本文整理汇总了Java中org.bukkit.configuration.ConfigurationSection.isConfigurationSection方法的典型用法代码示例。如果您正苦于以下问题:Java ConfigurationSection.isConfigurationSection方法的具体用法?Java ConfigurationSection.isConfigurationSection怎么用?Java ConfigurationSection.isConfigurationSection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.configuration.ConfigurationSection
的用法示例。
在下文中一共展示了ConfigurationSection.isConfigurationSection方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setupConfiguration
import org.bukkit.configuration.ConfigurationSection; //导入方法依赖的package包/类
private void setupConfiguration(final ConfigurationSection section) {
if (section.isConfigurationSection("worlds")) {
final ConfigurationSection wSection = section
.getConfigurationSection("worlds");
for (String wName : wSection.getKeys(false)) {
final int centerX = wSection.getInt(wName + ".centerX", 0);
final int centerZ = wSection.getInt(wName + ".centerZ", 0);
final int distance = wSection.getInt(
wName + ".distance", DEFAULT_DISTANCE);
final double knockback = wSection.getDouble(
wName + ".knockback-distance", DEFAULT_KNOCKBACK);
WorldBorder wb = new BasicWorldBorder(
centerX, centerZ, distance);
wb.setKnockbackDistance(knockback);
this.worldBorders.put(wName, wb);
this.plugin.getLogger().log(Level.INFO, "Created border"
+ " for world '" + wName + "'!" + lineSeparator()
+ "Knockback=" + knockback + lineSeparator()
+ "Distance = " + distance
);
}
}
}
示例2: getItem
import org.bukkit.configuration.ConfigurationSection; //导入方法依赖的package包/类
public ItemStack getItem(ConfigurationSection section, String key, Supplier<ItemStack> def) throws InvalidConfigurationException {
if(section.isString(key)) {
return new ItemStack(needItemType(section, key));
}
if(!section.isConfigurationSection(key)) {
return def.get();
}
final ConfigurationSection itemSection = section.needSection(key);
if(itemSection.isString("skull")) {
return needSkull(itemSection, "skull");
}
final Material material = needItemType(itemSection, "id");
final int damage = itemSection.getInt("damage", 0);
if(damage < Short.MIN_VALUE || damage > Short.MAX_VALUE) {
throw new InvalidConfigurationException(itemSection, "damage", "Item damage out of range");
}
final ItemStack stack = new ItemStack(material, 1, (short) damage);
if(itemSection.isString("skin")) {
needSkull(stack, itemSection, "skin");
}
return stack;
}
示例3: loadLanguageSection
import org.bukkit.configuration.ConfigurationSection; //导入方法依赖的package包/类
/**
* add all language items from section into language map recursively
* overwrite existing items
* The '&' will be transformed to color code.
*
* @param section source section
* @param prefix used in recursion to determine the proper prefix
* @param ignoreInternal ignore keys prefixed with `internal'
* @param ignoreNormal ignore keys not prefixed with `internal'
*/
private static void loadLanguageSection(Map<String, String> map, ConfigurationSection section, String prefix, boolean ignoreInternal, boolean ignoreNormal) {
if (map == null || section == null || prefix == null) return;
for (String key : section.getKeys(false)) {
String path = prefix + key;
if (section.isString(key)) {
if (path.startsWith("internal") && ignoreInternal) continue;
if (!path.startsWith("internal") && ignoreNormal) continue;
map.put(path, ChatColor.translateAlternateColorCodes('&', section.getString(key)));
} else if (section.isConfigurationSection(key)) {
loadLanguageSection(map, section.getConfigurationSection(key), path + ".", ignoreInternal, ignoreNormal);
}
}
}
示例4: removeUnusedValues
import org.bukkit.configuration.ConfigurationSection; //导入方法依赖的package包/类
private void removeUnusedValues(ConfigurationSection cs) {
Map<String, Object> objs = cs.getValues(false);
for (String key : objs.keySet()) {
if (cs.isConfigurationSection(key)) {
removeUnusedValues(cs.getConfigurationSection(key));
if (cs.getConfigurationSection(key) == null || cs.getConfigurationSection(key).getValues(false).isEmpty()) {
cs.set(key, null);
}
} else if (!defaultValues.containsKey(cs.getCurrentPath() + (cs.getCurrentPath().isEmpty() ? "" : ".") + key)) {
cs.set(key, null);
}
}
}
示例5: deserialize
import org.bukkit.configuration.ConfigurationSection; //导入方法依赖的package包/类
@Override
public void deserialize(ConfigurationSection config) {
playerSpawn.clear();
ISerializable.deserialize(config, this);
if (config.isConfigurationSection("spawn")) {
ConfigurationSection cfg = config.getConfigurationSection("spawn");
for (String uuid : cfg.getKeys(false)) {
playerSpawn.put(UUID.fromString(uuid), cfg.getString(uuid));
}
}
}