLocation方法的具体用法?Java Projectile.getLocation怎么用?Java Projectile.getLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Projectile的用法示例。


在下文中一共展示了Projectile.getLocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendArrowParticle

import org.bukkit.entity.Projectile; //导入方法依赖的package包/类
public static void sendArrowParticle(Projectile arrow, float x, float y, float z) {
    Location loc = arrow.getLocation();
    PacketPlayOutWorldParticles packet = new PacketPlayOutWorldParticles(EnumParticle.REDSTONE, true,
            (float)loc.getX(), (float)loc.getY(), (float)loc.getZ(), x, y, z, 1f, 0);
    PacketUtils.broadcastPacketByUUID(packet, allArrows);
    if (arrow.getShooter() instanceof Player && selfArrows.contains(((Player) arrow.getShooter()).getUniqueId()))
        PacketUtils.sendPacket((Player) arrow.getShooter(), packet);
}
 
开发者ID:twizmwazin,项目名称:CardinalPGM,代码行数:9,代码来源:ProjectileParticlesModule.java

示例2: doEffect

import org.bukkit.entity.Projectile; //导入方法依赖的package包/类
private void doEffect(Projectile projectile, String effect) {
	World world = projectile.getWorld();
	Location location = projectile.getLocation();
	if (effect.equalsIgnoreCase("normal")) {
       } else if (effect.equalsIgnoreCase("flame")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "FLAME", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("smoke")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SMOKE_LARGE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("portal")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "PORTAL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("heart")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "HEART", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("critical")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "CRIT", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("water")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "WATER_SPLASH", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("redstone")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "REDSTONE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("sparks")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "FIREWORKS_SPARK", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("lava_drip")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "DRIP_LAVA", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("lava")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "LAVA", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }  else if (effect.equalsIgnoreCase("alphabet")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "ENCHANTMENT_TABLE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("happy")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "VILLAGER_HAPPY", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("magic")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL_WITCH", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("music")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "NOTE", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("angry")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "VILLAGER_ANGRY", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("clouds")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "CLOUD", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
      	} else if (effect.equalsIgnoreCase("potion")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("poison")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SPELL_INSTANT", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("snow")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SNOWBALL", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       } else if (effect.equalsIgnoreCase("slime")) {
           SkyWarsReloaded.getNMS().sendParticles(world, "SLIME", (float) location.getX(), (float) location.getY(), (float) location.getZ(), 0, 0, 0, 0, 2);
       }
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:47,代码来源:ProjectileController.java


注:本文中的org.bukkit.entity.Projectile.getLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。