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Java IBitmapTextureAtlasSource.getTextureHeight方法代码示例

本文整理汇总了Java中org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource.getTextureHeight方法的典型用法代码示例。如果您正苦于以下问题:Java IBitmapTextureAtlasSource.getTextureHeight方法的具体用法?Java IBitmapTextureAtlasSource.getTextureHeight怎么用?Java IBitmapTextureAtlasSource.getTextureHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource的用法示例。


在下文中一共展示了IBitmapTextureAtlasSource.getTextureHeight方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: LinearGradientFillBitmapTextureAtlasSourceDecorator

import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource; //导入方法依赖的package包/类
public LinearGradientFillBitmapTextureAtlasSourceDecorator(final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final IBitmapTextureAtlasSourceDecoratorShape pBitmapTextureAtlasSourceDecoratorShape, final int[] pColors, final float[] pPositions, final LinearGradientDirection pLinearGradientDirection, final TextureAtlasSourceDecoratorOptions pTextureAtlasSourceDecoratorOptions) {
	super(pBitmapTextureAtlasSource, pBitmapTextureAtlasSourceDecoratorShape, pTextureAtlasSourceDecoratorOptions);
	this.mColors = pColors;
	this.mPositions = pPositions;
	this.mLinearGradientDirection = pLinearGradientDirection;

	this.mPaint.setStyle(Style.FILL);

	final int right = pBitmapTextureAtlasSource.getTextureWidth() - 1;
	final int bottom = pBitmapTextureAtlasSource.getTextureHeight() - 1;

	final float fromX = pLinearGradientDirection.getFromX(right);
	final float fromY = pLinearGradientDirection.getFromY(bottom);
	final float toX = pLinearGradientDirection.getToX(right);
	final float toY = pLinearGradientDirection.getToY(bottom);

	this.mPaint.setShader(new LinearGradient(fromX, fromY, toX, toY, pColors, pPositions, TileMode.CLAMP));
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:LinearGradientFillBitmapTextureAtlasSourceDecorator.java

示例2: RadialGradientFillBitmapTextureAtlasSourceDecorator

import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource; //导入方法依赖的package包/类
public RadialGradientFillBitmapTextureAtlasSourceDecorator(final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final IBitmapTextureAtlasSourceDecoratorShape pBitmapTextureAtlasSourceDecoratorShape, final int[] pColors, final float[] pPositions, final RadialGradientDirection pRadialGradientDirection, final TextureAtlasSourceDecoratorOptions pTextureAtlasSourceDecoratorOptions) {
	super(pBitmapTextureAtlasSource, pBitmapTextureAtlasSourceDecoratorShape, pTextureAtlasSourceDecoratorOptions);
	this.mColors = pColors;
	this.mPositions = pPositions;
	this.mRadialGradientDirection = pRadialGradientDirection;

	this.mPaint.setStyle(Style.FILL);

	final int width = pBitmapTextureAtlasSource.getTextureWidth();
	final int height = pBitmapTextureAtlasSource.getTextureHeight();

	final float centerX = width * 0.5f;
	final float centerY = height * 0.5f;

	final float radius = Math.max(centerX, centerY);

	switch (pRadialGradientDirection) {
		case INSIDE_OUT:
			this.mPaint.setShader(new RadialGradient(centerX, centerY, radius, pColors, pPositions, TileMode.CLAMP));
			break;
		case OUTSIDE_IN:
			ArrayUtils.reverse(pColors);
			this.mPaint.setShader(new RadialGradient(centerX, centerY, radius, pColors, pPositions, TileMode.CLAMP));
			break;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:27,代码来源:RadialGradientFillBitmapTextureAtlasSourceDecorator.java

示例3: loadSprite

import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource; //导入方法依赖的package包/类
private Sprite loadSprite(final float pCameraWidth, final float pCameraHeight, final TextureManager pTextureManager, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final VertexBufferObjectManager pVertexBufferObjectManager) throws IllegalArgumentException {
	this.mBitmapTextureAtlas = new BitmapTextureAtlas(pTextureManager, pBitmapTextureAtlasSource.getTextureWidth(), pBitmapTextureAtlasSource.getTextureHeight(), BitmapTextureFormat.RGBA_8888, TextureOptions.REPEATING_NEAREST);
	final ITextureRegion textureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(this.mBitmapTextureAtlas, pBitmapTextureAtlasSource, 0, 0);

	final int width = Math.round(pCameraWidth / this.mScale);
	final int height = Math.round(pCameraHeight / this.mScale);

	textureRegion.setTextureWidth(width);
	textureRegion.setTextureHeight(height);

	this.mBitmapTextureAtlas.load();

	final Sprite sprite = new Sprite(0, 0, width, height, textureRegion, pVertexBufferObjectManager);
	sprite.setScaleCenter(0, 0);
	sprite.setScale(this.mScale);
	return sprite;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:18,代码来源:RepeatingSpriteBackground.java

示例4: RadialGradientFillBitmapTextureAtlasSourceDecorator

import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource; //导入方法依赖的package包/类
public RadialGradientFillBitmapTextureAtlasSourceDecorator(final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final IBitmapTextureAtlasSourceDecoratorShape pBitmapTextureAtlasSourceDecoratorShape, final int[] pColors, final float[] pPositions, final RadialGradientDirection pRadialGradientDirection, final TextureAtlasSourceDecoratorOptions pTextureAtlasSourceDecoratorOptions) {
	super(pBitmapTextureAtlasSource, pBitmapTextureAtlasSourceDecoratorShape, pTextureAtlasSourceDecoratorOptions);
	this.mColors = pColors;
	this.mPositions = pPositions;
	this.mRadialGradientDirection = pRadialGradientDirection;

	this.mPaint.setStyle(Style.FILL);

	final int width = pBitmapTextureAtlasSource.getTextureWidth();
	final int height = pBitmapTextureAtlasSource.getTextureHeight();

	final float centerX = width * 0.5f;
	final float centerY = height * 0.5f;

	final float radius = Math.max(centerX, centerY);

	switch(pRadialGradientDirection) {
		case INSIDE_OUT:
			this.mPaint.setShader(new RadialGradient(centerX, centerY, radius, pColors, pPositions, TileMode.CLAMP));
			break;
		case OUTSIDE_IN:
			ArrayUtils.reverse(pColors);
			this.mPaint.setShader(new RadialGradient(centerX, centerY, radius, pColors, pPositions, TileMode.CLAMP));
			break;
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:27,代码来源:RadialGradientFillBitmapTextureAtlasSourceDecorator.java

示例5: BaseBitmapTextureAtlasSourceDecorator

import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource; //导入方法依赖的package包/类
public BaseBitmapTextureAtlasSourceDecorator(final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final TextureAtlasSourceDecoratorOptions pTextureAtlasSourceDecoratorOptions) {
	super(pBitmapTextureAtlasSource.getTextureX(), pBitmapTextureAtlasSource.getTextureY(), pBitmapTextureAtlasSource.getTextureWidth(), pBitmapTextureAtlasSource.getTextureHeight());

	this.mBitmapTextureAtlasSource = pBitmapTextureAtlasSource;
	this.mTextureAtlasSourceDecoratorOptions = (pTextureAtlasSourceDecoratorOptions == null) ? new TextureAtlasSourceDecoratorOptions() : pTextureAtlasSourceDecoratorOptions;
	this.mPaint.setAntiAlias(this.mTextureAtlasSourceDecoratorOptions.getAntiAliasing());
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:8,代码来源:BaseBitmapTextureAtlasSourceDecorator.java


注:本文中的org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource.getTextureHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。