本文整理汇总了Java中net.minecraftforge.event.AttachCapabilitiesEvent.addCapability方法的典型用法代码示例。如果您正苦于以下问题:Java AttachCapabilitiesEvent.addCapability方法的具体用法?Java AttachCapabilitiesEvent.addCapability怎么用?Java AttachCapabilitiesEvent.addCapability使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.event.AttachCapabilitiesEvent
的用法示例。
在下文中一共展示了AttachCapabilitiesEvent.addCapability方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerCapability
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void registerCapability(AttachCapabilitiesEvent<Entity> event) {
Entity obj = event.getObject();
if (obj instanceof EntityPlayer && !(obj instanceof FakePlayer)) {
EntityPlayer player = (EntityPlayer) obj;
AbstractPlayerDamageModel damageModel;
if (player.world.isRemote)
damageModel = FirstAid.activeDamageConfig == null ? PlayerDamageModel.createTemp() : PlayerDamageModel.create();
else {
FirstAid.activeDamageConfig = FirstAidConfig.damageSystem;
FirstAid.activeHealingConfig = FirstAidConfig.externalHealing;
FirstAid.scaleMaxHealth = FirstAidConfig.scaleMaxHealth;
damageModel = PlayerDamageModel.create();
}
event.addCapability(CapProvider.IDENTIFIER, new CapProvider(player, damageModel));
//replace the data manager with our wrapper to grab absorption
player.dataManager = new DataManagerWrapper(player, player.dataManager);
}
}
示例2: onAttach
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onAttach(AttachCapabilitiesEvent event)
{
Map<ResourceLocation, ICapabilityProvider> map = Maps.newHashMap();
if (event instanceof AttachCapabilitiesEvent.Item)
handle(map, event.getObject(), ((AttachCapabilitiesEvent.Item) event).getItemStack());
else if (event instanceof AttachCapabilitiesEvent.Entity)
handle(map, event.getObject(), ((AttachCapabilitiesEvent.Entity) event).getEntity());
else if (event instanceof AttachCapabilitiesEvent.TileEntity)
handle(map, event.getObject(), ((AttachCapabilitiesEvent.TileEntity) event).getTileEntity());
else
handle(map, event.getObject(), event.getObject());
for (ICapabilityProvider iCapabilityProvider : event.getCapabilities().values())
handle(map, iCapabilityProvider, event.getObject());
for (Map.Entry<ResourceLocation, ICapabilityProvider> entry : map.entrySet())
event.addCapability(entry.getKey(), entry.getValue());
}
示例3: onTileEntityCapabilityAttachEvent
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
public void onTileEntityCapabilityAttachEvent(AttachCapabilitiesEvent<TileEntity> event){
ICapabilityProvider provider = new CapabilityDestinationProvider.Provider();
boolean requiresCap = false;
CapabilityDestinationProvider cap = provider.getCapability(CapabilityDestinationProvider.INSTANCE, null);
for(IDestinationProvider destinationProvider : destinationProviders) {
if(destinationProvider.isTileEntityApplicable(event.getObject())) {
try {
cap.addDestinationProvider(destinationProvider.getClass().newInstance());
if(!requiresCap) {
requiresCap = true;
event.addCapability(new ResourceLocation(Constants.MOD_ID, "destinationProviderCapability"), provider);
}
} catch(Exception e) {
e.printStackTrace();
}
}
}
}
示例4: onAddCapabilitiesEntity
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onAddCapabilitiesEntity(AttachCapabilitiesEvent<Entity> event) {
if (canHaveAttributes(event.getObject())) {
EntityLivingBase ent = (EntityLivingBase) event.getObject();
if (ent instanceof EntityPlayer) {
event.addCapability(new ResourceLocation(main.MODID + ":radiation_capability"), new RadsFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":water_capability"), new WaterFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":spechial_capability"), new SpechialFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":skills_capability"), new SkillsFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":level_capability"), new LevelFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":ftj_capability"), new FTJFactoryProvider());
event.addCapability(new ResourceLocation(main.MODID + ":adv_inv_capability"), new IAdvProvider());
event.addCapability(new ResourceLocation(main.MODID + ":trigger_cap"), new ITrigger_item_Provider());
}
}
}
示例5: attachCapability
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void attachCapability(AttachCapabilitiesEvent<Entity> event)
{
//Attach our capabilities to all players
Entity entity = event.getObject();
if(entity instanceof EntityPlayer)
{
for(Capability cap : MHCapabilities.getCapabilities())
{
ICapability icap = getDefaultICapability(cap);
if(icap == null) continue;
if(!entity.hasCapability(cap, null))
event.addCapability(icap.getKey(), icap.getProvider());
}
}
}
示例6: onEntityCapabilityAttach
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onEntityCapabilityAttach(AttachCapabilitiesEvent<Entity> event)
{
Entity entity = event.getObject();
if(entity instanceof EntityPlayer)
{
if(!entity.hasCapability(TEMPORAL_TOOLBELT, EnumFacing.DOWN))
{
event.addCapability(new ResourceLocation(Reference.MOD_ID + ":temporal_toolbelt"), new CapabilityTemporalToolbelt.TemporalToolbeltGenericProvider());
}
else if(!entity.hasCapability(STASIS_CAPABILITY, EnumFacing.DOWN))
{
event.addCapability(new ResourceLocation(Reference.MOD_ID + ":stasis"), new CapabilityStasis.StasisGenericProvider());
}
}
else if(entity instanceof EntityLiving)
{
if(!entity.hasCapability(CUSTOM_BEHAVIOR, EnumFacing.DOWN))
{
event.addCapability(new ResourceLocation(Reference.MOD_ID + ":customBehavior"), new CapabilityStasis.StasisGenericProvider());
}
}
}
示例7: attachCapabilities
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void attachCapabilities(AttachCapabilitiesEvent<Entity> event)
{
if (event.getObject() instanceof EntityMob)
{
final EnemyLevel enemyLevel = new EnemyLevel((EntityMob) event.getObject());
event.addCapability(ID, createProvider(enemyLevel));
}
}
示例8: onCapabilitiesWorld
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onCapabilitiesWorld(AttachCapabilitiesEvent<World> evt)
{
if (!(evt.getObject().getWorldType() instanceof WorldTypeExP))
{
ExPMisc.modLogger.log(LogLevel.Debug, "The world initialized without ExPetrum world type! Have you forgot to set it in advanced world settings?");
}
handleWorldSettings(evt.getObject());
evt.addCapability(ExPWorldCapability.KEY, this.createCapabilityProviderOfIExPWorld(evt.getObject()));
}
示例9: attachCapabilities
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void attachCapabilities(AttachCapabilitiesEvent<Entity> event)
{
if (event.getObject() instanceof EntityPlayer)
{
final PlayerInformation playerInfo = new PlayerInformation((EntityPlayer) event.getObject());
event.addCapability(ID, createProvider(playerInfo));
}
}
示例10: attachCapabilityEnt
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void attachCapabilityEnt(AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof EntityPlayer || event.getObject() instanceof EntityTF2Character) {
event.addCapability(new ResourceLocation(TF2weapons.MOD_ID, "weaponcapability"), new WeaponsCapability((EntityLivingBase) event.getObject()));
}
if (event.getObject() instanceof EntityPlayer) {
event.addCapability(new ResourceLocation(TF2weapons.MOD_ID, "playercapability"), new TF2PlayerCapability((EntityPlayer) event.getObject()));
}
if (event.getObject() instanceof EntityPlayer && !event.getObject().hasCapability(TF2weapons.INVENTORY_CAP, null)) {
final InventoryWearables inv=new InventoryWearables((EntityPlayer) event.getObject());
event.addCapability(new ResourceLocation(TF2weapons.MOD_ID, "wearablescapability"), inv);
}
}
示例11: onAttachCapability
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void onAttachCapability(AttachCapabilitiesEvent<Entity> ev)
{
if (ev.getObject() instanceof EntityPlayer)
{
ev.addCapability(new ResourceLocation(ArcaneMagic.MODID, "notebook_storage"), new NotebookInfo());
}
}
示例12: onEntityCaps
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void onEntityCaps(AttachCapabilitiesEvent<Entity> e)
{
if (e.getObject() instanceof EntityPlayer)
{
e.addCapability(CapabilityRegistry.ENTRY_STORE_NAME, new IfEntryStoreProvider());
e.addCapability(CapabilityRegistry.AURA_CONTAINER_NAME, new AuraContainerProvider());
}
}
示例13: attachCapabilities
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void attachCapabilities(final AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof EntityMob) {
final Stats stats = new Stats((EntityMob) event.getObject());
event.addCapability(HEALTH_ID, createProvider((IHealth) stats));
event.addCapability(ATTACK_ID, createProvider((IAttack) stats));
event.addCapability(FOLLOW_ID, createProvider((IFollow) stats));
}
}
示例14: attachCapabilities
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
/**
* Attach the {@link ITurn} capability to all living entities.
*
* @param event The event
*/
@SubscribeEvent
public void attachCapabilities(AttachCapabilitiesEvent<Entity> e) {
if (e.getObject() instanceof EntityPlayer) {
final PlayerTurn playerTurn = new PlayerTurn((EntityPlayer) e.getObject());
e.addCapability(ID, createProvider(playerTurn));
}
}
示例15: attachCapabiltiesEvent
import net.minecraftforge.event.AttachCapabilitiesEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void attachCapabiltiesEvent(AttachCapabilitiesEvent<Entity> event)
{
if (event.getObject() instanceof EntityPlayer)
{
event.addCapability(ExPPlayerCapability.KEY, createCapabilityProviderOfIExPPlayer((EntityPlayer) event.getObject()));
}
}