本文整理汇总了Java中net.minecraftforge.fluids.FluidTank.setCanFill方法的典型用法代码示例。如果您正苦于以下问题:Java FluidTank.setCanFill方法的具体用法?Java FluidTank.setCanFill怎么用?Java FluidTank.setCanFill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fluids.FluidTank
的用法示例。
在下文中一共展示了FluidTank.setCanFill方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockActivated
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if(!worldIn.isRemote) {
TileEntity te = worldIn.getTileEntity(pos);
if(te != null && te instanceof TileFluidTank) {
ItemStack activeHand = playerIn.getHeldItem(hand);
if(!activeHand.isEmpty() && FluidUtil.getFluidHandler(activeHand) != null) {
FluidTank ft = ((TileFluidTank) te).getTank();
boolean canFillPrev = ft.canFill();
boolean canDrainPrev = ft.canDrain();
ft.setCanFill(true);
ft.setCanDrain(true);
try {
FluidUtil.interactWithFluidHandler(playerIn, hand, ft);
} finally {
ft.setCanFill(canFillPrev);
ft.setCanDrain(canDrainPrev);
}
return true;
}
playerIn.openGui(ModularMachinery.MODID, CommonProxy.GuiType.TANK_INVENTORY.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
}
}
return true;
}
示例2: getFluidHandlerFromTank
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public static IFluidHandler getFluidHandlerFromTank(FluidTank tank, Fluid fluid, boolean canFill, boolean canDrain) {
tank.setCanFill(canFill);
tank.setCanDrain(canDrain);
FluidHandlerFluidMap m = new FluidHandlerFluidMap();
m.addHandler(fluid, tank);
return m;
}
示例3: TileEntityElectrolyzer
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityElectrolyzer() {
super(false);
tankIn = new FluidTank(10000);
tankOut = new FluidTank(10000);
tankOut2 = new FluidTank(10000);
tankOut2.setCanFill(false);
}
示例4: TileEntityFusionPreHeater
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityFusionPreHeater() {
super(true);
tankIn = new FluidTank(10000);
tankIn2 = new FluidTank(10000);
tankOut = new FluidTank(10000);
tankOut.setCanFill(false);
tankhIn = Helper.getFluidHandlerFromTanks(new FluidTank[]{tankIn, tankIn2}, new Fluid[]{CoreInit.Deuterium.get(), CoreInit.Tritium.get()}, new boolean[]{true, true}, new boolean[]{false, false});
tankhOut = Helper.getFluidHandlerFromTanks(new FluidTank[]{tankOut}, new Fluid[]{CoreInit.fusionFuel.get()}, new boolean[]{false}, new boolean[]{true});
}
示例5: TileCrucibleController
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileCrucibleController() {
isFormed=false;
progress=-1;
buffer=new DualEnergyStorage(80000, 800, 0);
input=new ItemStackHandlerAlert(1);
fuel=new ItemStackHandler(2);
output=new FluidTank(Fluid.BUCKET_VOLUME*8);
output.setCanFill(false);
recipe=null;
energyType=-1;
burnTime=new int[]{0,0,0,0};
}
示例6: TileCreosoteCollector
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileCreosoteCollector() {
creosote=new FluidTank(8000);
creosote.setCanFill(false);
tick=0;
}
示例7: TileEntityCentrifuge
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityCentrifuge() {
super(false);
tankIn = new FluidTank(10000);
tankOut = new FluidTank(10000);
tankOut.setCanFill(false);
}
示例8: TileEntityWaterCollector
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityWaterCollector() {
tank = new FluidTank(1000);
tank.setCanFill(false);
}
示例9: TileEntityCokeOven
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityCokeOven() {
tank = new FluidTank(64000);
tank.setCanFill(false);
}
示例10: TileEntityFusionFluidExtractor
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileEntityFusionFluidExtractor() {
tank = new FluidTank(Configs.BASIC_TANK_SIZE);
tank.setCanFill(false);
}
示例11: TileCrucible
import net.minecraftforge.fluids.FluidTank; //导入方法依赖的package包/类
public TileCrucible() {
tank = new FluidTank(4*Fluid.BUCKET_VOLUME);
tank.setCanFill(false);
itemHandler = new CrucibleItemHandler(); itemHandler.setTe(this);
}