本文整理汇总了Java中org.bukkit.FireworkEffect.Type方法的典型用法代码示例。如果您正苦于以下问题:Java FireworkEffect.Type方法的具体用法?Java FireworkEffect.Type怎么用?Java FireworkEffect.Type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.FireworkEffect
的用法示例。
在下文中一共展示了FireworkEffect.Type方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: parse
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
public static FireworkEffect parse(Config config) {
boolean flicker = config.getBool("flicker", false);
boolean trail = config.getBool("trail", false);
List<Color> colors = ((Collection<String>)config.getCollection("colors", Collections.emptyList()))
.stream()
.map(ConfigUtil::parseColor)
.collect(Collectors.toList());
List<Color> fadeColors = ((Collection<String>)config.getCollection("fade-colors", Collections.emptyList()))
.stream()
.map(ConfigUtil::parseColor)
.collect(Collectors.toList());
FireworkEffect.Type type = parseFireworkEffectType(config.getString("type", FireworkEffect.Type.BALL.name()));
return FireworkEffect.builder()
.flicker(flicker)
.trail(trail)
.withColor(colors)
.withFade(fadeColors)
.with(type)
.build();
}
示例2: playFirework
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public void playFirework(Player p, Location loc, Color color1, Color color2, FireworkEffect.Type type) {
loc.add(0.5, 1, 0.5);
Firework fw = p.getWorld().spawn(loc, Firework.class);
FireworkMeta fwmeta = ((org.bukkit.entity.Firework) fw).getFireworkMeta();
FireworkEffect.Builder builder = FireworkEffect.builder();
builder.withFlicker();
builder.withFade(color2);
builder.withColor(color1);
builder.with(type);
fwmeta.clearEffects();
Field f;
try {
f = fwmeta.getClass().getDeclaredField("power");
f.setAccessible(true);
f.set(fwmeta, -1);
} catch (Exception e) {
return;
}
fwmeta.addEffect(builder.build());
fw.setFireworkMeta(fwmeta);
}
示例3: randomType
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
private FireworkEffect.Type randomType() {
int i = random.nextInt(5) + 1;
FireworkEffect.Type type = null;
if (i == 1) {
type = FireworkEffect.Type.BALL;
} else if (i == 2) {
type = FireworkEffect.Type.BALL_LARGE;
} else if (i == 3) {
type = FireworkEffect.Type.BURST;
} else if (i == 4) {
type = FireworkEffect.Type.CREEPER;
} else if (i == 5) {
type = FireworkEffect.Type.STAR;
}
return type;
}
示例4: parseFireworkEffectType
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static FireworkEffect.Type parseFireworkEffectType(String s) {
if (s == null)
throw new InvalidConfigException("Missing firework effect type!");
try {
return FireworkEffect.Type.valueOf(s.replace(' ', '_').toUpperCase(Locale.ENGLISH));
} catch (IllegalArgumentException e) {
throw new InvalidConfigException("Cannot find firework effect type: \"" + s + "\"");
}
}
示例5: onProjectileHit
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
@EventHandler
public void onProjectileHit(ProjectileHitEvent e) throws Exception {
if (fireballList.contains(e.getEntity().getUniqueId())) {
Location fireballHitLocation = e.getEntity().getLocation();
if(!KingdomFactionsPlugin.getInstance().getDataManager().getBoolean("Test.enabled")) {
fireballHitLocation.getWorld().createExplosion(fireballHitLocation.getX(), fireballHitLocation.getY(),
fireballHitLocation.getZ(), 4, true, true);
} else {
fireballHitLocation.getWorld().createExplosion(fireballHitLocation.getX(), fireballHitLocation.getY(),
fireballHitLocation.getZ(), 4, true, false);
}
FireworkEffect.Type type = FireworkEffect.Type.BALL_LARGE;
Color c1 = Color.ORANGE;
Color c2 = Color.RED;
FireworkEffect effect = FireworkEffect.builder().flicker(true).withColor(c1).withFade(c2).with(type)
.trail(true).build();
FireworkEffectPlayer fireworkPlayer = new FireworkEffectPlayer();
fireworkPlayer.playFirework(fireballHitLocation.getWorld(), fireballHitLocation, effect);
for (Entity ent : Utils.getInstance().getNearbyEntities(fireballHitLocation, 5)) {
if ((ent instanceof LivingEntity)) {
ent.setFireTicks(ent.getFireTicks() + 60);
}
}
fireballList.remove(e.getEntity().getUniqueId());
}
}
示例6: spawnRandom
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static Firework spawnRandom(Location location) {
Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta meta = firework.getFireworkMeta();
Random r = new Random();
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1) {
type = FireworkEffect.Type.BALL;
}
if (rt == 2) {
type = FireworkEffect.Type.BALL_LARGE;
}
if (rt == 3) {
type = FireworkEffect.Type.BURST;
}
if (rt == 4) {
type = FireworkEffect.Type.CREEPER;
}
if (rt == 5) {
type = FireworkEffect.Type.STAR;
}
FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(randomColor()).withFade(randomColor()).with(type).trail(r.nextBoolean()).build();
meta.addEffect(effect);
int rp = r.nextInt(2) + 1;
meta.setPower(rp);
firework.setFireworkMeta(meta);
return firework;
}
示例7: getOriginal
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
@Override
public Object getOriginal() {
FireworkEffect.Type t = FireworkEffect.Type.BALL;
try{
t = FireworkEffect.Type.valueOf(fireworkType);
}catch (Exception ex){}
if(((List<Color>)main.getOriginal()).size() >= 1)
return FireworkEffect.builder().with(t).flicker(isFlicker).trail(trail).withColor((List<Color>)main.getOriginal()).withFade((List<Color>)fade.getOriginal()).build();
return null;
}
示例8: spawnRandomFirework
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
/**
* Spawn a firework with a randomized meta at the location.
* @param loc The location to spawn at.
*/
public static Firework spawnRandomFirework(Location loc) {
Firework fw = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect.Type type = FireworkEffect.Type.values()[(int) (Math.random() * FireworkEffect.Type.values().length - 1)];
Color c1 = Color.fromRGB(RMath.randInt(0, 255), RMath.randInt(0, 255), RMath.randInt(0, 255));
Color c2 = Color.fromRGB(RMath.randInt(0, 255), RMath.randInt(0, 255), RMath.randInt(0, 255));
FireworkEffect effect = FireworkEffect.builder().flicker(Math.random() > 0.5).withColor(c1).withFade(c2).with(type).trail(Math.random() > 0.5).build();
fwm.addEffect(effect);
fwm.setPower(RMath.randInt(1, 2));
fw.setFireworkMeta(fwm);
return fw;
}
示例9: shootFirework
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static Firework shootFirework(Location loc, String world){
//Spawn the Firework, get the FireworkMeta.
final Firework fw = (Firework) Bukkit.getWorld(world).spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
//Our random generator
Random r = new Random();
//Get the type
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1) type = FireworkEffect.Type.BALL;
if (rt == 2) type = FireworkEffect.Type.BURST;
if (rt == 3) type = FireworkEffect.Type.STAR;
if (rt == 4) type = FireworkEffect.Type.CREEPER;
if (rt == 5) type = FireworkEffect.Type.BALL_LARGE;
//Get our random colours
int r1i = r.nextInt(17) + 1;
int r2i = r.nextInt(17) + 1;
Color c1 = getColor(r1i);
Color c2 = getColor(r2i);
//Create our effect with this
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(c1).withFade(c2).with(type).trail(true).build();
//Then apply the effect to the meta
fwm.addEffect(effect);
//Generate some random power and set it
int rp = r.nextInt(2) + 1;
fwm.setPower(rp);
//Then apply this to our rocket
fw.setFireworkMeta(fwm);
return fw;
}
示例10: shootFirework
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static Firework shootFirework(Location loc, String world){
//Spawn the Firework, get the FireworkMeta.
Firework fw = (Firework) Bukkit.getWorld(world).spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
//Our random generator
Random r = new Random();
//Get the type
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1) type = FireworkEffect.Type.BALL;
if (rt == 2) type = FireworkEffect.Type.BURST;
if (rt == 3) type = FireworkEffect.Type.STAR;
if (rt == 4) type = FireworkEffect.Type.CREEPER;
if (rt == 5) type = FireworkEffect.Type.BALL_LARGE;
//Get our random colours
int r1i = r.nextInt(17) + 1;
int r2i = r.nextInt(17) + 1;
Color c1 = getColor(r1i);
Color c2 = getColor(r2i);
//Create our effect with this
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(c1).withFade(c2).with(type).trail(true).build();
//Then apply the effect to the meta
fwm.addEffect(effect);
//Generate some random power and set it
int rp = r.nextInt(2) + 1;
fwm.setPower(rp);
//Then apply this to our rocket
fw.setFireworkMeta(fwm);
return fw;
}
示例11: run
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
@Override
public void run()
{
if (this.time < 20)
{
Firework fw = (Firework) player.getWorld().spawnEntity(player.getPlayer().getLocation(), EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
Random r = new Random();
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1)
type = FireworkEffect.Type.BALL;
else if (rt == 2)
type = FireworkEffect.Type.BALL_LARGE;
else if (rt == 3)
type = FireworkEffect.Type.BURST;
else if (rt == 4)
type = FireworkEffect.Type.CREEPER;
else if (rt == 5)
type = FireworkEffect.Type.STAR;
int r1i = r.nextInt(15) + 1;
int r2i = r.nextInt(15) + 1;
Color c1 = ColorUtils.getColor(r1i);
Color c2 = ColorUtils.getColor(r2i);
FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build();
fwm.addEffect(effect);
int rp = r.nextInt(2) + 1;
fwm.setPower(rp);
fw.setFireworkMeta(fwm);
this.time++;
}
}
示例12: getFireworkEffect
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public FireworkEffect getFireworkEffect(Color one, Color two, Color three, Color four, Color five, FireworkEffect.Type type)
{
return FireworkEffect.builder().flicker(false).withColor(new Color[] { one, two, three, four }).withFade(five).with(type).trail(true).build();
}
示例13: spawnFirework
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static Firework spawnFirework(Location l, FireworkEffect.Type type, Color color, Color fade, int power){
return spawnFirework(l, type, color, fade, true, true, power);
}
示例14: get
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static FireworkEffect.Type get(String string) {
return instance()._get(string);
}
示例15: getName
import org.bukkit.FireworkEffect; //导入方法依赖的package包/类
public static String getName(FireworkEffect.Type key) {
return instance()._getName(key);
}