本文整理汇总了Java中org.andengine.util.debug.Debug.v方法的典型用法代码示例。如果您正苦于以下问题:Java Debug.v方法的具体用法?Java Debug.v怎么用?Java Debug.v使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.util.debug.Debug
的用法示例。
在下文中一共展示了Debug.v方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: parseTourStop
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseTourStop(Attributes attributes) throws SAXException {
Debug.v("Parsing locale tour stop");
String stopId = attributes.getValue("id");
if (stopId.equals("welcome")) {
this.currentTourStop = locale.tour.welcome;
} else if (stopId.equals("words")) {
this.currentTourStop = locale.tour.words;
} else if (stopId.equals("inventory")) {
this.currentTourStop = locale.tour.inventory;
} else if (stopId.equals("market")) {
this.currentTourStop = locale.tour.market;
} else if (stopId.equals("workshop")) {
this.currentTourStop = locale.tour.workshop;
} else if (stopId.equals("gifts")) {
this.currentTourStop = locale.tour.gifts;
}
}
示例2: onSceneTouchEvent
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
/**
* Capture scene touch events and look for click/touch events on the map to trigger placement.
* All other touch events are passed through.
*
* @param pSceneTouchEvent
* @return
*/
@Override
public boolean onSceneTouchEvent(final TouchEvent pSceneTouchEvent) {
Debug.v("Overlay touched");
boolean handled = super.onSceneTouchEvent(pSceneTouchEvent);
if (!handled && this.managedHUD != null) handled = this.managedHUD.onSceneTouchEvent(pSceneTouchEvent);
if (!handled && this.spotlight != null) this.clickDetector.onManagedTouchEvent(pSceneTouchEvent);
// Don't allow click-through to background hud or game scene, the tour should handle
// any interactions
return this.spotlight != null;
}
示例3: parseInventory
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseInventory(Attributes attributes) throws SAXException {
Debug.v("Parsing locale inventory");
this.locale.inventoryBlock = new InventoryBlock();
this.locale.inventoryBlock.name = attributes.getValue("name");
this.locale.inventoryBlock.level = attributes.getValue("level");
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
this.locale.inventoryBlock.columns = 1;
this.locale.inventoryBlock.rows = 1;
this.locale.inventoryBlock.height = 1;
} else {
try {
String[] dimensions = size.split("x");
this.locale.inventoryBlock.columns = Integer.parseInt(dimensions[0]);
this.locale.inventoryBlock.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
this.locale.inventoryBlock.height = Integer.parseInt(dimensions[2]);
} else {
this.locale.inventoryBlock.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse size for: "+this.locale.inventoryBlock.name);
e.printStackTrace();
}
}
this.locale.inventoryBlock.block_texture = attributes.getValue("block");
this.locale.inventoryBlock.mapCol = Integer.parseInt(attributes.getValue("col"));
this.locale.inventoryBlock.mapRow = Integer.parseInt(attributes.getValue("row"));
}
示例4: parseMarket
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseMarket(Attributes attributes) throws SAXException {
Debug.v("Parsing locale market");
this.locale.marketBlock = new MarketBlock();
this.locale.marketBlock.name = attributes.getValue("name");
this.locale.marketBlock.level = attributes.getValue("level");
this.locale.marketBlock.gifts_after = Integer.parseInt(attributes.getValue("gifts_after"));
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
this.locale.marketBlock.columns = 1;
this.locale.marketBlock.rows = 1;
this.locale.marketBlock.height = 1;
} else {
try {
String[] dimensions = size.split("x");
this.locale.marketBlock.columns = Integer.parseInt(dimensions[0]);
this.locale.marketBlock.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
this.locale.marketBlock.height = Integer.parseInt(dimensions[2]);
} else {
this.locale.marketBlock.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse size for: "+this.locale.marketBlock.name);
e.printStackTrace();
}
}
this.locale.marketBlock.block_texture = attributes.getValue("block");
this.locale.marketBlock.mapCol = Integer.parseInt(attributes.getValue("col"));
this.locale.marketBlock.mapRow = Integer.parseInt(attributes.getValue("row"));
}
示例5: parseWorkshop
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseWorkshop(Attributes attributes) throws SAXException {
Debug.v("Parsing locale workshop");
this.locale.workshopBlock = new WorkshopBlock();
this.locale.workshopBlock.name = attributes.getValue("name");
this.locale.workshopBlock.level = attributes.getValue("level");
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
this.locale.workshopBlock.columns = 1;
this.locale.workshopBlock.rows = 1;
this.locale.workshopBlock.height = 1;
} else {
try {
String[] dimensions = size.split("x");
this.locale.workshopBlock.columns = Integer.parseInt(dimensions[0]);
this.locale.workshopBlock.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
this.locale.workshopBlock.height = Integer.parseInt(dimensions[2]);
} else {
this.locale.workshopBlock.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse size for: "+this.locale.workshopBlock.name);
e.printStackTrace();
}
}
this.locale.workshopBlock.block_texture = attributes.getValue("block");
this.locale.workshopBlock.mapCol = Integer.parseInt(attributes.getValue("col"));
this.locale.workshopBlock.mapRow = Integer.parseInt(attributes.getValue("row"));
}
示例6: parsePerson
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parsePerson(Attributes attributes) throws SAXException {
Debug.v("Parsing locale person");
Person newPerson = new Person();
newPerson.name = attributes.getValue("name");
newPerson.texture_src = attributes.getValue("texture");
this.locale.people.add(newPerson);
this.locale.person_map.put(newPerson.name, newPerson);
}
示例7: parseGame
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseGame(Attributes attributes) throws SAXException {
Debug.v("Parsing locale game");
Game newGame = new Game();
newGame.name = attributes.getValue("name");
newGame.level = attributes.getValue("level");
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
newGame.columns = 1;
newGame.rows = 1;
newGame.height = 1;
} else {
try {
String[] dimensions = size.split("x");
newGame.columns = Integer.parseInt(dimensions[0]);
newGame.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
newGame.height = Integer.parseInt(dimensions[2]);
} else {
newGame.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse size for: "+newGame.name);
e.printStackTrace();
}
}
newGame.restriction = attributes.getValue("restrict");
newGame.type = attributes.getValue("type");
newGame.sprite_texture = attributes.getValue("sprite");
newGame.block_texture = attributes.getValue("block");
newGame.background_texture = attributes.getValue("background");
newGame.host = this.locale.person_map.get(attributes.getValue("host"));
newGame.buy = Integer.parseInt(attributes.getValue("buy"));
newGame.construct = Integer.parseInt(attributes.getValue("construct"));
newGame.time = Integer.parseInt(attributes.getValue("time"));
newGame.reward = Float.parseFloat(attributes.getValue("reward"));
this.locale.games.add(newGame);
this.locale.game_map.put(newGame.name, newGame);
}
示例8: parseDecoration
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseDecoration(Attributes attributes) throws SAXException {
Debug.v("Parsing locale decoration");
Decoration newDecoration = new Decoration();
newDecoration.name = attributes.getValue("name");
newDecoration.level = attributes.getValue("level");
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
newDecoration.columns = 1;
newDecoration.rows = 1;
newDecoration.height = 1;
} else {
try {
String[] dimensions = size.split("x");
newDecoration.columns = Integer.parseInt(dimensions[0]);
newDecoration.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
newDecoration.height = Integer.parseInt(dimensions[2]);
} else {
newDecoration.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse size for: "+newDecoration.name);
e.printStackTrace();
}
}
newDecoration.restriction = attributes.getValue("restrict");
newDecoration.sprite_texture = attributes.getValue("sprite");
newDecoration.block_texture = attributes.getValue("block");
newDecoration.buy = Integer.parseInt(attributes.getValue("buy"));
this.locale.decorations.add(newDecoration);
this.locale.decoration_map.put(newDecoration.name, newDecoration);
}
示例9: parseTourGuide
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseTourGuide(Attributes attributes) throws SAXException {
String guideName = attributes.getValue("guide");
Debug.v("Setting tour guide to: " + guideName);
if (locale.person_map.containsKey(guideName)) {
locale.tour.guide = locale.person_map.get(guideName);
}
}
示例10: parseTourStopMessage
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseTourStopMessage(Attributes attributes) throws SAXException {
Debug.v("Parsing locale tour stop message for "+this.currentTourStop.getClass());
Message newMessage = new Message();
newMessage.sound = attributes.getValue("sound");
newMessage.texture_src = attributes.getValue("texture");
newMessage.text = "";
this.currentTourStop.addMessage(newMessage);
this.currentTourStopMessage = newMessage;
}
示例11: parseNumberDefinition
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseNumberDefinition(Attributes attributes) throws SAXException {
Debug.v("Parsing locale number");
this.currentNumber = new Number();
this.currentNumber.name = attributes.getValue("name");
Debug.v("Parsing locale number: "+this.currentNumber.name);
this.currentNumber.sound = attributes.getValue("sound");
this.currentNumber.sprite_texture = attributes.getValue("sprite");
}
示例12: parseLetterDefinition
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseLetterDefinition(Attributes attributes) throws SAXException {
Debug.v("Parsing locale letter");
this.currentLetter = new Letter();
this.currentLetter.name = attributes.getValue("name");
Debug.v("Parsing locale letter: "+this.currentLetter.name);
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
this.currentLetter.columns = 1;
this.currentLetter.rows = 1;
this.currentLetter.height = 1;
} else {
try {
String[] dimensions = size.split("x");
this.currentLetter.columns = Integer.parseInt(dimensions[0]);
this.currentLetter.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
this.currentLetter.height = Integer.parseInt(dimensions[2]);
} else {
this.currentLetter.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse letter size for: "+this.currentLetter.name);
e.printStackTrace();
}
}
this.currentLetter.restriction = attributes.getValue("restrict");
this.currentLetter.sound = attributes.getValue("sound");
this.currentLetter.phoneme = attributes.getValue("phoneme");
this.currentLetter.time = Integer.parseInt(attributes.getValue("time"));
this.currentLetter.buy = Integer.parseInt(attributes.getValue("buy"));
this.currentLetter.sell = Integer.parseInt(attributes.getValue("sell"));
this.currentLetter.points = Integer.parseInt(attributes.getValue("points"));
this.currentLetter.sprite_texture = attributes.getValue("sprite");
this.currentLetter.block_texture = attributes.getValue("block");
}
示例13: parseWordDefinition
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseWordDefinition(Attributes attributes) throws SAXException {
Debug.v("Parsing locale word");
this.currentWord = new Word();
this.currentWord.name = attributes.getValue("name");
String size = attributes.getValue("size");
if (size == null || size == "" || size == "1x1" || size == "1x1x1") {
this.currentWord.columns = 1;
this.currentWord.rows = 1;
this.currentWord.height = 1;
} else {
try {
String[] dimensions = size.split("x");
this.currentWord.columns = Integer.parseInt(dimensions[0]);
this.currentWord.rows = Integer.parseInt(dimensions[1]);
if (dimensions.length > 2) {
this.currentWord.height = Integer.parseInt(dimensions[2]);
} else {
this.currentWord.height = 1;
}
} catch (Exception e) {
Debug.e("Failed to parse word size for: "+this.currentWord.name);
e.printStackTrace();
}
}
this.currentWord.restriction = attributes.getValue("restrict");
this.currentWord.sound = attributes.getValue("sound");
this.currentWord.construct = Integer.parseInt(attributes.getValue("construct"));
this.currentWord.time = Integer.parseInt(attributes.getValue("time"));
this.currentWord.buy = Integer.parseInt(attributes.getValue("buy"));
this.currentWord.sell = Integer.parseInt(attributes.getValue("sell"));
this.currentWord.points = Integer.parseInt(attributes.getValue("points"));
this.currentWord.sprite_texture = attributes.getValue("sprite");
this.currentWord.block_texture = attributes.getValue("block");
}
示例14: parseMap
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseMap(Attributes attributes) throws SAXException {
Debug.v("Parsing locale map");
this.locale.map_src = attributes.getValue("src");
}
示例15: parseShell
import org.andengine.util.debug.Debug; //导入方法依赖的package包/类
private void parseShell(Attributes attributes) throws SAXException {
Debug.v("Parsing locale shell");
this.locale.shell_src = attributes.getValue("src");
}