本文整理汇总了Java中net.minecraftforge.client.event.TextureStitchEvent.Pre方法的典型用法代码示例。如果您正苦于以下问题:Java TextureStitchEvent.Pre方法的具体用法?Java TextureStitchEvent.Pre怎么用?Java TextureStitchEvent.Pre使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.client.event.TextureStitchEvent
的用法示例。
在下文中一共展示了TextureStitchEvent.Pre方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: textureStuff
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void textureStuff(TextureStitchEvent.Pre event)
{
if (event.getMap() == Minecraft.getMinecraft().getTextureMapBlocks()) {
for (LinkedList<IDustSymbol> category : ModDust.dustRegistry)
{
for(IDustSymbol dust : category)
{
String textureStr = dust.getTexture();
int index = textureStr.lastIndexOf(".png");
String texture = "runicarcana:"+textureStr.substring(9,index);
event.getMap().registerSprite(new ResourceLocation(texture));
}
}
}
event.getMap().registerSprite(new ResourceLocation(Reference.PARTICLE_RESOURCE_LOCATION + "WaterStrikeFX"));
event.getMap().registerSprite(new ResourceLocation(Reference.PARTICLE_RESOURCE_LOCATION + "EarthStrikeFX"));
event.getMap().registerSprite(new ResourceLocation(Reference.PARTICLE_RESOURCE_LOCATION + "AirStrikeFX"));
}
示例2: handleStich
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void handleStich(final TextureStitchEvent.Pre event) {
if (event.map.getTextureType() != 0) {
return;
}
TConIntegration.bedrock.setIcons(event.map.registerIcon("TConIntegration.bedrock"));
TextureAtlasSprite sprite = new TextureBedrockLava("extrautils:bedrockFluid", "lava_still");
event.map.setTextureEntry("extrautils:bedrockFluid", sprite);
if (TConIntegration.bedrock != null) {
TConIntegration.bedrock.setIcons((IIcon)sprite);
}
sprite = new TextureBedrockLava("extrautils:bedrockFluid_flowing", "lava_flow");
if (event.map.setTextureEntry("extrautils:bedrockFluid_flowing", sprite) && TConIntegration.bedrock != null) {
TConIntegration.bedrock.setFlowingIcon((IIcon)sprite);
}
sprite = new TextureUnstableLava("extrautils:unstableFluid", "water_still");
event.map.setTextureEntry("extrautils:unstableFluid", sprite);
if (TConIntegration.unstable != null) {
TConIntegration.unstable.setIcons((IIcon)sprite);
}
sprite = new TextureUnstableLava("extrautils:unstableFluid_flowing", "water_flow");
if (event.map.setTextureEntry("extrautils:unstableFluid_flowing", sprite) && TConIntegration.unstable != null) {
TConIntegration.unstable.setFlowingIcon((IIcon)sprite);
}
}
示例3: load0
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
private static void load0(String domain, Class base, Object instance, String prefix, TextureStitchEvent.Pre event) throws IllegalAccessException, InstantiationException {
for (Field field : base.getFields()) {
String name = field.getName().replace("$", "/");
Class<?> type = field.getType();
boolean staticField = (field.getModifiers() & Modifier.STATIC) != 0;
boolean staticAccess = instance == null;
if (staticField != staticAccess) continue;
Object set;
if (type == TextureAtlasSprite.class) {
ResourceLocation location = new ResourceLocation(domain, prefix + name);
set = event.map.registerSprite(location);
} else if (canVisit(type)) {
set = type.newInstance();
load0(domain, type, set, prefix + name + "/", event);
} else {
continue;
}
field.set(instance, set);
}
}
示例4: onStitch
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onStitch(TextureStitchEvent.Pre event)
{
if (event.map.getTextureType() == 0)
{
AsteroidsModule.fluidMethaneGas.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/MethaneGas"));
AsteroidsModule.fluidAtmosphericGases.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/AtmosphericGases"));
AsteroidsModule.fluidLiquidMethane.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/LiquidMethane"));
AsteroidsModule.fluidLiquidOxygen.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/LiquidOxygen"));
AsteroidsModule.fluidOxygenGas.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/OxygenGas"));
AsteroidsModule.fluidLiquidNitrogen.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/LiquidNitrogen"));
AsteroidsModule.fluidLiquidArgon.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/LiquidArgon"));
AsteroidsModule.fluidNitrogenGas.setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/NitrogenGas"));
FluidRegistry.getFluid("hydrogen").setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/HydrogenGas"));
FluidRegistry.getFluid("helium").setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/HeliumGas"));
FluidRegistry.getFluid("argon").setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/ArgonGas"));
FluidRegistry.getFluid("carbondioxide").setIcons(event.map.registerIcon(AsteroidsModule.ASSET_PREFIX + ":fluids/CarbonDioxideGas"));
}
}
示例5: onRegisterTexture
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onRegisterTexture(TextureStitchEvent.Pre event) {
TMLogger.info("Adding fluid textures");
loadedLocations.clear();
lcdFont = new LCDFontRenderer(mc.gameSettings, Configs.lcdFont, mc.renderEngine, false);
TextureMap map = event.getMap();
for (Entry<String, Fluid> entry : CoreInit.fluidList.entrySet()) {
if (!loadedLocations.contains(entry.getValue().getFlowing())) {
map.registerSprite(entry.getValue().getFlowing());
loadedLocations.add(entry.getValue().getFlowing());
}
if (!loadedLocations.contains(entry.getValue().getStill())) {
map.registerSprite(entry.getValue().getStill());
loadedLocations.add(entry.getValue().getStill());
}
}
textureIns++;
}
示例6: loadSprites
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
/**
* Use reflection to set all TextureAtlasSprites in a class.
* All fields that are TextureAtlasSprites will be assigned, and any field whose type
* is annotated with {@link LoadSprite} will be instantiated, assigned, and recursively loaded.
* If a field name contains a '$', it will be replaced with a '/' for the icon's path name,
* and also when recursion occurs.
* @param domain The domain of the textures.
* @param toVisit The object to visit. If it is a class, then its static fields will be loaded.
* @param prefix The path prefix. You likely want "".
* @param event Call this method during the TextureStitchEvent.Pre event.
* @see LoadSprite
* @throws RuntimeException on any error
*/
public static void loadSprites(String domain, Object toVisit, String prefix, TextureStitchEvent.Pre event) {
Class base;
Object instance;
if (toVisit instanceof Class) {
base = (Class) toVisit;
instance = null;
} else {
base = toVisit.getClass();
instance = toVisit;
}
try {
load0(domain, base, instance, prefix, event);
} catch (Throwable e) {
throw new RuntimeException(e);
}
}
示例7: onPreTextureStiching
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onPreTextureStiching(TextureStitchEvent.Pre event){
if (event.map == FMLClientHandler.instance().getClient().getTextureMapBlocks()){
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/machine_Top"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/machine_Bottom"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/oreTumbler_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/oreTumbler_Front_Active"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/flowstoneBottler_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/flowstoneBottler_Front_Activate"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/furnace_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/furnace_Front_Active"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/lumberMill_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/lumberMill_Front_Active"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/metalMixer_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/metalMixer_Front_Active"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/cooler_Front"));
event.map.registerSprite(new ResourceLocation("flowstoneenergy:blocks/machines/cooler_Front_Active"));
}
}
示例8: onStitch
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onStitch(TextureStitchEvent.Pre event) {
Map<String, TextureAtlasSprite> iconlist = null;
if (event.map.getTextureType() == 0) {
iconlist = TextureHelper.addedBlockIcons;
}
else if (event.map.getTextureType() == 1) {
iconlist = TextureHelper.addedItemIcons;
}
if (iconlist != null) {
for (Entry<String, TextureAtlasSprite> entry : iconlist.entrySet()) {
//Physis.logger.info("Adding "+entry.getKey()+" to the map");
event.map.setTextureEntry(entry.getKey(), entry.getValue());
}
}
}
示例9: onTextureStitchEvent
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onTextureStitchEvent(TextureStitchEvent.Pre evt) {
freeTextures.clear();
usedTextures.clear();
peakRejectedAllocations = 0;
textureLimitReached = false;
CanvasSideState.onTextureReload();
if (DEBUG) Log.info("Allocating %s textures", Config.canvasPoolSize);
final TextureMap map = evt.getMap();
final EmptyTextureData emptyTexture = new EmptyTextureData();
for (int i = 0; i < Config.canvasPoolSize; i++) {
final CanvasTexture entry = new CanvasTexture(OpenBlocks.location("canvas-" + i), emptyTexture);
map.setTextureEntry(entry);
freeTextures.push(entry);
}
}
示例10: onItemIconRegister
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@ForgeSubscribe
public void onItemIconRegister(final TextureStitchEvent.Pre evt)
{
System.out.println("textureType = " + evt.map.textureType);
if (evt.map.textureType == 1)
{
ExtraIcons.ovenSlotOpen = evt.map.registerIcon("agriculture:gui/OvenSlotOpen");
ExtraIcons.ovenSlotClosed = evt.map.registerIcon("agriculture:gui/OvenSlotClosed");
}
else
{
ExtraIcons.liquidMilk = evt.map.registerIcon("agriculture:milk");
ExtraIcons.liquidBeer = evt.map.registerIcon("agriculture:beer");
ExtraIcons.liquidHotcocoa = evt.map.registerIcon("agriculture:hotcocoa");
ExtraIcons.vineger = evt.map.registerIcon("agriculture:vinegar");
ExtraIcons.liquidVodka = evt.map.registerIcon("agriculture:vodka");
ExtraIcons.liquidCider = evt.map.registerIcon("agriculture:cider");
}
}
示例11: stitch
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void stitch(TextureStitchEvent.Pre event){
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/wood/body"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/wood/wing_bottom"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/wood/wing_top"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/cave/body"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/cave/wing_bottom"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/cave/wing_top"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/mountain/body"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/mountain/wing_bottom"));
event.getMap().registerSprite(new ResourceLocation(Constants.MODID,"entity/faerie/mountain/wing_top"));
}
示例12: stitchEventPre
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void stitchEventPre(TextureStitchEvent.Pre event) {
event.getMap().registerSprite(ResourceLocations.STEAM);
event.getMap().registerSprite(ResourceLocations.BEE);
event.getMap().registerSprite(ResourceLocations.FLAME);
event.getMap().registerSprite(ResourceLocations.GRAY_WATER);
}
示例13: registerParticles
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void registerParticles(TextureStitchEvent.Pre event)
{
stitchParticle("particle/glow_par", event.getMap());
stitchParticle("items/sword_glow_top", event.getMap());
stitchParticle("items/sword_glow_bottom", event.getMap());
}
示例14: loadTextures
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void loadTextures(TextureStitchEvent.Pre event) {
if (EtFuturum.enablePrismarine)
if (event.map.getTextureType() == 0) {
TextureAtlasSprite icon = new PrismarineIcon("prismarine_rough");
if (event.map.setTextureEntry("prismarine_rough", icon))
((PrismarineBlocks) ModBlocks.prismarine).setIcon(0, icon);
else
((PrismarineBlocks) ModBlocks.prismarine).setIcon(0, event.map.registerIcon("prismarine_rough"));
}
}
示例15: onTextureStitch
import net.minecraftforge.client.event.TextureStitchEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onTextureStitch(TextureStitchEvent.Pre event) {
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/clear_hootch"));
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/medium_hootch"));
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/dark_hootch"));
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/clear_spirit"));
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/medium_spirit"));
event.getMap().registerSprite(new ResourceLocation("thermionics", "fluids/dark_spirit"));
}