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Java ObjectMapper.BoundInstance方法代码示例

本文整理汇总了Java中ninja.leaping.configurate.objectmapping.ObjectMapper.BoundInstance方法的典型用法代码示例。如果您正苦于以下问题:Java ObjectMapper.BoundInstance方法的具体用法?Java ObjectMapper.BoundInstance怎么用?Java ObjectMapper.BoundInstance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ninja.leaping.configurate.objectmapping.ObjectMapper的用法示例。


在下文中一共展示了ObjectMapper.BoundInstance方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: GriefPreventionConfig

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public GriefPreventionConfig(Type type, Path path) {

    this.type = type;
    this.path = path;

    try {
        Files.createDirectories(path.getParent());
        if (Files.notExists(path)) {
            Files.createFile(path);
        }

        this.loader = HoconConfigurationLoader.builder().setPath(path).build();
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(this.type.clazz).bindToNew();

        reload();
        save();
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Failed to initialize configuration", e);
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:22,代码来源:GriefPreventionConfig.java

示例2: ClaimTemplateStorage

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public ClaimTemplateStorage(Path path) {
    this.filePath = path;
    try {
        Files.createDirectories(path.getParent());
        if (Files.notExists(path)) {
            Files.createFile(path);
        }

        this.loader = HoconConfigurationLoader.builder().setPath(path).build();
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(ClaimTemplateConfig.class).bindToNew();

        reload();
        save();
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Failed to initialize claim template data", e);
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:19,代码来源:ClaimTemplateStorage.java

示例3: PlayerStorageData

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public PlayerStorageData(Path path) {

    try {
        Files.createDirectories(path.getParent());
        if (Files.notExists(path)) {
            Files.createFile(path);
        }

        this.loader = HoconConfigurationLoader.builder().setPath(path).build();
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(PlayerDataConfig.class).bindToNew();

        reload();
        save();
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Failed to initialize configuration", e);
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:19,代码来源:PlayerStorageData.java

示例4: MessageStorage

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public MessageStorage(Path path) {

    try {
        Files.createDirectories(path.getParent());
        if (Files.notExists(path)) {
            Files.createFile(path);
        }

        this.loader = HoconConfigurationLoader.builder().setPath(path).build();
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(MessageDataConfig.class).bindToNew();

        reload();
        save();
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Failed to initialize configuration", e);
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:19,代码来源:MessageStorage.java

示例5: resetMessageData

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public void resetMessageData(String message) {
    for (Map.Entry<Object, ? extends CommentedConfigurationNode> mapEntry : this.root.getNode(GriefPreventionPlugin.MOD_ID).getChildrenMap().entrySet()) {
        CommentedConfigurationNode node = (CommentedConfigurationNode) mapEntry.getValue();
        String key = "";
        String comment = node.getComment().orElse(null);
        if (comment == null && node.getKey() instanceof String) {
            key = (String) node.getKey();
            if (key.equalsIgnoreCase(message)) {
                this.root.getNode(GriefPreventionPlugin.MOD_ID).removeChild(mapEntry.getKey());
            }
        }
    }
 
    try {
        this.loader.save(this.root);
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(MessageDataConfig.class).bindToNew();
        this.configBase = this.configMapper.populate(this.root.getNode(GriefPreventionPlugin.MOD_ID));
    } catch (IOException | ObjectMappingException e) {
        e.printStackTrace();
    }

   GriefPreventionPlugin.instance.messageData = this.configBase;
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:25,代码来源:MessageStorage.java

示例6: ClaimStorageData

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@SuppressWarnings({"unchecked", "rawtypes"})
public ClaimStorageData(Path path, UUID worldUniqueId, ClaimDataConfig claimData) {
    this.filePath = path;
    this.folderPath = path.getParent();
    try {
        Files.createDirectories(path.getParent());
        if (Files.notExists(path)) {
            Files.createFile(path);
        }

        this.loader = HoconConfigurationLoader.builder().setPath(path).build();
        this.configMapper = (ObjectMapper.BoundInstance) ObjectMapper.forClass(ClaimDataConfig.class).bind(claimData);
        this.configMapper.getInstance().setClaimStorageData(this);
        reload();
        ((EconomyDataConfig) this.configMapper.getInstance().getEconomyData()).activeConfig = GriefPreventionPlugin.getActiveConfig(worldUniqueId);
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Failed to initialize configuration", e);
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:20,代码来源:ClaimStorageData.java

示例7: execute

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@Nonnull
@Override
public CommandResult execute(@Nonnull CommandSource src, @Nonnull CommandContext args)
        throws CommandException {

    Path potentialFile;

    if (args.hasAny(CommandKeys.FILE_PATH)) {
        potentialFile = (Path) getOrThrow(args, CommandKeys.FILE_PATH);
    } else if (args.hasAny(CommandKeys.FILE_NAME)) {
        String potentialFileName = (String) getOrThrow(args, CommandKeys.FILE_NAME);
        potentialFile = SurvivalGamesPlugin.CONFIG_DIRECTORY.resolve(potentialFileName);
    } else {
        throw new CommandException(Text.of("No file name"));
    }

    SurvivalGame survivalGame = (SurvivalGame) getOrThrow(args, CommandKeys.SURVIVAL_GAME);
    ConfigurationLoader<CommentedConfigurationNode> loader =
            HoconConfigurationLoader.builder().setPath(potentialFile).build();
    try {
        CommentedConfigurationNode node = loader.load(ConfigurationOptions.defaults());
        ObjectMapper.BoundInstance i = GameConfig.OBJECT_MAPPER.bind(survivalGame.getConfig());
        i.serialize(node);
        loader.save(node);
    } catch (IOException | ObjectMappingException | RuntimeException e) {
        e.printStackTrace();
        throw new CommandException(Text.of("Error saving to file"), e);
    }

    sendSuccess(src, "Survival Game Saved", potentialFile.getFileName());
    return CommandResult.success();
}
 
开发者ID:m0pt0pmatt,项目名称:SurvivalGames,代码行数:33,代码来源:SaveConfigCommand.java

示例8: execute

import ninja.leaping.configurate.objectmapping.ObjectMapper; //导入方法依赖的package包/类
@Nonnull
@Override
public CommandResult execute(@Nonnull CommandSource src, @Nonnull CommandContext args)
        throws CommandException {

    Path potentialFile = (Path) getOrThrow(args, CommandKeys.FILE_PATH);
    String survivalGameName = (String) getOrThrow(args, CommandKeys.SURVIVAL_GAME_NAME);

    if (SurvivalGameRepository.contains(survivalGameName)) {
        throw new CommandException(Text.of("Already exists a game of the same name"));
    }

    ConfigurationLoader<CommentedConfigurationNode> loader =
            HoconConfigurationLoader.builder().setPath(potentialFile).build();
    try {

        CommentedConfigurationNode node = loader.load(ConfigurationOptions.defaults());

        ObjectMapper.BoundInstance i = GameConfig.OBJECT_MAPPER.bindToNew();
        GameConfig config = (GameConfig) i.populate(node);
        SurvivalGame game = new SurvivalGame(survivalGameName, config);
        SurvivalGameRepository.put(survivalGameName, game);

    } catch (IOException | ObjectMappingException | RuntimeException e) {
        e.printStackTrace();
        throw new CommandException(Text.of("An error occurred when loading"));
    }

    sendSuccess(src, "Survival Game Loaded", survivalGameName);
    return CommandResult.success();
}
 
开发者ID:m0pt0pmatt,项目名称:SurvivalGames,代码行数:32,代码来源:LoadConfigCommand.java


注:本文中的ninja.leaping.configurate.objectmapping.ObjectMapper.BoundInstance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。