本文整理汇总了Java中org.apache.commons.lang3.Validate.validState方法的典型用法代码示例。如果您正苦于以下问题:Java Validate.validState方法的具体用法?Java Validate.validState怎么用?Java Validate.validState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.apache.commons.lang3.Validate
的用法示例。
在下文中一共展示了Validate.validState方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyServerIconToResponse
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void applyServerIconToResponse(ServerStatusResponse response)
{
File file1 = this.getFile("server-icon.png");
if (!file1.exists())
{
file1 = this.getActiveAnvilConverter().getFile(this.getFolderName(), "icon.png");
}
if (file1.isFile())
{
ByteBuf bytebuf = Unpooled.buffer();
try
{
BufferedImage bufferedimage = ImageIO.read(file1);
Validate.validState(bufferedimage.getWidth() == 64, "Must be 64 pixels wide", new Object[0]);
Validate.validState(bufferedimage.getHeight() == 64, "Must be 64 pixels high", new Object[0]);
ImageIO.write(bufferedimage, "PNG", (OutputStream)(new ByteBufOutputStream(bytebuf)));
ByteBuf bytebuf1 = Base64.encode(bytebuf);
response.setFavicon("data:image/png;base64," + bytebuf1.toString(Charsets.UTF_8));
}
catch (Exception exception)
{
LOG.error((String)"Couldn\'t load server icon", (Throwable)exception);
}
finally
{
bytebuf.release();
}
}
}
示例2: processLoginStart
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void processLoginStart(C00PacketLoginStart packetIn)
{
Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.HELLO, "Unexpected hello packet", new Object[0]);
this.loginGameProfile = packetIn.getProfile();
if (this.server.isServerInOnlineMode() && !this.networkManager.isLocalChannel())
{
this.currentLoginState = NetHandlerLoginServer.LoginState.KEY;
this.networkManager.sendPacket(new S01PacketEncryptionRequest(this.serverId, this.server.getKeyPair().getPublic(), this.verifyToken));
}
else
{
this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
}
示例3: addFaviconToStatusResponse
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
private void addFaviconToStatusResponse(ServerStatusResponse response)
{
File file1 = this.getFile("server-icon.png");
if (file1.isFile())
{
ByteBuf bytebuf = Unpooled.buffer();
try
{
BufferedImage bufferedimage = ImageIO.read(file1);
Validate.validState(bufferedimage.getWidth() == 64, "Must be 64 pixels wide", new Object[0]);
Validate.validState(bufferedimage.getHeight() == 64, "Must be 64 pixels high", new Object[0]);
ImageIO.write(bufferedimage, "PNG", (OutputStream)(new ByteBufOutputStream(bytebuf)));
ByteBuf bytebuf1 = Base64.encode(bytebuf);
response.setFavicon("data:image/png;base64," + bytebuf1.toString(Charsets.UTF_8));
}
catch (Exception exception)
{
logger.error((String)"Couldn\'t load server icon", (Throwable)exception);
}
finally
{
bytebuf.release();
}
}
}
示例4: processLoginStart
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void processLoginStart(CPacketLoginStart packetIn)
{
Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.HELLO, "Unexpected hello packet", new Object[0]);
this.loginGameProfile = packetIn.getProfile();
if (this.server.isServerInOnlineMode() && !this.networkManager.isLocalChannel())
{
this.currentLoginState = NetHandlerLoginServer.LoginState.KEY;
this.networkManager.sendPacket(new SPacketEncryptionRequest("", this.server.getKeyPair().getPublic(), this.verifyToken));
}
else
{
this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
}
示例5: loadServerIcon
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
private void loadServerIcon()
{
boolean flag = this.iconFile != null && this.iconFile.isFile();
if (flag)
{
BufferedImage bufferedimage;
try
{
bufferedimage = ImageIO.read(this.iconFile);
Validate.validState(bufferedimage.getWidth() == 64, "Must be 64 pixels wide", new Object[0]);
Validate.validState(bufferedimage.getHeight() == 64, "Must be 64 pixels high", new Object[0]);
}
catch (Throwable throwable)
{
LOGGER.error("Invalid icon for world {}", new Object[] {this.worldSummary.getFileName(), throwable});
this.iconFile = null;
return;
}
if (this.icon == null)
{
this.icon = new DynamicTexture(bufferedimage.getWidth(), bufferedimage.getHeight());
this.client.getTextureManager().loadTexture(this.iconLocation, this.icon);
}
bufferedimage.getRGB(0, 0, bufferedimage.getWidth(), bufferedimage.getHeight(), this.icon.getTextureData(), 0, bufferedimage.getWidth());
this.icon.updateDynamicTexture();
}
else if (!flag)
{
this.client.getTextureManager().deleteTexture(this.iconLocation);
this.icon = null;
}
}
示例6: assertContextInjected
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
/**
* 检查ApplicationContext不为空.
*/
private static void assertContextInjected() {
Validate.validState(applicationContext != null, "applicaitonContext属性未注入, 请在applicationContext.xml中定义SpringContextHolder.");
}
示例7: prepareServerIcon
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
private void prepareServerIcon()
{
if (this.field_148301_e.getBase64EncodedIconData() == null)
{
this.mc.getTextureManager().deleteTexture(this.field_148306_i);
this.field_148305_h = null;
}
else
{
ByteBuf bytebuf = Unpooled.copiedBuffer((CharSequence)this.field_148301_e.getBase64EncodedIconData(), Charsets.UTF_8);
ByteBuf bytebuf1 = Base64.decode(bytebuf);
BufferedImage bufferedimage;
label101:
{
try
{
bufferedimage = TextureUtil.readBufferedImage(new ByteBufInputStream(bytebuf1));
Validate.validState(bufferedimage.getWidth() == 64, "Must be 64 pixels wide", new Object[0]);
Validate.validState(bufferedimage.getHeight() == 64, "Must be 64 pixels high", new Object[0]);
break label101;
}
catch (Throwable throwable)
{
logger.error("Invalid icon for server " + this.field_148301_e.serverName + " (" + this.field_148301_e.serverIP + ")", throwable);
this.field_148301_e.setBase64EncodedIconData((String)null);
}
finally
{
bytebuf.release();
bytebuf1.release();
}
return;
}
if (this.field_148305_h == null)
{
this.field_148305_h = new DynamicTexture(bufferedimage.getWidth(), bufferedimage.getHeight());
this.mc.getTextureManager().loadTexture(this.field_148306_i, this.field_148305_h);
}
bufferedimage.getRGB(0, 0, bufferedimage.getWidth(), bufferedimage.getHeight(), this.field_148305_h.getTextureData(), 0, bufferedimage.getWidth());
this.field_148305_h.updateDynamicTexture();
}
}
示例8: processEncryptionResponse
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void processEncryptionResponse(C01PacketEncryptionResponse packetIn)
{
Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
PrivateKey privatekey = this.server.getKeyPair().getPrivate();
if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
{
throw new IllegalStateException("Invalid nonce!");
}
else
{
this.secretKey = packetIn.getSecretKey(privatekey);
this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
this.networkManager.enableEncryption(this.secretKey);
(new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
{
public void run()
{
GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;
try
{
String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.this.serverId, NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);
if (NetHandlerLoginServer.this.loginGameProfile != null)
{
NetHandlerLoginServer.logger.info("UUID of player " + NetHandlerLoginServer.this.loginGameProfile.getName() + " is " + NetHandlerLoginServer.this.loginGameProfile.getId());
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.logger.warn("Failed to verify username but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
NetHandlerLoginServer.logger.error("Username \'" + NetHandlerLoginServer.this.loginGameProfile.getName() + "\' tried to join with an invalid session");
}
}
catch (AuthenticationUnavailableException var3)
{
if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.logger.warn("Authentication servers are down but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
NetHandlerLoginServer.logger.error("Couldn\'t verify username because servers are unavailable");
}
}
}
}).start();
}
}
示例9: processEncryptionResponse
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void processEncryptionResponse(CPacketEncryptionResponse packetIn)
{
Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
PrivateKey privatekey = this.server.getKeyPair().getPrivate();
if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
{
throw new IllegalStateException("Invalid nonce!");
}
else
{
this.secretKey = packetIn.getSecretKey(privatekey);
this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
this.networkManager.enableEncryption(this.secretKey);
(new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
{
public void run()
{
GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;
try
{
String s = (new BigInteger(CryptManager.getServerIdHash("", NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s, this.func_191235_a());
if (NetHandlerLoginServer.this.loginGameProfile != null)
{
NetHandlerLoginServer.LOGGER.info("UUID of player {} is {}", new Object[] {NetHandlerLoginServer.this.loginGameProfile.getName(), NetHandlerLoginServer.this.loginGameProfile.getId()});
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.LOGGER.warn("Failed to verify username but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
NetHandlerLoginServer.LOGGER.error("Username \'{}\' tried to join with an invalid session", new Object[] {gameprofile.getName()});
}
}
catch (AuthenticationUnavailableException var3)
{
if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.LOGGER.warn("Authentication servers are down but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
NetHandlerLoginServer.LOGGER.error("Couldn\'t verify username because servers are unavailable");
}
}
}
@Nullable
private InetAddress func_191235_a()
{
SocketAddress socketaddress = NetHandlerLoginServer.this.networkManager.getRemoteAddress();
return NetHandlerLoginServer.this.server.func_190518_ac() && socketaddress instanceof InetSocketAddress ? ((InetSocketAddress)socketaddress).getAddress() : null;
}
}).start();
}
}
示例10: processEncryptionResponse
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
public void processEncryptionResponse(CPacketEncryptionResponse packetIn)
{
Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
PrivateKey privatekey = this.server.getKeyPair().getPrivate();
if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
{
throw new IllegalStateException("Invalid nonce!");
}
else
{
this.secretKey = packetIn.getSecretKey(privatekey);
this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
this.networkManager.enableEncryption(this.secretKey);
(new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
{
public void run()
{
GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;
try
{
String s = (new BigInteger(CryptManager.getServerIdHash("", NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);
if (NetHandlerLoginServer.this.loginGameProfile != null)
{
NetHandlerLoginServer.LOGGER.info("UUID of player {} is {}", new Object[] {NetHandlerLoginServer.this.loginGameProfile.getName(), NetHandlerLoginServer.this.loginGameProfile.getId()});
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.LOGGER.warn("Failed to verify username but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
NetHandlerLoginServer.LOGGER.error("Username \'{}\' tried to join with an invalid session", new Object[] {gameprofile.getName()});
}
}
catch (AuthenticationUnavailableException var3)
{
if (NetHandlerLoginServer.this.server.isSinglePlayer())
{
NetHandlerLoginServer.LOGGER.warn("Authentication servers are down but will let them in anyway!");
NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
}
else
{
NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
NetHandlerLoginServer.LOGGER.error("Couldn\'t verify username because servers are unavailable");
}
}
}
}).start();
}
}
示例11: assertContextInjected
import org.apache.commons.lang3.Validate; //导入方法依赖的package包/类
/**
* 检查ApplicationContext不为空.
*/
private static void assertContextInjected() {
Validate.validState(applicationContext != null, "applicaitonContext属性未注入, 请在applicationContext.xml中定义SpringContextHolder.");
}