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Java BitmapTextureAtlas.load方法代码示例

本文整理汇总了Java中org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.load方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapTextureAtlas.load方法的具体用法?Java BitmapTextureAtlas.load怎么用?Java BitmapTextureAtlas.load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas的用法示例。


在下文中一共展示了BitmapTextureAtlas.load方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onCreateResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public static void onCreateResources(SimpleBaseGameActivity activity){

		// upper pipe		
		BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR);
		mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipeupper.png", 0, 0);
		upperPipeTextureAtlas.load();

		// upper pipe section	
		BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
		mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesectionupper.png", 0, 0);
		upperPipeSectionTextureAtlas.load();


		// lower pipe		
		BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR);
		mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipelower.png", 0, 0);
		lowerPipeTextureAtlas.load();

		// lower pipe section	
		BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
		mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesectionlower.png", 0, 0);
		lowerPipeSectionTextureAtlas.load();
	}
 
开发者ID:deano2390,项目名称:OpenFlappyBird,代码行数:24,代码来源:PipePair.java

示例2: loadHowToPlayResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public synchronized void loadHowToPlayResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
    if (howToPlayArrow == null) {
        BitmapTextureAtlas howToPlayArrowT = new BitmapTextureAtlas(this.textureManager, 149, 203,
                mTransparentTextureOption);
        howToPlayArrow = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayArrowT, this.activity, "how_to_play_arrow.png", 0, 0);
        howToPlayArrowT.load();
    }

    if (howToPlayButton == null) {
        BitmapTextureAtlas howToPlayButtonT = new BitmapTextureAtlas(this.textureManager, 182, 254,
                mTransparentTextureOption);
        howToPlayButton = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayButtonT, this.activity, "how_to_play_button.png", 0, 0);
        howToPlayButtonT.load();
    }

    if (howToPlayDigitalPad == null) {
        BitmapTextureAtlas howToPlayDigitalPadT = new BitmapTextureAtlas(this.textureManager, 471, 334,
                mTransparentTextureOption);
        howToPlayDigitalPad = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                howToPlayDigitalPadT, this.activity, "how_to_play_digital_pad.png", 0, 0);
        howToPlayDigitalPadT.load();
    }
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:27,代码来源:ResourceManager.java

示例3: loadRecordsResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public synchronized void loadRecordsResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/results/");

    BitmapTextureAtlas recordHeadsT = new BitmapTextureAtlas(this.textureManager, 100, 100,
            mTransparentTextureOption);
    BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            recordHeadsT, this.activity, "results_records_winner_faces.png", 0, 0);
    recordHeadsT.load();

    menuRecordsRyokoHead = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 0, 0, 50, 50, false);

    menuRecordsRyokoHeadGold = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 0, 50, 50, 50, false);

    menuRecordsShoHead = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 50, 0, 50, 50, false);

    menuRecordsShoHeadGold = TextureRegionFactory.
            extractFromTexture(recordHeadsT, 50, 50, 50, 50, false);
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:22,代码来源:ResourceManager.java

示例4: onCreateResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public static void onCreateResources(SimpleBaseGameActivity activity){

		// upper pipe		
		BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 80, TextureOptions.DEFAULT);
		mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipetop.png", 0, 0);
		upperPipeTextureAtlas.load();

		// upper pipe section	
		BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 80, TextureOptions.DEFAULT);
		mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesection.png", 0, 0);
		upperPipeSectionTextureAtlas.load();


		// lower pipe		
		BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 80, TextureOptions.DEFAULT);
		mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipetop.png", 0, 0);
		lowerPipeTextureAtlas.load();

		// lower pipe section	
		//BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 120, TextureOptions.BILINEAR);
		BitmapTextureAtlas lowerPipeSectionTextureAtlas =new BitmapTextureAtlas(activity.getTextureManager(), 120, 80, TextureOptions.DEFAULT);
		mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesection.png", 0, 0);
		lowerPipeSectionTextureAtlas.load();
		
		BitmapTextureAtlas coinTextureAtlas =new BitmapTextureAtlas(activity.getTextureManager(), 30, 30, TextureOptions.DEFAULT);
		coinTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(coinTextureAtlas, activity, "coin.png", 0, 0);
		coinTextureAtlas.load();
		
//		BitmapTextureAtlas lowerPipeSectionTextureAtlas2 = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR);
//		mLowerPipeSectionTexture2 = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas2, activity, "pipesectionlower.png", 0, 0);
//		lowerPipeSectionTextureAtlas2.load();
		
	}
 
开发者ID:sunnyshah2894,项目名称:Flappy-Guy,代码行数:34,代码来源:PipePair.java

示例5: loadGame

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public void loadGame() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

    final BitmapTextureAtlas backgroundTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 712, 1024, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    mBackgroundRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(backgroundTextureAtlas, mContext.getAssets(), "racetrack.png", 0, 0);
    backgroundTextureAtlas.load();

    final BitmapTextureAtlas raceCarTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 128, 128, TextureOptions.BILINEAR);
    mRaceCarRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(raceCarTextureAtlas, mContext.getAssets(), "race_car.png", 0, 0);
    raceCarTextureAtlas.load();

    final BitmapTextureAtlas opponentsTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 256, 256, TextureOptions.BILINEAR);
    mOpponentsRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(opponentsTextureAtlas, mContext.getAssets(), "race_car.png", 0, 0);
    mExplosionRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(opponentsTextureAtlas, mContext.getAssets(), "explosion.png", 128, 128);
    opponentsTextureAtlas.load();

    final BitmapTextureAtlas pauseTextureAtlas = new BitmapTextureAtlas(mContext.getTextureManager(), 128, 128, TextureOptions.BILINEAR);
    pauseTextureAtlas.load();

    loadGameFonts();
    loadMenuFonts();

    try {
        loadMusic();
    } catch (IOException e) {
        Log.e("MUSIC_EXCEPTION", e.getMessage());
    }
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:29,代码来源:ResourceManager.java

示例6: loadGameFonts

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
public void loadGameFonts() {

        mTypeface = Typeface.createFromAsset(mContext.getAssets(), "LCD.ttf");
        final ITexture scoreTexture = new BitmapTextureAtlas(mContext.getTextureManager(), 256, 512, TextureOptions.BILINEAR);
        mGameFont = new Font(mContext.getFontManager(), scoreTexture, mTypeface, 18, true, new Color(Color.BLACK));
        scoreTexture.load();
        mGameFont.load();

        final BitmapTextureAtlas gamePlayTexture = new BitmapTextureAtlas(mContext.getTextureManager(), 512, 512, TextureOptions.BILINEAR);
        mGamePlayFont = new StrokeFont(mContext.getFontManager(), gamePlayTexture, mTypeface, 96, true, new Color(Color.WHITE), 0, new Color(Color.WHITE));
        gamePlayTexture.load();
        mGamePlayFont.load();

    }
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:15,代码来源:ResourceManager.java

示例7: createBackground

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
private void createBackground(final Bitmap background, @Nullable final String backgroundUrl) {
    if (background == null) return;

    BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas(_engine.getTextureManager(), _width, _height, TextureOptions.BILINEAR);
    IBitmapTextureAtlasSource baseTextureSource = new EmptyBitmapTextureAtlasSource(_width, _height);

    final IBitmapTextureAtlasSource bitmapTextureAtlasSource = new BaseBitmapTextureAtlasSourceDecorator(baseTextureSource) {
        @Override
        protected void onDecorateBitmap(Canvas pCanvas) throws Exception {
            if (backgroundUrl != null) {
                Bitmap template = BitmapFactory.decodeStream(GoogleFlipGameApplication.sContext.getAssets().open(backgroundUrl));
                pCanvas.drawBitmap(template, 0, 0, mPaint);
            }

            pCanvas.drawColor(_backgroundColor);
            pCanvas.drawBitmap(background, 0, 0, mPaint);
        }

        @Override
        public BaseBitmapTextureAtlasSourceDecorator deepCopy() {
            throw new IModifier.DeepCopyNotSupportedException();
        }
    };

    ITextureRegion mDecoratedBalloonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(bitmapTextureAtlas, bitmapTextureAtlasSource,
            0, 0);
    bitmapTextureAtlas.load();

    Sprite sprite = new Sprite(0, 0, mDecoratedBalloonTextureRegion, _engine.getVertexBufferObjectManager());
    sprite.setOffsetCenter(0, 0);
    sprite.setWidth(_width);
    sprite.setHeight(_height);
    _background = new SpriteBackground(sprite);
    _engine.getScene().setBackground(_background);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:36,代码来源:WorldController.java

示例8: loadSplashScene

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
protected void loadSplashScene() {
    checkSetGFXPath();
    BitmapTextureAtlas splashTextureAtlas = new BitmapTextureAtlas(textureManager, 1440, 2400, TextureOptions.BILINEAR);
    TiledTextureRegion splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.
            createTiledFromAsset(splashTextureAtlas, this, ResMan.SPLASH, 0, 0, 1, 1);
    splashTextureAtlas.load();
    putTexture(ResMan.SPLASH, splashTextureRegion);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:PortraitGameActivity.java

示例9: loadMenus

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
protected void loadMenus() {
    checkSetGFXPath();
    BitmapTextureAtlas menuAtlas = new BitmapTextureAtlas(this.getTextureManager(), 200, 150, TextureOptions.BILINEAR);
    TiledTextureRegion menuBG = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_BG, 0, 0, 1, 1);
    TiledTextureRegion menuNext = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_NEXT, 0, 0, 1, 1);
    TiledTextureRegion menuReset = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_RESET, 0, 50, 1, 1);
    TiledTextureRegion menuQuit = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(menuAtlas, this, ResMan.MENU_QUIT, 0, 100, 1, 1);
    putTexture(ResMan.MENU_BG, menuBG);
    putTexture(ResMan.MENU_RESET, menuReset);
    putTexture(ResMan.MENU_NEXT, menuNext);
    putTexture(ResMan.MENU_QUIT, menuQuit);

    menuAtlas.load();
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:15,代码来源:PortraitGameActivity.java

示例10: loadSplashScene

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
protected void loadSplashScene() {
    checkSetGFXPath();
    BitmapTextureAtlas splashTextureAtlas = new BitmapTextureAtlas(textureManager, 2400, 1440, TextureOptions.BILINEAR);
    TiledTextureRegion splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.
            createTiledFromAsset(splashTextureAtlas, this, ResMan.SPLASH_LAND, 0, 0, 1, 1);
    splashTextureAtlas.load();
    putTexture(ResMan.SPLASH_LAND, splashTextureRegion);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:LandscapeGameActivity.java

示例11: loadGFXAsset

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
private String loadGFXAsset(GFXAsset asset) {
    BitmapTextureAtlas textureAtlas = new BitmapTextureAtlas(textureManager, asset.getWidth(), asset.getHeight(), TextureOptions.BILINEAR);
    final String filename = asset.getFilename();
    final int textureX = asset.getTextureX();
    final int textureY = asset.getTextureY();
    final int tileC = asset.getTileColumns();
    final int tileR = asset.getTileRows();
    TiledTextureRegion tiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(textureAtlas, this, filename, textureX, textureY, tileC, tileR);
    putTexture(filename, tiledTextureRegion);

    textureAtlas.load();
    return filename;
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:14,代码来源:AbstractGameActivity.java

示例12: onCreateResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
@Override
protected void onCreateResources() throws IOException {
    mTexture = new AssetBitmapTexture(getTextureManager(), getAssets(), "player.png");
    mTextureRegion = TextureRegionFactory.extractFromTexture(mTexture);
    mTexture.load();

    mBitmapTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 100, 100, TextureOptions.BILINEAR);
    mTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory
            .createTiledFromAsset(mBitmapTextureAtlas, getAssets(), "npc-oldman1.png", 0, 0, 4, 1);

    mBitmapTextureAtlas.load();
}
 
开发者ID:Phonbopit,项目名称:30-android-libraries-in-30-days,代码行数:13,代码来源:AndEngineActivity.java

示例13: loadMainMenuResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
/**
 * Loads the main menu resources.
 */
public synchronized void loadMainMenuResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/menus/");

    // Main Menu Ninja Trials Logo:
    if(mainTitle==null) {
        BitmapTextureAtlas mainTitleT = new BitmapTextureAtlas(
                this.textureManager, 756, 495, mTransparentTextureOption);
        mainTitle = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                mainTitleT, this.activity, "menu_main_title.png", 0, 0);
        mainTitleT.load();
    }

    // Main Menu Pattern:
    if (mainTitlePattern1 == null) {
        BuildableBitmapTextureAtlas mainTitlePattern1T = new BuildableBitmapTextureAtlas(
                this.textureManager, 400, 300, TextureOptions.REPEATING_BILINEAR);
        mainTitlePattern1 = BitmapTextureAtlasTextureRegionFactory
                .createFromAsset(mainTitlePattern1T, this.activity, "menu_main_pattern_1.png");
        try {
            mainTitlePattern1T.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource,
                    BitmapTextureAtlas>(0, 0, 0));
            mainTitlePattern1T.load();
        } catch (TextureAtlasBuilderException e) {
            Debug.e(e);
        }
    }
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:31,代码来源:ResourceManager.java

示例14: loadOptionResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
/**
 * Loads the main option menu resources.
 */
public synchronized void loadOptionResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/menus/");

    // Sound bars:
    BitmapTextureAtlas mainOptionsSoundBarsT = new BitmapTextureAtlas(this.textureManager, 575, 220,
            mTransparentTextureOption);
    BitmapTextureAtlasTextureRegionFactory.createFromAsset(mainOptionsSoundBarsT, this.activity,
            "menu_options_volume.png", 0, 0);
    mainOptionsSoundBarsT.load();
    mainOptionsSoundBarsActive = TextureRegionFactory.
            extractFromTexture(mainOptionsSoundBarsT, 0, 0, 575, 110, false);
    mainOptionsSoundBarsInactive = TextureRegionFactory.
            extractFromTexture(mainOptionsSoundBarsT, 0, 111, 575, 109, false);

    // Option Menu Pattern:
    if (mainOptionsPattern == null) {
        BuildableBitmapTextureAtlas mainOptionsPatternT = new BuildableBitmapTextureAtlas(
                this.textureManager, 390, 361, TextureOptions.REPEATING_BILINEAR);
        mainOptionsPattern = BitmapTextureAtlasTextureRegionFactory
                .createFromAsset(mainOptionsPatternT, this.activity, "menu_main_pattern_2.png");
        try {
            mainOptionsPatternT.build(new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource,
                    BitmapTextureAtlas>(0, 0, 0));
            mainOptionsPatternT.load();
        } catch (TextureAtlasBuilderException e) {
            Debug.e(e);
        }
    }
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:33,代码来源:ResourceManager.java

示例15: loadControllerOptionResources

import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; //导入方法依赖的package包/类
/**
 * Loads the main option menu resources.
 *     public static ITextureRegion controllerOuya;
public static ITextureRegion controllerMarks;
 */
public synchronized void loadControllerOptionResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/menus/");

    // Controller ouya:
    if(controllerOuya==null) {
        BitmapTextureAtlas controllerOuyaT = new BitmapTextureAtlas(this.textureManager, 1164, 791,
                mTransparentTextureOption);
        controllerOuya = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                controllerOuyaT, this.activity, "menu_options_controller_ouya.png", 0, 0);
        controllerOuyaT.load();
    }

    // Controller marks:
    if(controllerMarks==null) {
        BitmapTextureAtlas controllerMarksT = new BitmapTextureAtlas(this.textureManager, 1195, 717,
                mTransparentTextureOption);
        controllerMarks = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                controllerMarksT, this.activity, "menu_options_controller_marks.png", 0, 0);
        controllerMarksT.load();
    }

    // Controller Option Pattern:
    if (controllerOptionsPattern == null) {
        BuildableBitmapTextureAtlas controllerOptionsPatternT = new BuildableBitmapTextureAtlas(
                this.textureManager, 319, 319, TextureOptions.REPEATING_BILINEAR);
        controllerOptionsPattern = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
                controllerOptionsPatternT, this.activity, "menu_main_pattern_3.png");
        try {
            controllerOptionsPatternT.build(
                    new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource,
                        BitmapTextureAtlas>(0, 0, 0));
            controllerOptionsPatternT.load();
        } catch (TextureAtlasBuilderException e) {
            Debug.e(e);
        }
    }
}
 
开发者ID:jjhaggar,项目名称:ninja-trials,代码行数:43,代码来源:ResourceManager.java


注:本文中的org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。