本文整理汇总了Java中net.minecraftforge.fml.common.event.FMLPreInitializationEvent.getSide方法的典型用法代码示例。如果您正苦于以下问题:Java FMLPreInitializationEvent.getSide方法的具体用法?Java FMLPreInitializationEvent.getSide怎么用?Java FMLPreInitializationEvent.getSide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fml.common.event.FMLPreInitializationEvent
的用法示例。
在下文中一共展示了FMLPreInitializationEvent.getSide方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preInit
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event){
if (event.getSide() == Side.SERVER) {
logger.info("Client side only mod - not doing anything on the server!");
return;
}
}
示例2: register
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
public static void register(FMLPreInitializationEvent e, List<?> list) {
Iterator<?> iterator = list.iterator();
while (iterator.hasNext()) {
Object k = iterator.next();
if (k instanceof Block) {
Block block = (Block) k;
ForgeRegistries.BLOCKS.register(block);
BlockRegistry.registry.put(block.getRegistryName().getResourcePath(), block);
if (!(k instanceof BlockSpecialFire) && !(k instanceof BlockWoodDoor)) {
((Block) k).setCreativeTab(GotWood.TREE_TAB);
}
block.setUnlocalizedName(GotWood.ID + "." + block.getRegistryName().getResourcePath());
if (!(k instanceof BlockDoubleSlab) && !ForgeRegistries.ITEMS.containsKey(block.getRegistryName())) {
ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
}
} else if (k instanceof Item) {
Item item = (Item) k;
ForgeRegistries.ITEMS.register((Item) k);
ItemRegistry.registry.put(item.getRegistryName().getResourcePath(), item);
((Item) k).setCreativeTab(GotWood.TREE_TAB);
((Item) k).setUnlocalizedName(GotWood.ID + "." + ((Item) k).getRegistryName().getResourcePath());
}
}
if (e.getSide() == Side.CLIENT) {
registerModels(list);
}
}
示例3: preInit
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
// initialize the configuration
ModConfiguration.initializeConfiguration();
// register the key bindings
if (event.getSide() == Side.CLIENT) ModKeyBindings.registerKeyBindings();
// register the network messages
NETWORK.registerMessage(VillagerCareerMessage.MessageHandler.class, VillagerCareerMessage.class, 0, Side.CLIENT);
NETWORK.registerMessage(ConfigSyncMessage.MessageHandler.class, ConfigSyncMessage.class, 1, Side.CLIENT);
NETWORK.registerMessage(ConfigSyncMessage.MessageHandler.class, ConfigSyncMessage.class, 2, Side.SERVER);
NETWORK.registerMessage(EntityFlagMessage.MessageHandler.class, EntityFlagMessage.class, 3, Side.SERVER);
}
示例4: preInit
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
switch (event.getSide()) {
case CLIENT: {
//---- initialize mods ----//
getModManager().loadClasses();
}
default:
break;
}
}