本文整理汇总了Java中org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的具体用法?Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource怎么用?Java TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback
的用法示例。
在下文中一共展示了TextureAtlasSourceWithWithLocationCallback.getTextureAtlasSource方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: build
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入方法依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);
final int rootX = 0;
final int rootY = 0;
final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));
final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();
for (int i = 0; i < textureSourceCount; i++) {
final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();
final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);
if (inserted == null) {
throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
}
final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
if (this.mTextureAtlasSourcePadding == 0) {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
} else {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
}
textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
}
}
示例2: build
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入方法依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);
final int rootX = 0;
final int rootY = 0;
final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));
final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();
for(int i = 0; i < textureSourceCount; i++) {
final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();
final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);
if(inserted == null) {
throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
}
final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
if(this.mTextureAtlasSourcePadding == 0) {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
} else {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
}
textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
}
}