本文整理汇总了Java中net.minecraftforge.event.entity.living.LivingFallEvent.getEntity方法的典型用法代码示例。如果您正苦于以下问题:Java LivingFallEvent.getEntity方法的具体用法?Java LivingFallEvent.getEntity怎么用?Java LivingFallEvent.getEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.event.entity.living.LivingFallEvent
的用法示例。
在下文中一共展示了LivingFallEvent.getEntity方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onLivingFallEvent
import net.minecraftforge.event.entity.living.LivingFallEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onLivingFallEvent(LivingFallEvent event)
{
if (event.getEntity() != null && event.getEntity() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer)event.getEntity();
for (ItemStack armor : player.getArmorInventoryList()) {
if (armor != null && armor.getItem() instanceof LongFallBoots)
{
// this cancels the fall event so you take no damage
event.setCanceled(true);
}
}
}
}
示例2: onEvent
import net.minecraftforge.event.entity.living.LivingFallEvent; //导入方法依赖的package包/类
@Override
public void onEvent(LivingFallEvent event) {
if (event.getEntity() instanceof EntityPlayerMP) {
EntityPlayerMP player = (EntityPlayerMP) event.getEntity();
ServerPlayerSettings settings = getPlayerSettings(player);
if (settings.noFall) {event.setCanceled(true);}
else if (settings.justDisabled) {
event.setCanceled(true);
settings.justDisabled = false;
}
}
}
示例3: onEvent
import net.minecraftforge.event.entity.living.LivingFallEvent; //导入方法依赖的package包/类
@Override
public void onEvent(LivingFallEvent event) {
if (event.getEntity() instanceof EntityPlayerMP) {
EntityPlayerMP player = (EntityPlayerMP) event.getEntity();
if (!getPlayerSettings(player).falldamage) event.setCanceled(true);
}
}
示例4: onLivingFallEvent
import net.minecraftforge.event.entity.living.LivingFallEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onLivingFallEvent(LivingFallEvent event)
{
if (event.getEntity() != null && grapplemod.attached.contains(event.getEntity().getEntityId()))
{
event.setCanceled(true);
}
}
示例5: negateFallDamage
import net.minecraftforge.event.entity.living.LivingFallEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void negateFallDamage(LivingFallEvent event) {
if (!(event.getEntity() instanceof EntityPlayer)) {
return;
}
event.setCanceled(true);
}