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Java PixelFormat.getGLInternalFormat方法代码示例

本文整理汇总了Java中org.andengine.opengl.texture.PixelFormat.getGLInternalFormat方法的典型用法代码示例。如果您正苦于以下问题:Java PixelFormat.getGLInternalFormat方法的具体用法?Java PixelFormat.getGLInternalFormat怎么用?Java PixelFormat.getGLInternalFormat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.texture.PixelFormat的用法示例。


在下文中一共展示了PixelFormat.getGLInternalFormat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: writeTextureToHardware

import org.andengine.opengl.texture.PixelFormat; //导入方法依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) {
	final PixelFormat pixelFormat = this.mBitmapTextureFormat.getPixelFormat();
	final int glInternalFormat = pixelFormat.getGLInternalFormat();
	final int glFormat = pixelFormat.getGLFormat();
	final int glType = pixelFormat.getGLType();

	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInternalFormat, this.mWidth, this.mHeight, 0, glFormat, glType, null);

	final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
	/* Non alpha premultiplied bitmaps are loaded with ARGB_8888 and converted down manually. */
	final Config bitmapConfig = (preMultipyAlpha) ? this.mBitmapTextureFormat.getBitmapConfig() : Config.ARGB_8888;

	final ArrayList<IBitmapTextureAtlasSource> textureSources = this.mTextureAtlasSources;
	final int textureSourceCount = textureSources.size();

	final ITextureAtlasStateListener<IBitmapTextureAtlasSource> textureStateListener = this.getTextureAtlasStateListener();
	for (int i = 0; i < textureSourceCount; i++) {
		final IBitmapTextureAtlasSource bitmapTextureAtlasSource = textureSources.get(i);
		try {
			final Bitmap bitmap = bitmapTextureAtlasSource.onLoadBitmap(bitmapConfig);
			if (bitmap == null) {
				throw new NullBitmapException("Caused by: " + bitmapTextureAtlasSource.getClass().toString() + " --> " + bitmapTextureAtlasSource.toString() + " returned a null Bitmap.");
			}

			final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && pixelFormat == PixelFormat.RGBA_8888;
			if (!useDefaultAlignment) {
				/* Adjust unpack alignment. */
				GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
			}

			if (preMultipyAlpha) {
				GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, glFormat, glType);
			} else {
				pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, this.mPixelFormat);
			}

			if (!useDefaultAlignment) {
				/* Restore default unpack alignment. */
				GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
			}

			bitmap.recycle();

			if (textureStateListener != null) {
				textureStateListener.onTextureAtlasSourceLoaded(this, bitmapTextureAtlasSource);
			}
		} catch (final NullBitmapException e) {
			if (textureStateListener != null) {
				textureStateListener.onTextureAtlasSourceLoadExeption(this, bitmapTextureAtlasSource, e);
			} else {
				throw e;
			}
		}
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:57,代码来源:BitmapTextureAtlas.java

示例2: writeTextureToHardware

import org.andengine.opengl.texture.PixelFormat; //导入方法依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) {
	final PixelFormat pixelFormat = this.mBitmapTextureFormat.getPixelFormat();
	final int glInternalFormat = pixelFormat.getGLInternalFormat();
	final int glFormat = pixelFormat.getGLFormat();
	final int glType = pixelFormat.getGLType();

	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInternalFormat, this.mWidth, this.mHeight, 0, glFormat, glType, null);

	final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
	/* Non alpha premultiplied bitmaps are loaded with ARGB_8888 and converted down manually. */
	final Config bitmapConfig = (preMultipyAlpha) ? this.mBitmapTextureFormat.getBitmapConfig() : Config.ARGB_8888;

	final ArrayList<IBitmapTextureAtlasSource> textureSources = this.mTextureAtlasSources;
	final int textureSourceCount = textureSources.size();

	final ITextureAtlasStateListener<IBitmapTextureAtlasSource> textureStateListener = this.getTextureAtlasStateListener();
	for(int i = 0; i < textureSourceCount; i++) {
		final IBitmapTextureAtlasSource bitmapTextureAtlasSource = textureSources.get(i);
		try {
			final Bitmap bitmap = bitmapTextureAtlasSource.onLoadBitmap(bitmapConfig);
			if(bitmap == null) {
				throw new NullBitmapException("Caused by: " + bitmapTextureAtlasSource.getClass().toString() + " --> " + bitmapTextureAtlasSource.toString() + " returned a null Bitmap.");
			}

			final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && pixelFormat == PixelFormat.RGBA_8888;
			if(!useDefaultAlignment) {
				/* Adjust unpack alignment. */
				GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
			}

			if(preMultipyAlpha) {
				GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, glFormat, glType);
			} else {
				pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, this.mPixelFormat);
			}

			if(!useDefaultAlignment) {
				/* Restore default unpack alignment. */
				GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
			}

			bitmap.recycle();

			if(textureStateListener != null) {
				textureStateListener.onTextureAtlasSourceLoaded(this, bitmapTextureAtlasSource);
			}
		} catch (final NullBitmapException e) {
			if(textureStateListener != null) {
				textureStateListener.onTextureAtlasSourceLoadExeption(this, bitmapTextureAtlasSource, e);
			} else {
				throw e;
			}
		}
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:57,代码来源:BitmapTextureAtlas.java


注:本文中的org.andengine.opengl.texture.PixelFormat.getGLInternalFormat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。