本文整理汇总了Java中org.andengine.engine.options.EngineOptions.getEngineLock方法的典型用法代码示例。如果您正苦于以下问题:Java EngineOptions.getEngineLock方法的具体用法?Java EngineOptions.getEngineLock怎么用?Java EngineOptions.getEngineLock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.engine.options.EngineOptions
的用法示例。
在下文中一共展示了EngineOptions.getEngineLock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Engine
import org.andengine.engine.options.EngineOptions; //导入方法依赖的package包/类
public Engine(final EngineOptions pEngineOptions) {
/* Initialize Factory and Manager classes. */
BitmapTextureAtlasTextureRegionFactory.reset();
SoundFactory.onCreate();
MusicFactory.onCreate();
FontFactory.onCreate();
this.mVertexBufferObjectManager.onCreate();
this.mTextureManager.onCreate();
this.mFontManager.onCreate();
this.mShaderProgramManager.onCreate();
/* Apply EngineOptions. */
this.mEngineOptions = pEngineOptions;
if (this.mEngineOptions.hasEngineLock()) {
this.mEngineLock = pEngineOptions.getEngineLock();
} else {
this.mEngineLock = new EngineLock(false);
}
this.mCamera = pEngineOptions.getCamera();
/* Touch. */
if (this.mEngineOptions.getTouchOptions().needsMultiTouch()) {
this.setTouchController(new MultiTouchController());
} else {
this.setTouchController(new SingleTouchController());
}
/* Audio. */
if (this.mEngineOptions.getAudioOptions().needsSound()) {
this.mSoundManager = new SoundManager(this.mEngineOptions.getAudioOptions().getSoundOptions().getMaxSimultaneousStreams());
} else {
this.mSoundManager = null;
}
if (this.mEngineOptions.getAudioOptions().needsMusic()) {
this.mMusicManager = new MusicManager();
} else {
this.mMusicManager = null;
}
/* Start the UpdateThread. */
if (this.mEngineOptions.hasUpdateThread()) {
this.mUpdateThread = this.mEngineOptions.getUpdateThread();
} else {
this.mUpdateThread = new UpdateThread();
}
this.mUpdateThread.setEngine(this);
}
示例2: Engine
import org.andengine.engine.options.EngineOptions; //导入方法依赖的package包/类
public Engine(final EngineOptions pEngineOptions) {
/* Initialize Factory and Manager classes. */
BitmapTextureAtlasTextureRegionFactory.reset();
SoundFactory.onCreate();
MusicFactory.onCreate();
FontFactory.onCreate();
this.mVertexBufferObjectManager.onCreate();
this.mTextureManager.onCreate();
this.mFontManager.onCreate();
this.mShaderProgramManager.onCreate();
/* Apply EngineOptions. */
this.mEngineOptions = pEngineOptions;
if(this.mEngineOptions.hasEngineLock()) {
this.mEngineLock = pEngineOptions.getEngineLock();
} else {
this.mEngineLock = new EngineLock(false);
}
this.mCamera = pEngineOptions.getCamera();
/* Touch. */
if(this.mEngineOptions.getTouchOptions().needsMultiTouch()) {
this.setTouchController(new MultiTouchController());
} else {
this.setTouchController(new SingleTouchController());
}
/* Audio. */
if(this.mEngineOptions.getAudioOptions().needsSound()) {
this.mSoundManager = new SoundManager(this.mEngineOptions.getAudioOptions().getSoundOptions().getMaxSimultaneousStreams());
} else {
this.mSoundManager = null;
}
if(this.mEngineOptions.getAudioOptions().needsMusic()) {
this.mMusicManager = new MusicManager();
} else {
this.mMusicManager = null;
}
/* Start the UpdateThread. */
if(this.mEngineOptions.hasUpdateThread()) {
this.mUpdateThread = this.mEngineOptions.getUpdateThread();
} else {
this.mUpdateThread = new UpdateThread();
}
this.mUpdateThread.setEngine(this);
}