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Java Transformation.transform方法代码示例

本文整理汇总了Java中org.andengine.util.adt.transformation.Transformation.transform方法的典型用法代码示例。如果您正苦于以下问题:Java Transformation.transform方法的具体用法?Java Transformation.transform怎么用?Java Transformation.transform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.util.adt.transformation.Transformation的用法示例。


在下文中一共展示了Transformation.transform方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: checkContains

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
public static boolean checkContains(final float pX1, final float pY1, final float pX2, final float pY2, final float pX3, final float pY3, final Transformation pTransformation, final float pX, final float pY) {
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_X] = pX1;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_Y] = pY1;

	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_X] = pX2;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_Y] = pY2;

	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_X] = pX3;
	TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_Y] = pY3;

	pTransformation.transform(TriangleCollisionChecker.VERTICES_CONTAINS_TMP);

	final float x1 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_X];
	final float y1 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[0 + Constants.VERTEX_INDEX_Y];
	final float x2 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_X];
	final float y2 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[2 + Constants.VERTEX_INDEX_Y];
	final float x3 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_X];
	final float y3 = TriangleCollisionChecker.VERTICES_CONTAINS_TMP[4 + Constants.VERTEX_INDEX_Y];

	return TriangleCollisionChecker.checkContains(x1, y1, x2, y2, x3, y3, pX, pY);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:22,代码来源:TriangleCollisionChecker.java

示例2: add

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
/**
 * @param pTextureRegion
 * @param pWidth
 * @param pHeight
 * @param pTransformation
 * @param pRed
 * @param pGreen
 * @param pBlue
 * @param pAlpha
 */
protected void add(final ITextureRegion pTextureRegion, final float pWidth, final float pHeight, final Transformation pTransformation, final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
	SpriteBatch.VERTICES_TMP[0] = 0;
	SpriteBatch.VERTICES_TMP[1] = 0;

	SpriteBatch.VERTICES_TMP[2] = 0;
	SpriteBatch.VERTICES_TMP[3] = pHeight;

	SpriteBatch.VERTICES_TMP[4] = pWidth;
	SpriteBatch.VERTICES_TMP[5] = 0;

	SpriteBatch.VERTICES_TMP[6] = pWidth;
	SpriteBatch.VERTICES_TMP[7] = pHeight;

	pTransformation.transform(SpriteBatch.VERTICES_TMP);

	this.addInner(pTextureRegion, SpriteBatch.VERTICES_TMP[0], SpriteBatch.VERTICES_TMP[1], SpriteBatch.VERTICES_TMP[2], SpriteBatch.VERTICES_TMP[3], SpriteBatch.VERTICES_TMP[4], SpriteBatch.VERTICES_TMP[5], SpriteBatch.VERTICES_TMP[6], SpriteBatch.VERTICES_TMP[7], pRed, pGreen, pBlue, pAlpha);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:28,代码来源:SpriteBatch.java

示例3: addWithPackedColor

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
/**
 * @param pTextureRegion
 * @param pWidth
 * @param pHeight
 * @param pTransformation
 * @param pColorABGRPackedInt
 */
protected void addWithPackedColor(final ITextureRegion pTextureRegion, final float pWidth, final float pHeight, final Transformation pTransformation, final float pColorABGRPackedInt) {
	SpriteBatch.VERTICES_TMP[0] = 0;
	SpriteBatch.VERTICES_TMP[1] = 0;

	SpriteBatch.VERTICES_TMP[2] = 0;
	SpriteBatch.VERTICES_TMP[3] = pHeight;

	SpriteBatch.VERTICES_TMP[4] = pWidth;
	SpriteBatch.VERTICES_TMP[5] = 0;

	SpriteBatch.VERTICES_TMP[6] = pWidth;
	SpriteBatch.VERTICES_TMP[7] = pHeight;

	pTransformation.transform(SpriteBatch.VERTICES_TMP);

	this.mSpriteBatchVertexBufferObject.addWithPackedColor(pTextureRegion, SpriteBatch.VERTICES_TMP[0], SpriteBatch.VERTICES_TMP[1], SpriteBatch.VERTICES_TMP[2], SpriteBatch.VERTICES_TMP[3], SpriteBatch.VERTICES_TMP[4], SpriteBatch.VERTICES_TMP[5], SpriteBatch.VERTICES_TMP[6], SpriteBatch.VERTICES_TMP[7], pColorABGRPackedInt);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:25,代码来源:SpriteBatch.java

示例4: fillVertices

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
public static void fillVertices(final float pLocalX, final float pLocalY, final float pLocalWidth, final float pLocalHeight, final Transformation pLocalToSceneTransformation, final float[] pVertices) {
	final float localXMin = pLocalX;
	final float localXMax = pLocalX + pLocalWidth;
	final float localYMin = pLocalY;
	final float localYMax = pLocalY + pLocalHeight;

	pVertices[0 + Constants.VERTEX_INDEX_X] = localXMin;
	pVertices[0 + Constants.VERTEX_INDEX_Y] = localYMin;

	pVertices[2 + Constants.VERTEX_INDEX_X] = localXMax;
	pVertices[2 + Constants.VERTEX_INDEX_Y] = localYMin;

	pVertices[4 + Constants.VERTEX_INDEX_X] = localXMax;
	pVertices[4 + Constants.VERTEX_INDEX_Y] = localYMax;

	pVertices[6 + Constants.VERTEX_INDEX_X] = localXMin;
	pVertices[6 + Constants.VERTEX_INDEX_Y] = localYMax;

	pLocalToSceneTransformation.transform(pVertices);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:21,代码来源:RectangularShapeCollisionChecker.java

示例5: addWithPackedColor

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
/**
 * @param pTextureRegion
 * @param pWidth
 * @param pHeight
 * @param pTransformation
 * @param pColorABGRPackedInt
 */
protected void addWithPackedColor(final ITextureRegion pTextureRegion, final float pWidth, final float pHeight, final Transformation pTransformation, final float pColorABGRPackedInt) {
	SpriteBatch.VERTICES_TMP[0] = 0;
	SpriteBatch.VERTICES_TMP[1] = 0;

	SpriteBatch.VERTICES_TMP[2] = 0;
	SpriteBatch.VERTICES_TMP[3] = pHeight;

	SpriteBatch.VERTICES_TMP[4] = pWidth;
	SpriteBatch.VERTICES_TMP[5] = 0;

	SpriteBatch.VERTICES_TMP[6] = pWidth;
	SpriteBatch.VERTICES_TMP[7] = pHeight;

	pTransformation.transform(SpriteBatch.VERTICES_TMP);

	this.mSpriteBatchVertexBufferObject.addWithPackedColor(pTextureRegion, SpriteBatch.VERTICES_TMP[0], SpriteBatch.VERTICES_TMP[1], SpriteBatch.VERTICES_TMP[2], SpriteBatch.VERTICES_TMP[3],  SpriteBatch.VERTICES_TMP[4], SpriteBatch.VERTICES_TMP[5], SpriteBatch.VERTICES_TMP[6], SpriteBatch.VERTICES_TMP[7], pColorABGRPackedInt);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:25,代码来源:SpriteBatch.java

示例6: add

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
/**
 * @param pTextureRegion
 * @param pWidth
 * @param pHeight
 * @param pTransformation
 * @param pRed
 * @param pGreen
 * @param pBlue
 * @param pAlpha
 */
protected void add(final ITextureRegion pTextureRegion, final float pWidth, final float pHeight, final Transformation pTransformation, final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
	SpriteBatch.VERTICES_TMP[0] = 0;
	SpriteBatch.VERTICES_TMP[1] = 0;

	SpriteBatch.VERTICES_TMP[2] = 0;
	SpriteBatch.VERTICES_TMP[3] = pHeight;

	SpriteBatch.VERTICES_TMP[4] = pWidth;
	SpriteBatch.VERTICES_TMP[5] = 0;

	SpriteBatch.VERTICES_TMP[6] = pWidth;
	SpriteBatch.VERTICES_TMP[7] = pHeight;

	pTransformation.transform(SpriteBatch.VERTICES_TMP);

	this.addInner(pTextureRegion, SpriteBatch.VERTICES_TMP[0], SpriteBatch.VERTICES_TMP[1], SpriteBatch.VERTICES_TMP[2], SpriteBatch.VERTICES_TMP[3],  SpriteBatch.VERTICES_TMP[4], SpriteBatch.VERTICES_TMP[5], SpriteBatch.VERTICES_TMP[6], SpriteBatch.VERTICES_TMP[7], pRed, pGreen, pBlue, pAlpha);
}
 
开发者ID:Phonbopit,项目名称:30-android-libraries-in-30-days,代码行数:28,代码来源:SpriteBatch.java

示例7: convertLocalCoordinatesToParentCoordinates

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
@Override
public float[] convertLocalCoordinatesToParentCoordinates(final float pX, final float pY, final float[] pReuse) {
	final Transformation localToParentTransformation = this.getLocalToParentTransformation();

	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	localToParentTransformation.transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Entity.java

示例8: convertLocalCoordinatesToSceneCoordinates

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
@Override
public float[] convertLocalCoordinatesToSceneCoordinates(final float pX, final float pY, final float[] pReuse) {
	final Transformation localToSceneTransformation = this.getLocalToSceneTransformation();

	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	localToSceneTransformation.transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Entity.java

示例9: convertLocalCoordinatesToSceneCoordinates

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
@Override
public float[] convertLocalCoordinatesToSceneCoordinates(final float[] pCoordinates, final float[] pReuse) {
	final Transformation localToSceneTransformation = this.getLocalToSceneTransformation();

	pReuse[Constants.VERTEX_INDEX_X] = pCoordinates[Constants.VERTEX_INDEX_X];
	pReuse[Constants.VERTEX_INDEX_Y] = pCoordinates[Constants.VERTEX_INDEX_Y];

	localToSceneTransformation.transform(pReuse);

	return pReuse;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Entity.java

示例10: convertLocalToSceneCoordinates

import org.andengine.util.adt.transformation.Transformation; //导入方法依赖的package包/类
@Override
public float[] convertLocalToSceneCoordinates(final float pX, final float pY, final float[] pReuse) {
	final Transformation localToSceneTransformation = this.getLocalToSceneTransformation();

	pReuse[Constants.VERTEX_INDEX_X] = pX;
	pReuse[Constants.VERTEX_INDEX_Y] = pY;

	localToSceneTransformation.transform(pReuse);

	return pReuse;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:12,代码来源:Entity.java


注:本文中的org.andengine.util.adt.transformation.Transformation.transform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。