本文整理汇总了Java中org.bukkit.Color.fromRGB方法的典型用法代码示例。如果您正苦于以下问题:Java Color.fromRGB方法的具体用法?Java Color.fromRGB怎么用?Java Color.fromRGB使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.Color
的用法示例。
在下文中一共展示了Color.fromRGB方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: parseColor
import org.bukkit.Color; //导入方法依赖的package包/类
public static Color parseColor(String s) {
String[] parts = s.split(";");
if (parts.length != 3) {
Color color;
if (s.charAt(0) == '#' && s.length() >= 7) {//Hex color
try {
color = Color.fromRGB(Integer.parseUnsignedInt(s.substring(1, 7), 16));
} catch (IllegalArgumentException e) {
color = null;
}
} else
color = COLOR_BY_NAME.get(s.toUpperCase());
if (color == null)
throw new InvalidConfigException("Invalid color \"" + s + "\", use \"R;G;B\", \"#RRGGBB\" or color name!");
else return color;
} else
return Color.fromRGB(parseInt(parts[0]), parseInt(parts[1]), parseInt(parts[2]));
}
示例2: read
import org.bukkit.Color; //导入方法依赖的package包/类
@Override
public void read(DataInputStream input) throws IOException {
PotionEffectType type = PotionEffectType.getById(input.readInt());
int duration = input.readInt();
int amplifier = input.readInt();
boolean aimbient = input.readBoolean();
boolean particles = input.readBoolean();
int r = input.readInt();
int g = input.readInt();
int b = input.readInt();
Color color = Color.fromRGB(r, g, b);
setValue(new PotionEffect(
type,
duration, amplifier,
aimbient, particles, color
));
}
示例3: getColorAll
import org.bukkit.Color; //导入方法依赖的package包/类
public static Color getColorAll(ChatColor color) {
switch (color) {
case BLACK:
return Color.fromRGB(0, 0, 0);
case DARK_BLUE:
return Color.fromRGB(0, 0, 170);
case DARK_GREEN:
return Color.fromRGB(0, 170, 0);
case DARK_AQUA:
return Color.fromRGB(0, 170, 170);
case DARK_RED:
return Color.fromRGB(170, 0, 0);
case DARK_PURPLE:
return Color.fromRGB(170, 0, 170);
case GOLD:
return Color.fromRGB(255, 170, 0);
case GRAY:
return Color.fromRGB(170, 170, 170);
case DARK_GRAY:
return Color.fromRGB(85, 85, 85);
case BLUE:
return Color.fromRGB(85, 85, 255);
case GREEN:
return Color.fromRGB(85, 255, 85);
case AQUA:
return Color.fromRGB(85, 255, 255);
case RED:
return Color.fromRGB(255, 85, 85);
case LIGHT_PURPLE:
return Color.fromRGB(255, 85, 255);
case YELLOW:
return Color.fromRGB(255, 255, 85);
case WHITE:
return Color.fromRGB(255, 255, 255);
}
return Color.WHITE;
}
示例4: CraftMetaLeatherArmor
import org.bukkit.Color; //导入方法依赖的package包/类
CraftMetaLeatherArmor(net.minecraft.nbt.NBTTagCompound tag) {
super(tag);
if (tag.hasKey(DISPLAY.NBT)) {
net.minecraft.nbt.NBTTagCompound display = tag.getCompoundTag(DISPLAY.NBT);
if (display.hasKey(COLOR.NBT)) {
color = Color.fromRGB(display.getInteger(COLOR.NBT));
}
}
}
示例5: decodeColor
import org.bukkit.Color; //导入方法依赖的package包/类
public static Color decodeColor(String object) {
object = object.replace("#", "");
return Color.fromRGB(
Integer.valueOf(object.substring(0, 2), 16),
Integer.valueOf(object.substring(2, 4), 16),
Integer.valueOf(object.substring(4, 6), 16));
}
示例6: spawnRandomFirework
import org.bukkit.Color; //导入方法依赖的package包/类
/**
* Spawn a firework with a randomized meta at the location.
* @param loc The location to spawn at.
*/
public static Firework spawnRandomFirework(Location loc) {
Firework fw = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect.Type type = FireworkEffect.Type.values()[(int) (Math.random() * FireworkEffect.Type.values().length - 1)];
Color c1 = Color.fromRGB(RMath.randInt(0, 255), RMath.randInt(0, 255), RMath.randInt(0, 255));
Color c2 = Color.fromRGB(RMath.randInt(0, 255), RMath.randInt(0, 255), RMath.randInt(0, 255));
FireworkEffect effect = FireworkEffect.builder().flicker(Math.random() > 0.5).withColor(c1).withFade(c2).with(type).trail(Math.random() > 0.5).build();
fwm.addEffect(effect);
fwm.setPower(RMath.randInt(1, 2));
fw.setFireworkMeta(fwm);
return fw;
}
示例7: fromChatColor
import org.bukkit.Color; //导入方法依赖的package包/类
/**
* Create Color for use from ChatColor.
*
* @param c ChatColor to translate
* @return Color to use in twinkles
*/
public static Color fromChatColor(ChatColor c) {
switch (c) {
case AQUA:
return Color.fromRGB(0, 255, 255);
case BLACK:
return Color.fromRGB(0, 0, 0);
case BLUE:
return Color.fromRGB(0, 0, 255);
case DARK_AQUA:
return Color.fromRGB(0, 127, 127);
case DARK_BLUE:
return Color.fromRGB(0, 0, 127);
case DARK_GRAY:
return Color.fromRGB(85, 85, 85);
case DARK_GREEN:
return Color.fromRGB(0, 127, 0);
case DARK_PURPLE:
return Color.fromRGB(127, 0, 127);
case DARK_RED:
return Color.fromRGB(127, 0, 0);
case GOLD:
return Color.fromRGB(255, 127, 0);
case GRAY:
return Color.fromRGB(170, 170, 170);
case GREEN:
return Color.fromRGB(0, 255, 0);
case LIGHT_PURPLE:
return Color.fromRGB(255, 0, 255);
case RED:
return Color.fromRGB(255, 0, 0);
case YELLOW:
return Color.fromRGB(255, 255, 0);
default:
return Color.fromRGB(255, 255, 255);
}
}
示例8: display
import org.bukkit.Color; //导入方法依赖的package包/类
@Override
public void display()
{
List<ItemStack> flowers = new ArrayList<>();
flowers.add(new ItemStack(Material.YELLOW_FLOWER, 1));
flowers.add(new ItemStack(Material.LEAVES, 1));
flowers.add(new ItemStack(Material.LONG_GRASS, 1));
for (byte i = 0; i < 9; i++)
flowers.add(new ItemStack(Material.RED_ROSE, 1, i));
Color green = Color.fromRGB(100, 165, 120);
this.player.getInventory().setHelmet(this.colorArmor(new ItemStack(Material.LEATHER_HELMET, 1), green));
this.player.getInventory().setLeggings(this.colorArmor(new ItemStack(Material.LEATHER_LEGGINGS, 1), green));
this.player.getInventory().setBoots(this.colorArmor(new ItemStack(Material.LEATHER_BOOTS, 1), green));
this.loopTask = this.hub.getServer().getScheduler().runTaskTimer(this.hub, new Runnable()
{
int timer = 0;
@Override
public void run()
{
this.timer++;
final Firework fw = (Firework) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder().flicker(true).withColor(Color.GREEN).withFade(Color.LIME).with(FireworkEffect.Type.BURST).trail(false).build();
fwm.addEffect(effect);
fwm.setPower(2);
fw.setFireworkMeta(fwm);
hub.getServer().getScheduler().scheduleSyncDelayedTask(hub, () ->
{
Location fwLocation = fw.getLocation();
fw.detonate();
for (int i = 0; i < 32; i++)
{
ItemStack flower = flowers.get(RANDOM.nextInt(flowers.size())).clone();
Item item = player.getWorld().dropItemNaturally(fwLocation, flower);
item.setMetadata("flower-swag-level", new FixedMetadataValue(hub, UUID.randomUUID().toString()));
try
{
GadgetManager.AGE_FIELD.set((((CraftItem) item).getHandle()), 5860);
}
catch (IllegalAccessException e)
{
e.printStackTrace();
}
}
}, 20L);
if (this.timer == 10)
{
callback();
end();
}
}
}, 20L, 20L);
}
示例9: getOriginal
import org.bukkit.Color; //导入方法依赖的package包/类
@Override
public Object getOriginal() {
return Color.fromRGB(red,green,blue);
}
示例10: onEntityDamage
import org.bukkit.Color; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled=true, priority=EventPriority.HIGHEST)
public void onEntityDamage(EntityDamageByEntityEvent event)
{
Entity entity = event.getEntity();
Entity damager = event.getDamager();
if (((entity instanceof Player)) && ((damager instanceof Arrow)))
{
Arrow arrow = (Arrow)damager;
ProjectileSource source = arrow.getShooter();
if ((source instanceof Player))
{
Player damaged = (Player)event.getEntity();
Player shooter = (Player)source;
PvpClass equipped = this.plugin.getPvpClassManager().getEquippedClass(shooter);
if ((equipped == null) || (!equipped.equals(this))) {
return;
}
if ((this.plugin.getTimerManager().archerTimer.getRemaining((Player)entity) == 0L) || (this.plugin.getTimerManager().archerTimer.getRemaining((Player)entity) < TimeUnit.SECONDS.toMillis(5L)))
{
if ((this.plugin.getPvpClassManager().getEquippedClass(damaged) != null) && (this.plugin.getPvpClassManager().getEquippedClass(damaged).equals(this))) {
return;
}
double distance = shooter.getLocation().distance(damaged.getLocation());
shooter.sendMessage(ChatColor.translateAlternateColorCodes('&',"&e[&9Arrow Range &e(&c" + String.format("%.1f", new Object[] { Double.valueOf(distance) }) + "&e)] " + "&6Marked " + damaged.getName() + " &6for 6 seconds. &9&l(1 heart)"));
damaged.sendMessage(ChatColor.GOLD + "You were archer tagged by " + ChatColor.RED + shooter.getName() + ChatColor.GOLD + " from " + ChatColor.RED + String.format("%.1f", new Object[] { Double.valueOf(distance) }) + ChatColor.GOLD + " blocks away.");
LeatherArmorMeta helmMeta = (LeatherArmorMeta)shooter.getInventory().getHelmet().getItemMeta();
LeatherArmorMeta chestMeta = (LeatherArmorMeta)shooter.getInventory().getChestplate().getItemMeta();
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta)shooter.getInventory().getLeggings().getItemMeta();
LeatherArmorMeta bootsMeta = (LeatherArmorMeta)shooter.getInventory().getBoots().getItemMeta();
Color green = Color.fromRGB(6717235);
double r = random.nextDouble();
r = random.nextDouble();
if ((r <= 0.5D) && (helmMeta.getColor().equals(green)) && (chestMeta.getColor().equals(green)) && (leggingsMeta.getColor().equals(green)) && (bootsMeta.getColor().equals(green)))
{
damaged.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 120, 0));
shooter.sendMessage(ChatColor.GRAY + "Since your armor is green, you gave " + damaged.getName() + " the poison effect for 6 seconds...");
damaged.sendMessage(ChatColor.GRAY + "Since " + shooter.getName() + "'s armor is green, you were given the poison effect for 6 seconds...");
}
Color blue = Color.fromRGB(3361970);
if ((r <= 0.5D) && (helmMeta.getColor().equals(blue)) && (chestMeta.getColor().equals(blue)) && (leggingsMeta.getColor().equals(blue)) && (bootsMeta.getColor().equals(blue)))
{
damaged.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 120, 0));
shooter.sendMessage(ChatColor.GRAY + "Since your armor is blue, you gave " + damaged.getName() + " the slowness effect for 6 seconds...");
damaged.sendMessage(ChatColor.GRAY + "Since " + shooter.getName() + "'s armor is blue, you were given the slowness effect for 6 seconds...");
}
Color gray = Color.fromRGB(5000268);
if ((r <= 0.5D) && (helmMeta.getColor().equals(gray)) && (chestMeta.getColor().equals(gray)) && (leggingsMeta.getColor().equals(gray)) && (bootsMeta.getColor().equals(gray)))
{
damaged.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 120, 0));
shooter.sendMessage(ChatColor.GRAY + "Since your armor is gray, you gave " + damaged.getName() + " the blindness effect for 6 seconds...");
damaged.sendMessage(ChatColor.GRAY + "Since " + shooter.getName() + "'s armor is gray, you were given the blindness effect for 6 seconds...");
}
Color black = Color.fromRGB(1644825);
if ((r <= 0.2D) && (helmMeta.getColor().equals(black)) && (chestMeta.getColor().equals(black)) && (leggingsMeta.getColor().equals(black)) && (bootsMeta.getColor().equals(black)))
{
damaged.addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 120, 0));
shooter.sendMessage(ChatColor.GRAY + "Since your armor is black, you gave " + damaged.getName() + " the wither effect for 6 seconds...");
damaged.sendMessage(ChatColor.GRAY + "Since " + shooter.getName() + "'s armor is black, you were given the wither effect for 6 seconds...");
}
}
}
}
}
示例11: getDefaultLeatherColor
import org.bukkit.Color; //导入方法依赖的package包/类
@Override
public Color getDefaultLeatherColor() {
return Color.fromRGB( 0xA06540 );
}