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Java TickEvent.RenderTickEvent方法代码示例

本文整理汇总了Java中net.minecraftforge.fml.common.gameevent.TickEvent.RenderTickEvent方法的典型用法代码示例。如果您正苦于以下问题:Java TickEvent.RenderTickEvent方法的具体用法?Java TickEvent.RenderTickEvent怎么用?Java TickEvent.RenderTickEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.fml.common.gameevent.TickEvent的用法示例。


在下文中一共展示了TickEvent.RenderTickEvent方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent event)
{
    Minecraft mc = Minecraft.getMinecraft();
    if(mc.world != null)
    {
        if(event.phase == TickEvent.Phase.START)
        {
            ItemStack currentInv = ItemHandler.getUsableDualHandedItem(mc.player);
            boolean was = currentItemIsTorchGun;
            currentItemIsTorchGun = (currentInv.getItem() instanceof ItemTorchGun || currentInv.getItem() instanceof ItemTorchLauncher);
            if(was && !currentItemIsTorchGun)
            {
                Torched.channel.sendToServer(new PacketKeyEvent(false));
            }
            if(prevCurItem != mc.player.inventory.currentItem)
            {
                if(mc.player.inventory.currentItem >= 0 && mc.player.inventory.currentItem <= 9 && mc.entityRenderer.itemRenderer.equippedProgressMainHand >= 1.0F)
                {
                    prevCurItem = mc.player.inventory.currentItem;
                }
                currentItemIsTorchGun = false;
            }
        }
    }
}
 
开发者ID:iChun,项目名称:Torched,代码行数:27,代码来源:EventHandlerClient.java

示例2: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    purgeExpiredFragments(null);
    if (Minecraft.getMinecraft().currentScreen != null && !(Minecraft.getMinecraft().currentScreen instanceof GuiMainMenu))
        return;

    int displayWidth = Minecraft.getMinecraft().displayWidth;
    int displayHeight = Minecraft.getMinecraft().displayHeight;
    ScaledResolution res = new ScaledResolution(Minecraft.getMinecraft(), displayWidth, displayHeight);
    int width = res.getScaledWidth();
    int height = res.getScaledHeight();
    float rx = (float) width / 1000f;
    float ry = (float) height / 1000f;

    synchronized(this.fragments)
    {
        for (TextCategory cat : TextCategory.values())
        {
            TextCategoryAttributes atts = this.attributes.get(cat);
            if (atts != null && (!atts.flashing || ((System.currentTimeMillis() / 500) % 3 != 0)) && shouldDisplay(atts.displayLevel))
            {
                int x = Math.round(rx * (float) atts.xOrg);
                int y = Math.round(ry * (float) atts.yOrg);
                ArrayList<TextFragment> frags = this.fragments.get(cat);
                if (frags != null && !frags.isEmpty())
                {
                    for (TextFragment frag : frags)
                    {
                        drawText(frag.text, x, y, atts.colour);
                        y += 10;
                    }
                }
            }
        }
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:38,代码来源:ScreenHelper.java

示例3: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:26,代码来源:CommandForWheeledRobotNavigationImplementation.java

示例4: onTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW)
public void onTick(TickEvent.RenderTickEvent event) {
    if (TextDisplayerMod.getInstance().getWebsiteUtils().isDisabled()) return;

    boolean isClickedLeft = Mouse.isButtonDown(0);
    if (isClickedLeft != this.lastLeft) {
        this.lastLeft = isClickedLeft;
        if (isClickedLeft) {
            this.leftClicks.add(System.currentTimeMillis());
        }
    }

    boolean isClickedRight = Mouse.isButtonDown(1);
    if (isClickedRight != this.lastRight) {
        this.lastRight = isClickedRight;
        if (isClickedRight) {
            this.rightClicks.add(System.currentTimeMillis());
        }
    }
}
 
开发者ID:boomboompower,项目名称:TextDisplayer,代码行数:21,代码来源:CPSParser.java

示例5: renderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {

	tickTime = event.renderTickTime;
	Minecraft minecraft = Minecraft.getMinecraft();
	if (event.phase == Phase.END)
		if (minecraft.player != null && minecraft.player.getHeldItemMainhand() != null)
			if (minecraft.player.getHeldItemMainhand().getItem() instanceof ItemUsable) {
				Mouse.poll();
				minecraft.player.rotationYawHead = minecraft.player.rotationYaw;
				moveEntities = true;
				keyPressUpdate(Mouse.isButtonDown(minecraft.gameSettings.keyBindAttack.getKeyCode() + 100),
						Mouse.isButtonDown(minecraft.gameSettings.keyBindUseItem.getKeyCode() + 100));
				moveEntities = false;
			}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:17,代码来源:TF2EventsClient.java

示例6: tickEnd

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void tickEnd(TickEvent.RenderTickEvent event) {
    if (event.phase == TickEvent.Phase.END && FMLClientHandler.instance().getClient().inGameHasFocus && PneumaticCraftRepressurized.proxy.getPlayer().world != null && (ModuleRegulatorTube.inverted || !ModuleRegulatorTube.inLine)) {
        Minecraft mc = FMLClientHandler.instance().getClient();
        ScaledResolution sr = new ScaledResolution(mc);
        FontRenderer fontRenderer = FMLClientHandler.instance().getClient().fontRenderer;
        String warning = TextFormatting.RED + I18n.format("gui.regulatorTube.hudMessage." + (ModuleRegulatorTube.inverted ? "inverted" : "notInLine"));
        fontRenderer.drawStringWithShadow(warning, sr.getScaledWidth() / 2 - fontRenderer.getStringWidth(warning) / 2, sr.getScaledHeight() / 2 + 30, 0xFFFFFFFF);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:11,代码来源:ClientEventHandler.java

示例7: renderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {
    if (event.phase == TickEvent.Phase.END) {
        Minecraft mc = FMLClientHandler.instance().getClient();
        if (mc != null && mc.player != null) {
            render2D(event.renderTickTime);
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:10,代码来源:HUDHandler.java

示例8: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent event)
{
    if(event.phase == TickEvent.Phase.START)
    {
        drawnChannels.clear();
    }
}
 
开发者ID:iChun,项目名称:GeneralLaymansAestheticSpyingScreen,代码行数:9,代码来源:EventHandlerClient.java

示例9: guiRendered

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void guiRendered(TickEvent.RenderTickEvent evt)
{
    if (CreeperHost.instance.toastText != null)
    {
        long curTime = System.currentTimeMillis();
        if (CreeperHost.instance.fadeTime > curTime)
        {
            long fadeDiff = CreeperHost.instance.fadeTime - CreeperHost.instance.endTime;
            long curFade = Math.min(CreeperHost.instance.fadeTime - curTime, fadeDiff);
            float alpha = (float) curFade / (float) fadeDiff;

            RenderHelper.disableStandardItemLighting();
            GlStateManager.color(1.0F, 1.0F, 1.0F, alpha);
            mc.renderEngine.bindTexture(getToastResourceLocation());
            ScaledResolution res = new ScaledResolution(mc);
            drawTexturedModalRect(res.getScaledWidth() - 160, 0, u, v, 160, 32);
            GlStateManager.enableBlend();
            int textColour = (0xFFFFFF << 32) | ((int) (alpha * 255) << 24);
            mc.fontRendererObj.drawSplitString(CreeperHost.instance.toastText, res.getScaledWidth() - 160 + 5, 6, 160, textColour);
        }
        else
        {
            CreeperHost.instance.toastText = null;
        }
    }
}
 
开发者ID:CreeperHost,项目名称:CreeperHostGui,代码行数:28,代码来源:EventHandler.java

示例10: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    // Pass the event on to the active episode, if there is one:
    this.stateEpisodeLock.readLock().lock();
    if (this.stateEpisode != null && this.stateEpisode.isLive())
    {
        this.stateEpisode.onRenderTick(ev);
    }
    this.stateEpisodeLock.readLock().unlock();
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:12,代码来源:EpisodeEventWrapper.java

示例11: onClientTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onClientTick(TickEvent.RenderTickEvent event) {
	if (event.phase != TickEvent.Phase.START) return;
	
	EntityPlayerSP player = Minecraft.getMinecraft().player;
	if (player==null) return; //We're not in-game
	
	if (event.phase == TickEvent.Phase.START) {
		FX.update(Minecraft.getMinecraft().world);
		
		
		if (player.isPotionActive(Thermionics.POTION_TIPSY)) {
			swayTheta += swaySpeed * event.renderTickTime;
			
			int magnitude = player.getActivePotionEffect(Thermionics.POTION_TIPSY).getAmplifier();
			if (magnitude>10) {
				//TODO: Extra-magnitude effects. My idea of inducing nausea was vetoed by people clearly unfamiliar with the effects of ten forties of vodka.
				
			}
			
			if (player.movementInput.forwardKeyDown) {
				//Modulate the player direction
				float swayBase = MathHelper.cos(swayTheta);
				float sway = swayAmplitudePerTipsy * player.getActivePotionEffect(Thermionics.POTION_TIPSY).getAmplifier() * swayBase;
				player.rotationYaw += sway;
				//player.cameraYaw += sway;
			}
		}
	}
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:31,代码来源:ClientProxy.java

示例12: onGameTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW)
public void onGameTick(TickEvent.RenderTickEvent event) {
    if (TextDisplayerMod.getInstance().getWebsiteUtils().isDisabled()) return;

    if (mc.currentScreen != null) {
        if (this.mc.currentScreen instanceof MainGui) {
            try {
                this.mc.currentScreen.handleInput();
            } catch (IOException ignored) {
            }
        }
    } else if (this.mc.inGameHasFocus && !this.mc.gameSettings.showDebugInfo && mc.thePlayer != null) {
        TextDisplayerMod.getInstance().getLoader().renderAll(false);
    }
}
 
开发者ID:boomboompower,项目名称:TextDisplayer,代码行数:16,代码来源:TextEvents.java

示例13: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@Override
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    // We wait until we start to get render ticks, at which point we assume Minecraft has finished starting up.
    episodeHasCompleted(ClientState.DORMANT);
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:7,代码来源:ClientStateMachine.java

示例14: guiRender

import net.minecraftforge.fml.common.gameevent.TickEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void guiRender(TickEvent.RenderTickEvent t){
    Minecraft mc = Minecraft.getMinecraft();
    if(mc.inGameHasFocus && !mc.gameSettings.showDebugInfo) {
        ScaledResolution res = new ScaledResolution(mc);
        int width = res.getScaledWidth();
        int height = res.getScaledHeight();

        int xPos = 0;
        int yPos = 0;

        switch(ConfigValues.XALIGNMENT){
            case LEFT:
                xPos = ConfigValues.COMPASSX;
                break;
            case RIGHT:
                xPos = width-ConfigValues.COMPASSX;
                break;
            case CENTER:
                xPos = width/2+ ConfigValues.COMPASSX;
        }

        switch(ConfigValues.YALIGNMENT){
            case TOP:
                yPos = ConfigValues.COMPASSY;
                break;
            case BOTTOM:
                yPos = height-ConfigValues.COMPASSY;
                break;
            case CENTER:
                yPos = height/2+ConfigValues.COMPASSY;
        }

        glEnable(32826);
        GlStateManager.pushMatrix();

        RenderHelper.enableGUIStandardItemLighting();
        glDisable(GL12.GL_RESCALE_NORMAL);

        mc.getRenderItem().renderItemIntoGUI(new ItemStack(UHCCompass.uhccompass), xPos, yPos);

        RenderHelper.disableStandardItemLighting();
        glEnable(32826);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:The-Fireplace-Minecraft-Mods,项目名称:UHC-Compass,代码行数:47,代码来源:RenderEvents.java


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