本文整理汇总了Java中org.andengine.opengl.texture.ITexture.toString方法的典型用法代码示例。如果您正苦于以下问题:Java ITexture.toString方法的具体用法?Java ITexture.toString怎么用?Java ITexture.toString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.opengl.texture.ITexture
的用法示例。
在下文中一共展示了ITexture.toString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: TiledTextureRegion
import org.andengine.opengl.texture.ITexture; //导入方法依赖的package包/类
/**
* @param pTexture
* @param pPerformSameTextureSanityCheck checks whether all supplied {@link ITextureRegion} are on the same {@link Texture}
* @param pTextureRegions
*/
public TiledTextureRegion(final ITexture pTexture, final boolean pPerformSameTextureSanityCheck, final ITextureRegion ... pTextureRegions) {
super(pTexture);
this.mTextureRegions = pTextureRegions;
this.mTileCount = this.mTextureRegions.length;
if (pPerformSameTextureSanityCheck) {
for (int i = this.mTileCount - 1; i >= 0; i--) {
if (pTextureRegions[i].getTexture() != pTexture) {
throw new IllegalArgumentException("The " + ITextureRegion.class.getSimpleName() + ": '" + pTextureRegions[i].toString() + "' at index: '" + i + "' is not on the same " + ITexture.class.getSimpleName() + ": '" + pTextureRegions[i].getTexture().toString() + "' as the supplied " + ITexture.class.getSimpleName() + ": '" + pTexture.toString() + "'.");
}
}
}
}
示例2: TiledTextureRegion
import org.andengine.opengl.texture.ITexture; //导入方法依赖的package包/类
/**
* @param pTexture
* @param pPerformSameTextureSanityCheck checks whether all supplied {@link org.andengine.opengl.texture.region.ITextureRegion} are on the same {@link Texture}
* @param pTextureRegions
*/
public TiledTextureRegion(final ITexture pTexture, final boolean pPerformSameTextureSanityCheck, final ITextureRegion ... pTextureRegions) {
super(pTexture);
this.mTextureRegions = pTextureRegions;
this.mTileCount = this.mTextureRegions.length;
if (pPerformSameTextureSanityCheck) {
for (int i = this.mTileCount - 1; i >= 0; i--) {
if (pTextureRegions[i].getTexture() != pTexture) {
throw new IllegalArgumentException("The " + ITextureRegion.class.getSimpleName() + ": '" + pTextureRegions[i].toString() + "' at index: '" + i + "' is not on the same " + ITexture.class.getSimpleName() + ": '" + pTextureRegions[i].getTexture().toString() + "' as the supplied " + ITexture.class.getSimpleName() + ": '" + pTexture.toString() + "'.");
}
}
}
}
示例3: TiledTextureRegion
import org.andengine.opengl.texture.ITexture; //导入方法依赖的package包/类
/**
* @param pTexture
* @param pPerformSameTextureSanityCheck checks whether all supplied {@link ITextureRegion} are on the same {@link Texture}
* @param pTextureRegions
*/
public TiledTextureRegion(final ITexture pTexture, final boolean pPerformSameTextureSanityCheck, final ITextureRegion ... pTextureRegions) {
super(pTexture);
this.mTextureRegions = pTextureRegions;
this.mTileCount = this.mTextureRegions.length;
if(pPerformSameTextureSanityCheck) {
for(int i = this.mTileCount - 1; i >= 0; i--) {
if(pTextureRegions[i].getTexture() != pTexture) {
throw new IllegalArgumentException("The " + ITextureRegion.class.getSimpleName() + ": '" + pTextureRegions[i].toString() + "' at index: '" + i + "' is not on the same " + ITexture.class.getSimpleName() + ": '" + pTextureRegions[i].getTexture().toString() + "' as the supplied " + ITexture.class.getSimpleName() + ": '" + pTexture.toString() + "'.");
}
}
}
}