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Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法代码示例

本文整理汇总了Java中org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的具体用法?Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource怎么用?Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback的用法示例。


在下文中一共展示了TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: build

import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入方法依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
	Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);

	final int rootX = 0;
	final int rootY = 0;
	final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
	final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
	final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));

	final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();

	for (int i = 0; i < textureSourceCount; i++) {
		final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
		final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();

		final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);

		if (inserted == null) {
			throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
		}

		final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
		final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
		if (this.mTextureAtlasSourcePadding == 0) {
			pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
		} else {
			pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
		}

		textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:BlackPawnTextureAtlasBuilder.java

示例2: build

import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入方法依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
	Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);

	final int rootX = 0;
	final int rootY = 0;
	final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
	final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
	final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));

	final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();

	for(int i = 0; i < textureSourceCount; i++) {
		final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
		final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();

		final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);

		if(inserted == null) {
			throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
		}

		final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
		final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
		if(this.mTextureAtlasSourcePadding == 0) {
			pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
		} else {
			pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
		}

		textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:34,代码来源:BlackPawnTextureAtlasBuilder.java


注:本文中的org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。